-
Notifications
You must be signed in to change notification settings - Fork 0
/
description.ext
149 lines (128 loc) · 5.41 KB
/
description.ext
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
#define MODULES_DIRECTORY node_modules
#include "node_modules\grad-listBuymenu\grad_listBuymenu.hpp"
#include "node_modules\grad-moneymenu\grad_moneymenu.hpp"
#include "node_modules\grad-scoreboard\grad_scoreboard.hpp"
#include "node_modules\grad-fortifications\grad_fortifications.hpp"
#include "node_modules\grad-islandconfig\cfgGradIslands.hpp"
#include "node_modules\@gruppe-adler\replay\ui\defines.hpp"
#include "node_modules\@gruppe-adler\replay\ui\dialog.hpp"
#include "cfgParams.hpp"
#include "cfgFactions.hpp"
#include "cfgStartingFortifications.hpp"
#include "dialogs\cfgDialogs.hpp"
#include "buyables\cfgBuyables.hpp"
//HEADER =======================================================================
class Header
{
gameType = Seize;
minPlayers = 2;
maxPlayers = 84;
};
//LOAD SCREEN ==================================================================
onLoadName = "ON THE FLY";
onLoadMission = "";
author = "Nomisum & McDiod für Gruppe Adler";
loadScreen = "data\loadpic.paa";
//MISC =========================================================================
respawn = 3;
respawnDelay = 9999;
respawnVehicleDelay = 0;
respawnTemplates[] = {"Base"};
respawnOnStart = -1;
respawnDialog = 0;
disabledAI = 0;
allowFunctionsRecompile = 1;
cba_settings_hasSettingsFile = 1;
//mcdiod, nomisum
enableDebugConsole[] = {
"76561198044320063",
"76561197961080101"
};
//FUNCTIONS ====================================================================
class CfgFunctions {
#include "functions\cfgFunctions.hpp"
#include "dialogs\cfgFunctions.hpp"
#include "node_modules\grad-loadout\cfgFunctions.hpp"
#include "node_modules\grad-listbuymenu\cfgFunctions.hpp"
#include "node_modules\grad-moneymenu\cfgFunctions.hpp"
#include "node_modules\grad-winrateTracker\cfgFunctions.hpp"
#include "node_modules\grad-scoreboard\cfgFunctions.hpp"
#include "node_modules\grad-fortifications\cfgFunctions.hpp"
#include "node_modules\@gruppe-adler\replay\cfgFunctions.hpp"
};
//SOUNDS =======================================================================
class CfgSounds {
class otf_beam {
name = "otf_beam";
sound[] = {"data\beam.ogg",1,1};
titles[] = {0,""};
};
};
//WEAPONS THAT CAN HAVE MAGNIFYING SCOPES ======================================
class CfgScopeWeapons {
};
//LOADOUTS =====================================================================
class Loadouts {
resetLoadout = 0;
baseDelay = 10;
handleRadios = 1;
perPlayerDelay = 1;
randomizationMode = 1;
customGear = 120;
class Faction {
#include "node_modules\grad-factions-tvt\loadouts.hpp"
};
};
//REPLAY =======================================================================
class GRAD_Replay {
precision = 3; // precision of replay, 5 means every 5 seconds one snapshot (number)
trackedSides[] = {"west", "east"}; // defines the sides that will be tracked (possible are "west", "east", "independent", "civilian") (array)
stepsPerTick = 1; // defines steps played back at once (number)
trackedVehicles = 1; // defines if empty and AI steered vehicles will be tracked (0/1)
trackedAI = 0; // defines if AI will be tracked (0/1)
sendingChunkSize = 10; // higher number means replay loading is faster, but might cause instability / lags during loading (number)
trackShots = 1; // defines if shots will be tracked (0/1)
upload = 1; // defines if replay data will be uploaded to replay.gruppe-adler.de (0/1)
};
//MONEY MENU ===================================================================
class CfgGradMoneymenu {
canGiveDefault = 0;
canTransferToSidesDefault[] = {};
canTakeFromDeadDefault = 0;
canSendDirectlyDefault = 0;
canTakeFromSurrenderedDefault = 1;
startMoney = 0;
startBankBalance = 0;
atmObjects[] = {};
};
//WINRATE TRACKER ==============================================================
class CfgWinrateTracker {
scoreBoardDuration = 16; //duration that the scoreboard will stay open
sortBy = "WINRATES"; //what to sort by, can be "GAMES","WINS","LOSSES","WINRATES"
minGamesForSort = 5; //minimum number of games a player needs to have to be in the upper ranks
playerStatsHeadline = "PLAYER WINRATES"; //headline for scoreboard
teamStatsHeadline = "TEAM WINRATES"; //headline for team stats
missionName = "TvT_OnTheFly"; //missionName that these stats are to be saved under (if not provided, actual mission name of current mission is used)
};
//FORTIFICATIONS ===============================================================
class CfgGradFortifications {
canDemolishDefault = 1;
buildTimeFactor = 0.01;
packUpTimeFactor = 0.01;
fortificationOwnerType = "SIDE";
demolitionTimeFactor = 1.6;
playerInventorySize = 99999;
class Fortifications {
};
};
//NOTIFICATIONS ================================================================
class CfgNotifications
{
class otf_notification {
title = "%1";
iconPicture = "\A3\ui_f\data\map\markers\military\warning_CA.paa";
description = "%2";
duration = 5;
priority = 0;
};
};