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Procedural generation to create a 3D city environment with shadow mapping + PCF.

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Procedural Generation + Soft-Shadow

This project, developed for my computer graphics course, employs procedural generation to create a 3D city environment using shadow mapping to render shadows. Additionally, percentage-closer filtering (PCF) is used to soften the edges of the shadows and prevent jaggies. You can see the project live in here.

Cloning the Repository

To clone this repository, execute the following command in your terminal:

git clone https://github.com/graziele-fagundes/Soft-Shadow.git

Installation Requirements

Ensure you have the Live Server extension installed to view the project locally. You can find it under the following ID:

Live Server (ID: ritwickdey.LiveServer)

Running the Project

To view the project, open index.html in your code editor and start the Live Server. This will launch the project in your default web browser.

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Procedural generation to create a 3D city environment with shadow mapping + PCF.

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