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PixelShuffle.lua
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PixelShuffle.lua
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local PixelShuffle, parent = torch.class("nn.PixelShuffle", "nn.Module")
-- Shuffles pixels after upscaling with a ESPCNN model
-- Converts a [batch x channel*r^2 x m x p] tensor to [batch x channel x r*m x r*p]
-- tensor, where r is the upscaling factor.
-- @param upscaleFactor - the upscaling factor to use
function PixelShuffle:__init(upscaleFactor)
parent.__init(self)
self.upscaleFactor = upscaleFactor
self.upscaleFactorSquared = self.upscaleFactor * self.upscaleFactor
end
-- Computes the forward pass of the layer i.e. Converts a
-- [batch x channel*r^2 x m x p] tensor to [batch x channel x r*m x r*p] tensor.
-- @param input - the input tensor to be shuffled of size [b x c*r^2 x m x p]
-- @return output - the shuffled tensor of size [b x c x r*m x r*p]
function PixelShuffle:updateOutput(input)
self._intermediateShape = self._intermediateShape or torch.LongStorage(6)
self._outShape = self.outShape or torch.LongStorage()
self._shuffleOut = self._shuffleOut or input.new()
local batched = false
local batchSize = 1
local inputStartIdx = 1
local outShapeIdx = 1
if input:nDimension() == 4 then
batched = true
batchSize = input:size(1)
inputStartIdx = 2
outShapeIdx = 2
self._outShape:resize(4)
self._outShape[1] = batchSize
else
self._outShape:resize(3)
end
--input is of size h/r w/r, rc output should be h, r, c
local channels = input:size(inputStartIdx) / self.upscaleFactorSquared
local inHeight = input:size(inputStartIdx + 1)
local inWidth = input:size(inputStartIdx + 2)
self._intermediateShape[1] = batchSize
self._intermediateShape[2] = channels
self._intermediateShape[3] = self.upscaleFactor
self._intermediateShape[4] = self.upscaleFactor
self._intermediateShape[5] = inHeight
self._intermediateShape[6] = inWidth
self._outShape[outShapeIdx] = channels
self._outShape[outShapeIdx + 1] = inHeight * self.upscaleFactor
self._outShape[outShapeIdx + 2] = inWidth * self.upscaleFactor
local inputView = torch.view(input, self._intermediateShape)
self._shuffleOut:resize(inputView:size(1), inputView:size(2), inputView:size(5),
inputView:size(3), inputView:size(6), inputView:size(4))
self._shuffleOut:copy(inputView:permute(1, 2, 5, 3, 6, 4))
self.output = torch.view(self._shuffleOut, self._outShape)
return self.output
end
-- Computes the backward pass of the layer, given the gradient w.r.t. the output
-- this function computes the gradient w.r.t. the input.
-- @param input - the input tensor of shape [b x c*r^2 x m x p]
-- @param gradOutput - the tensor with the gradients w.r.t. output of shape [b x c x r*m x r*p]
-- @return gradInput - a tensor of the same shape as input, representing the gradient w.r.t. input.
function PixelShuffle:updateGradInput(input, gradOutput)
self._intermediateShape = self._intermediateShape or torch.LongStorage(6)
self._shuffleIn = self._shuffleIn or input.new()
local batchSize = 1
local inputStartIdx = 1
if input:nDimension() == 4 then
batchSize = input:size(1)
inputStartIdx = 2
end
local channels = input:size(inputStartIdx) / self.upscaleFactorSquared
local height = input:size(inputStartIdx + 1)
local width = input:size(inputStartIdx + 2)
self._intermediateShape[1] = batchSize
self._intermediateShape[2] = channels
self._intermediateShape[3] = height
self._intermediateShape[4] = self.upscaleFactor
self._intermediateShape[5] = width
self._intermediateShape[6] = self.upscaleFactor
local gradOutputView = torch.view(gradOutput, self._intermediateShape)
self._shuffleIn:resize(gradOutputView:size(1), gradOutputView:size(2), gradOutputView:size(4),
gradOutputView:size(6), gradOutputView:size(3), gradOutputView:size(5))
self._shuffleIn:copy(gradOutputView:permute(1, 2, 4, 6, 3, 5))
self.gradInput = torch.view(self._shuffleIn, input:size())
return self.gradInput
end
function PixelShuffle:clearState()
nn.utils.clear(self, {
"_intermediateShape",
"_outShape",
"_shuffleIn",
"_shuffleOut",
})
return parent.clearState(self)
end