Drawing using Debug2D
overlays the editor when using tool
script
#163
Labels
bug
Something isn't working
component:scene
enhancement
Improvement of existing features
topic:editor
Milestone
Goost and Godot version:
ca9d585, Godot 3.4
OS/platform/device including version:
Windows 10
Issue description:
Drawing using
Debug2D
via tool script results in this:Steps to reproduce:
Not sure if possible to resolve for now, but I think it should be possible to instantiate
Debug2D
in the canvas item 2D viewport rather than editor (or rather, pointDebug2D.canvas_item
property to root node in the scene or so), otherwise this should be documented, and behavior prevented by not instantiatingDebug2D
singleton in the editor itself.The text was updated successfully, but these errors were encountered: