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Store

Build Status Download
Build Status Download

A sourcemod in-game Store system.

Modules and Features:

  • Chat ( Core included ) - Process player name tag, name color, chat color.
  • Grenade ( Core included ) - When player throw a grenade, set nade model or add trail.
  • Model ( Core included ) - Allow player use custom weapon instead of valve's model.
  • VIP ( Core included ) - NOT effective, only add to store menu.
  • TPMode ( Core included ) - Allow player change to third-person or mirror mode.
  • Spray ( Core included ) - Allow player spray paint on object surface.
  • Sound ( Core included ) - Allow player trigger server to broadcast a sound.
  • Player ( Core included ) - NOT effective, is a base framework.
    • Aura ( Core included ) - Create a aura that follow the player.
    • Part ( Core included ) - Create a particle trail that follow the player.
    • None ( Core included ) - Create a neon effect that follow the player.
    • Skin ( Core included ) - Custom player skin and arms. (death sound and firstperson-death support)
    • Hats ( Core included ) - Allow player wear hat/glass/facemask/shield/wing.
    • trail ( Core included ) - Create a material trail that follow the player.
  • Pets ( optional ) - Create a pet that follow the player.
  • WeaponSkin ( optional ) - Allow use valve weaon skin and knife skin. Will trigger GSLT ban
  • DefaultSkin (Optional) - Set player skin if player does not equip player skin. Requires Skin module

Commands:

  • sm_store - Open store menu. [alias: buyammo1/sm_shop/sm_shop]
  • sm_inv - Open store menu as inventory mode. [alias: sm_inventory]
  • sm_credits - Show my credits to all players.
  • sm_hide - Toggle -> hide all hats/pets/trails/neons, it will release your FPS. [alias: sm_hideneon/sm_hidetrail]
  • cheer - Trigger -> server play sound. [alias: sm_cheer]
  • sm_crpb - Toggle -> block cheer sound.
  • spray - Trigger -> spary paint.
  • sm_tp - Toggle -> third-person mode or first-person mode.
  • sm_seeme - Toggle -> mirror mode or normal mode.
  • sm_arms - (administator command) Fix player's arms.

How to install

  • Download latest build.
  • Extract all files on disk.
  • Upload to server following folders:
    • addons
    • models ( optional )
    • materials ( optional )
    • particles ( optional )
    • sound ( optional )
  • Selete store_(GameMode).smx, and rename it to store.smx, others must be deleted. install 1 only
  • Import SQL table to your database. ( SQL scripts: addons/sourcemod/configs/database.sql )
  • If you upgrade from original zeph store:
    • Add "uid" key for each item in 'addons/sourcemod/configs/items.txt'.
    • Upload 'addons/sourcemod/configs/items.txt' to your web host.
    • Upload 'utils/insertParent.php', 'utils/insertItem.php', 'utils/loaditem.php', 'utils/kvphp.php' to your web host.
    • Import parent data to your database. ( exec: php insertParent.php or goto: yourwebserver/insertParent.php )
    • Import item data to your database. ( exec: php insertItem.php or goto: yourwebserver/insertItem.php )
    • Check item validate ( exec: php loaditem.php or goto: yourwebserver/loaditem.php )
  • make sure your database.cfg ( path: addons/sourcemod/configs/database.cfg )
"csgo"
{
    "driver"    "mysql" // mysql support only
    "host"      "<HOSTNAME>"
    "database"  "<DATABASE>"
    "user"      "<USERNAME>"
    "pass"      "<PASSWORD>"
    "port"      "<PORT>"
}
  • Start your server and check error logs

How to upgrade store from zephyrus store

  • Delete your old store database table, but keep store_players and store_items.
  • Run SQL command before install our store.
ALTER TABLE `store_players` ADD `ban` int(1) unsigned NOT NULL DEFAULT '0';  
  • Install our store follow install guide, but DON'T create new store_players and store_items tables.
  • Uninstall zephyrus store plugins, if you want you use modules, keep these plugins.

How to define new game mode

  • Add definetion after line
#define <Compile_Environment>

e.g. "//GM_BR -> battle royole server"

  • Enable module you want
// Module Skin
#if defined GM_TT || defined GM_ZE || defined GM_MG || defined GM_JB || defined GM_HZ || defined GM_HG || defined GM_SR || defined GM_KZ || defined GM_BH
#include "store/modules/skin.sp"
#endif

to

// Module Skin
#if defined GM_TT || defined GM_ZE || defined GM_MG || defined GM_JB || defined GM_HZ || defined GM_HG || defined GM_SR || defined GM_KZ || defined GM_BH || defined GM_BR
#include "store/modules/skin.sp"
#endif

How to add item or parent manually

  • Add Parent -> 'utils/addparent.sql'
  • Add Item -> 'utils/additem.sql'

For developer

  • utils/additem.sql -> Add item via SQL command.
  • utils/addparent.sql -> Add parent via SQL command.
  • utils/insertItem.php -> Import items from items.txt.
  • utils/insertParent.php -> Import parents from items.txt.
  • utils/loaditem.php -> Verify items in SQL database.
  • website/config.php -> Configs of website API.
  • website/example.php -> An example of website-API.
  • website/store.class.php -> Store web-API.

Database Fields

  • store_player
    • id -> Store Id -> int32
    • authid -> Steam Id 2 replace with STEAM_X: -> string (32)
    • name -> Player steam nick name -> string (32)
    • credits -> Player credits in back -> int32
    • date_of_join -> Date of player first join server -> int32
    • date_of_last_join -> Date of player last seen -> int32
    • ban -> Banning State -> bit 0/1
  • store_opencase
    • Id -> Case Id -> int32
    • player_id -> Store Id of player -> uint32
    • unique -> Item Unique Id of item that player found in case -> string (32)
    • days -> Article validity period -> int32
    • date -> Time stamp -> int32
    • handle -> Player handle after opening case -> 'add' or 'sell' -> string (32)
    • type -> Type of case -> uint (3)
  • store_newlogs
    • Id -> Logging Id -> int32
    • store_id -> Store Id of player -> uint32
    • credits -> Credits after changing -> int32
    • difference -> Amount of credits to change -> int32
    • reason -> Reson of chaning credis -> string (256)
    • timestamp -> Time stamp -> uint32
  • store_items
    • id -> Item Id -> int32
    • player_id -> Item owner Store Id -> int32
    • type -> Type set of Item -> string (32)
    • unique_id -> Item Unique Id -> string (32)
    • date_of_purchase -> Time stamp of player purchased item date -> uint32
    • date_of_expiration -> Time stamp of expiration -> uint32
    • price_of_purchase -> Price of purchasing item -> uint32
  • store_equipment
    • player_id -> Player Store Id -> uint32
    • type -> Type set of item -> string (32)
    • unique_id -> Item Unique Id -> string (32)
    • slot -> slot of Item -> uint (3)
  • store_item_parent
    • id -> Category Id -> int32
    • name -> Category name -> string (32)
    • parent -> Parent category Id -> uint (3)
  • store_item_child
    • parent -> Item of category Id -> uint (3)
    • type -> Type set of Item -> string (32)
    • uid -> Item Unique Id -> string (32)
    • buyable -> Allow buy this Item -> bit 0/1
    • giftable -> Allow gift this Item -> bit 0/1
    • only -> Disallow purchase/open case/compose/selling/Vip -> bit 0/1
    • auth -> Auth Id of this Item (If not null, item is personal item) -> string (128)
    • vip -> Vip Item -> bit 0/1
    • name -> Item name -> string (32)
    • lvls -> Item level (only for playerskin) -> int (2)
    • desc -> Item description -> string (32)
    • case -> Open case -> int (3) -1~2 // -1 == remove from case | 0 = all case+ | 1 = adv case+ | 2 = ult case+
    • compose -> Disallow purchase, compose acquisition -> bit 0/1
    • 1d -> Price of 1 day -> uint32 // 0 to disallow
    • 1m -> Price of 1 month -> uint32 // 0 to disallow
    • pm -> Price of permanent -> uint32 // 0 to disallow | if 1d/1m/pm = 0 Item is free
    • model -> Item attribute -> string (192)
    • arms -> Item attribute -> string (192)
    • team -> Item attribute -> uint (2)
    • sound -> Item attribute -> string (192)
    • position -> Item attribute -> string (64)
    • angles -> Item attribute -> string (64)
    • attachment -> Item attribute -> string (32)
    • slot -> Item attribute -> uint (2)
    • material -> Item attribute -> string (192)
    • color -> Item attribute -> string (32)
    • grenade -> Item attribute -> string (32)
    • shortname -> Item attribute -> string (32)
    • volume -> Item attribute -> float (2,1)
    • cooldown -> Item attribute -> uint (3)
    • worldmodel -> Item attribute -> string (192)
    • dropmodel -> Item attribute -> string (192)
    • weapon -> Item attribute -> string (32)
    • effect -> Item attribute -> string (32)
    • brightness -> Item attribute -> uint (2)
    • distance -> Item attribute -> uint (3)
    • distancefade -> Item attribute -> uint (3)
    • tag -> Item attribute -> string (32)
    • idle -> Item attribute -> string (32)
    • run -> Item attribute -> string (32)
    • death -> Item attribute -> string (32)
    • seed -> Item attribute -> uint (5)
    • weart -> Item attribute -> uint (3)
    • paint -> Item attribute -> uint (5)
    • wearf -> Item attribute -> float (7,6)

License

  • SourceMod plugins license under GPLv3 License.
  • Shell, SQL and PHP scripts license under MIT License.
  • any other file : Non-commercial use.

Special Thanks

shanapu
zipcore

Credits:

Any other questions

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