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Menu.pde
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Menu.pde
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/**********************************************************************************
* Class: Menu
*
* Authors: Adam Austin
*
* Function: Create and control the menu. Options selected in the menu are then stored in the Util
class for later use and reference by other classes and methods outside the menu
*
* Imports: None
*
* Methods: display() - Displays the current menu screen
* screenMain() - This is the main menu screen
* screenServer() - This is the screen to either start a server or start a local game
* screenServerReady() - This is the screen just before game play starts. Shows the server hostname
* screenClient() - This is the screen for the client to enter the hostname of the server and connect
* select() - This is the keyboard interaction for the user to select options in the menu, and type a hostname when required
* getServerStatus() - Returns wether or not the current program is acting as a server or client
* isLocal() - Returns wether or not the current program is local multiplayer or over LAN
*
**********************************************************************************/
class Menu {
int selection;
int screen;
int maxSelection;
color c1 = color(173, 149, 34);
color c2 = color(143, 60, 30);
boolean enter;
String IP;
boolean userInput = false;
PFont font;
PImage mainMenu;
PImage creditScreen;
PImage onShow;
boolean isServer;
boolean isLocal = false;
/**********************************************************************************
* Method: Constructor
*
* Author(s): Adam Austin
*
* Function: Create the menu object
*
* Parameters: None
*
**********************************************************************************/
Menu() {
selection = 0;
screen = 0;
maxSelection = 2;
enter = false;
IP = "";
font = loadFont("coolFont2.vlw");
mainMenu = loadImage("mainMenu.png");
creditScreen = loadImage("credits.png");
onShow = mainMenu;
textFont(font);
isServer = true;
}
/**********************************************************************************
* Method: display()
*
* Author(s): Adam Austin
*
* Function: Display the current screen option
*
* Parameters: None
*
* Return values: None
*
**********************************************************************************/
void display() {
textSize(64);
image(onShow, 0, 0);
selection = (selection % (maxSelection + 1));
if ( selection < 0) {
selection = maxSelection;
}
switch(screen) {
case 0:
screenMain();
break;
case 1:
screenServer();
break;
case 11:
screenServerReady();
break;
case 2:
screenClient();
break;
case 3:
screenCredits();
}
enter = false;
}
/**********************************************************************************
* Method: screenMain()
*
* Author(s): Adam Austin
*
* Function: The main screen
*
* Parameters: None
*
**********************************************************************************/
void screenMain() {
onShow = mainMenu;
String[] textString = { "Start Multiplayer Game", "Join Multiplayer Game", "Credits", "Exit"};
maxSelection = textString.length - 1;
for (int i = 0; i < textString.length; i++) {
if (i == selection) {
fill(c1);
} else {
fill(c2);
}
text(textString[i], 150, (i + 1) * 70 + 200);
}
if (enter) {
switch(selection) {
case 0:
screen = 1;
break;
case 1:
screen = 2;
if (IP.length() > 0) {
Util.onMenu = false;
isServer = false;
}
break;
case 2:
screen = 3;
break;
default:
exit();
break;
}
}
}
/**********************************************************************************
* Method: screenServer()
*
* Author(s): Adam Austin
*
* Function: The "Start Multiplayer" screen
*
* Parameters: None
*
**********************************************************************************/
void screenServer() {
String[] textString = { "Create Network Game", "Start Local Game", "Back"};
maxSelection = textString.length - 1;
for (int i = 0; i < textString.length; i++) {
if (i == selection) {
fill(c1);
} else {
fill(c2);
}
text(textString[i], 150, (i + 1) * 70 + 200);
}
if (enter) {
switch(selection) {
case 0:
//Util.onMenu = false;
//Util.isServer = true;
screen = 11;
break;
case 1:
isLocal = true;
Util.onMenu = false;
break;
case 2:
selection = 0;
screen = 0;
break;
}
}
}
/**********************************************************************************
* Method: screenServerReady()
*
* Author(s): Adam Austin
*
* Function: The final screen before the game, shows server host name on server machine
*
* Parameters: None
*
**********************************************************************************/
void screenServerReady() {
String textString = "Your Hostname is";
String hostString = (String)Util.hostname;
fill(c2);
text(textString, 200, 300);
fill(c1);
text(hostString, 150, 400);
fill(c2);
text("Press enter to start game", 200, 500);
if (enter) {
isServer = true;
Util.onMenu = false;
if (Util.setup) {
Util.networkSetup = false;
}
}
}
/**********************************************************************************
* Method: screenClient()
*
* Author(s): Adam Austin
*
* Function: The join game screen
*
* Parameters: None
*
**********************************************************************************/
void screenClient() {
isServer = false;
fill(c2);
text("Please enter the server hostname", 75, 300);
userInput = true;
fill(c1);
text(IP, 100, 400);
}
void screenCredits() {
onShow = creditScreen;
fill(c1);
text("Back", 100, height - 50);
if (enter) {
screen = 0;
}
}
/**********************************************************************************
* Method: select()
*
* Author(s): Adam Austin
*
* Function: Used for keyboard interaction with the menu
*
* Parameters: None
*
**********************************************************************************/
void select() {
if ( keyCode == UP) {
selection--;
} else if (keyCode == DOWN ) {
selection++;
} else if (keyCode == 10) {
enter = true;
}
if (userInput) {
IP += key;
if (keyCode == 8 ) {
if (IP.length() < 2) {
IP = "";
} else {
IP = IP.substring(0, IP.length() - 2);
}
}
if (IP.length() > 0 && keyCode == 10) {
Util.onMenu = false;
//Util.isServer = false;
Util.IP = IP.substring(0, IP.length()-1);
println(IP);
}
}
}
/**********************************************************************************
* Method: getServerStatus()
*
* Author(s): Adam Austin
*
* Function: returns wether the program is acting as a server or client
*
* Parameters: None
*
* Return values: isServer - True if acting as a server
* - false if acting as a client
**********************************************************************************/
boolean getServerStatus() {
return isServer;
}
/**********************************************************************************
* Method: isLocal()
*
* Author(s): Adam Austin
*
* Function: returns wether the program is running the game locally only
*
* Parameters: None
*
* Return values: isLocal - True if playing locally
* - false if playing over network
**********************************************************************************/
boolean isLocal(){
return isLocal;
}
}