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Short (could be either short or long but probably leaning towards short)
No duration
Effect Description
For the duration of the effect, control inputs that pertain to movement, manipulate gravity and gravity-like effects:
WASD/movement, directs gravity North/West/South/East. Alternatively, forward/backward/left/right relative to camera. Allows for diagonals.
Jumping creates a pulse of "forcefield" repulsing gravity. Crouching creates a "gravity field".
Tilt/fly up/down directs gravity up or down. Combines with WASD/movement. Keeping the "fly down" button held down would be the only way to keep on the ground while moving.
Would like some button to increase and some other button to decrease gravity. Perhaps the radio buttons.
The intent is a disruptive, but semi-controllable environmental effect where the whole world is thrown into disarray but the player isn't completely stripped of agency and means to keep progressing. It would probably be performance-heavy, but shouldn't be too much so.
The text was updated successfully, but these errors were encountered:
I'm pretty sure a PR exists for an effect that is a less controllable version of this.
Search for it, if you find it just add on to it. No need to create a whole new issue.
It's a PR, not an issue. I can't tell someone to change what they've done because I think my idea is better. And if I put the idea in the PR comments, it's going to stay mostly unseen.
I can instead make an issue with a regular suggestion, then find the PR and reference it. (So far the closest I found was actually yours, #3051 . As well as #3035 . But I'm not sure if those are what I meant.) That way if the PR merges/closes, the idea is still up for someone to see.
I'm pretty sure a PR exists for an effect that is a less controllable version of this. The control would, I think, be the fun part.
Name of effect
Fun With Gravity
Potential Alternates - "Gravity Rush", "Directed Gravity"
Duration
Effect Description
For the duration of the effect, control inputs that pertain to movement, manipulate gravity and gravity-like effects:
The intent is a disruptive, but semi-controllable environmental effect where the whole world is thrown into disarray but the player isn't completely stripped of agency and means to keep progressing. It would probably be performance-heavy, but shouldn't be too much so.
The text was updated successfully, but these errors were encountered: