diff --git a/docs/create_fleet.md b/docs/create_fleet.md index f917f937bb..3b059f5566 100644 --- a/docs/create_fleet.md +++ b/docs/create_fleet.md @@ -33,7 +33,7 @@ While not required, you may wish to go through the [Create a Game Server](create Let's create a Fleet using the following command : ``` -kubectl apply -f https://raw.githubusercontent.com/GoogleCloudPlatform/agones/master/examples/simple-udp/server/fleet.yaml +kubectl apply -f https://raw.githubusercontent.com/GoogleCloudPlatform/agones/master/examples/simple-udp/fleet.yaml ``` You should see a successful ouput similar to this : @@ -157,7 +157,7 @@ In production, you would likely do this through a [Kubernetes API call](./access do this through `kubectl` as well, and ask it to return the response in yaml so that we can see what has happened. ``` -kubectl create -f https://raw.githubusercontent.com/GoogleCloudPlatform/agones/master/examples/simple-udp/server/fleetallocation.yaml -o yaml +kubectl create -f https://raw.githubusercontent.com/GoogleCloudPlatform/agones/master/examples/simple-udp/fleetallocation.yaml -o yaml ``` For the full details of the YAML file head to the [Fleet Specification Guide](./fleet_spec.md#fleet-allocation-specification) @@ -324,7 +324,7 @@ Let's take this for a spin! Run `kubectl edit fleet simple-udp` and set the `rep Let's also allocate ourselves a `GameServer` ``` -kubectl create -f https://raw.githubusercontent.com/GoogleCloudPlatform/agones/master/examples/simple-udp/server/fleetallocation.yaml -o yaml +kubectl create -f https://raw.githubusercontent.com/GoogleCloudPlatform/agones/master/examples/simple-udp/fleetallocation.yaml -o yaml ``` We should now have four `Ready` `GameServers` and one `Allocated`.