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This repository has been archived by the owner on Sep 5, 2023. It is now read-only.
I am trying to use resonance audio with ARKit. I am using version 1.140.0 for for GVRKit, since GVRAudioSDK does not work unless the version numbers align. I am having trouble getting sound sources to sound like they are coming from the correct location, e.g. I will put something in front of me in the AR space and it will sound as if it is to my right. The following code is being executed in the function :
where the coordinates are given by anchor.transform.columns.3.x, etc. I am asking about this here because I was having trouble finding documentation about the specifics of the coordinate system that the GvrAudioEngine uses. Is it the same as the coordinate system used in ARKit, or is there some sort of adjustment that needs to be done to make it work?
The text was updated successfully, but these errors were encountered:
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I am trying to use resonance audio with ARKit. I am using version 1.140.0 for for GVRKit, since GVRAudioSDK does not work unless the version numbers align. I am having trouble getting sound sources to sound like they are coming from the correct location, e.g. I will put something in front of me in the AR space and it will sound as if it is to my right. The following code is being executed in the function :
This is called every frame in order to update important information about the AR environment.
The sound objects are being placed with the following code:
where the coordinates are given by anchor.transform.columns.3.x, etc. I am asking about this here because I was having trouble finding documentation about the specifics of the coordinate system that the GvrAudioEngine uses. Is it the same as the coordinate system used in ARKit, or is there some sort of adjustment that needs to be done to make it work?
The text was updated successfully, but these errors were encountered: