While Tap-Hold options are fantastic, they are not without their issues. We have tried to configure them with reasonable defaults, but that may still cause issues for some people.
These options let you modify the behavior of the Tap-Hold keys.
The crux of all of the following features is the tapping term setting. This determines what is a tap and what is a hold. And the exact timing for this to feel natural can vary from keyboard to keyboard, from switch to switch, and from key to key.
You can set the global time for this by adding the following setting to your config.h
:
#define TAPPING_TERM 200
This setting is defined in milliseconds, and does default to 200ms. This is a good average for a majority of people.
For more granular control of this feature, you can add the following to your config.h
:
#define TAPPING_TERM_PER_KEY
You can then add the following function to your keymap:
uint16_t get_tapping_term(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case SFT_T(KC_SPC):
return TAPPING_TERM + 1250;
case LT(1, KC_GRV):
return 130;
default:
return TAPPING_TERM;
}
}
As of PR#1359, there is a new config.h
option:
#define PERMISSIVE_HOLD
This makes tap and hold keys (like Mod Tap) work better for fast typists, or for high TAPPING_TERM
settings.
If you press a Mod Tap key, tap another key (press and release) and then release the Mod Tap key, all within the tapping term, it will output the tapping function for both keys.
For Instance:
SFT_T(KC_A)
DownKC_X
DownKC_X
UpSFT_T(KC_A)
Up
Normally, if you do all this within the TAPPING_TERM
(default: 200ms) this will be registered as ax
by the firmware and host system. With permissive hold enabled, this modifies how this is handled by considering the Mod Tap keys as a Mod if another key is tapped, and would registered as X
(SHIFT
+x
).
?> If you have Ignore Mod Tap Interrupt
enabled, as well, this will modify how both work. The regular key has the modifier added if the first key is released first or if both keys are held longer than the TAPPING_TERM
.
For more granular control of this feature, you can add the following to your config.h
:
#define PERMISSIVE_HOLD_PER_KEY
You can then add the following function to your keymap:
bool get_permissive_hold(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case LT(1, KC_BSPC):
return true;
default:
return false;
}
}
To enable this setting, add this to your config.h
:
#define IGNORE_MOD_TAP_INTERRUPT
Similar to Permissive Hold, this alters how the firmware processes inputs for fast typists. If you press a Mod Tap key, press another key, release the Mod Tap key, and then release the normal key, it would normally output the tapping function for both keys. This may not be desirable for rolling combo keys.
Setting Ignore Mod Tap Interrupt
requires holding both keys for the TAPPING_TERM
to trigger the hold function (the mod).
For Instance:
SFT_T(KC_A)
DownKC_X
DownSFT_T(KC_A)
UpKC_X
Up
Normally, this would send X
(SHIFT
+x
). With Ignore Mod Tap Interrupt
enabled, holding both keys are required for the TAPPING_TERM
to register the hold action. A quick tap will output ax
in this case, while a hold on both will still output X
(SHIFT
+x
).
?> Note: This only concerns modifiers and not layer switching keys.
?> If you have Permissive Hold
enabled, as well, this will modify how both work. The regular key has the modifier added if the first key is released first or if both keys are held longer than the TAPPING_TERM
.
For more granular control of this feature, you can add the following to your config.h
:
#define IGNORE_MOD_TAP_INTERRUPT_PER_KEY
You can then add the following function to your keymap:
bool get_ignore_mod_tap_interrupt(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case SFT_T(KC_SPC):
return true;
default:
return false;
}
}
To enable tapping force hold
, add the following to your config.h
:
#define TAPPING_FORCE_HOLD
When the user holds a key after tapping it, the tapping function is repeated by default, rather than activating the hold function. This allows keeping the ability to auto-repeat the tapping function of a dual-role key. TAPPING_FORCE_HOLD
removes that ability to let the user activate the hold function instead, in the case of holding the dual-role key after having tapped it.
Example:
SFT_T(KC_A)
DownSFT_T(KC_A)
UpSFT_T(KC_A)
Down- wait until the tapping term expires...
SFT_T(KC_A)
Up
With default settings, a
will be sent on the first release, then a
will be sent on the second press allowing the computer to trigger its auto repeat function.
With TAPPING_FORCE_HOLD
, the second press will be interpreted as a Shift, allowing to use it as a modifier shortly after having used it as a tap.
!> TAPPING_FORCE_HOLD
will break anything that uses tapping toggles (Such as the TT
layer keycode, and the One Shot Tap Toggle).
For more granular control of this feature, you can add the following to your config.h
:
#define TAPPING_FORCE_HOLD_PER_KEY
You can then add the following function to your keymap:
bool get_tapping_force_hold(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case LT(1, KC_BSPC):
return true;
default:
return false;
}
}
To enable retro tapping
, add the following to your config.h
:
#define RETRO_TAPPING
Holding and releasing a dual function key without pressing another key will result in nothing happening. With retro tapping enabled, releasing the key without pressing another will send the original keycode even if it is outside the tapping term.
For instance, holding and releasing LT(2, KC_SPACE)
without hitting another key will result in nothing happening. With this enabled, it will send KC_SPACE
instead.
For more granular control of this feature, you can add the following to your config.h
:
#define RETRO_TAPPING_PER_KEY
You can then add the following function to your keymap:
bool get_retro_tapping(uint16_t keycode, keyrecord_t *record) {
switch (keycode) {
case LT(2, KC_SPACE):
return true;
default:
return false;
}
}
One thing that you may notice is that we include the key record for all of the "per key" functions, and may be wondering why we do that.
Well, it's simple really: customization. But specifically, it depends on how your keyboard is wired up. For instance, if each row is actually using a row in the keyboard's matrix, then it may be simpler to use if (record->event.row == 3)
instead of checking a whole bunch of keycodes. Which is especially good for those people using the Tap Hold type keys on the home row. So you could fine tune those to not interfere with your normal typing.
Unlike many of the other functions here, there isn't a need (or even reason) to have a quantum or keyboard level function. Only user level functions are useful here, so no need to mark them as such.