diff --git a/CHANGELOG.md b/CHANGELOG.md index 4a713d5..f83559b 100644 --- a/CHANGELOG.md +++ b/CHANGELOG.md @@ -1,26 +1,24 @@ # Changelog -## [0.7.2] - UNRELEASED +## [0.7.2] - 2024-12-07 +- Added mesh allowlist +- Added mesh allowlist, mesh blocklist, texture maps, vanilla bsa list, and dyncubemap blocklist to GUI advanced options +- If using MO2 you now have the option to use the MO2 left pane (loose file) order for PG order +- Added ESMify option for ParallaxGen.esp - Fixed unicode character handling +- Added critical error if outputting to MO2 mod and mod is enabled in MO2 VFS +- Added critical error if DynDoLOD output is activated +- Added "save config", "load config", and "restore config" buttons to the launcher GUI +- MO2 selection will respect custom paths for mods and profiles folder now - Fixed exceptions when plugin patching is not enabled - PBR prefix check accounts for slot commands now too - Improved warning output for texture mismatches - Fixed case where multiple PBR entries did not apply together - Fixed PBR slot check to check at the end of applying all entries for the match -- MO2 selection will respect custom paths for mods and profiles folder now -- If using MO2 you now have the option to use the MO2 left pane (loose file) order for PG order -- Added a "save config" button to the launcher GUI -- Added a "load config" button to the launcher GUI -- Added a "restore defaults" button to the launcher GUI - When PBR is the only shader patcher selected "map textures from meshes" will be automatically unselected -- Added mesh allowlist -- Added mesh allowlist, mesh blocklist, texture maps, vanilla bsa list, and dyncubemap blocklist to GUI advanced options -- Added ESMify option for ParallaxGen.esp - INI files in the data folder will be read for BSA loading now - Advanced is now a checkbox with persistence in the launcher GUI -- Added critical error if outputting to MO2 mod and mod is enabled in MO2 VFS -- Added critical error if DynDoLOD output is activated - Fixed failed shader upgrade applying the wrong shader - Shader transform errors don't post more than once now - Exceptions in threads will trigger exceptions in main thread now to prevent error spam diff --git a/README.md b/README.md index 7be28df..6abd67f 100644 --- a/README.md +++ b/README.md @@ -4,9 +4,13 @@ NIF patcher to patch meshes for various things in your load order. See the [Nexus Page](https://www.nexusmods.com/skyrimspecialedition/mods/120946) for full description. +A wiki is available [here](https://github.com/hakasapl/ParallaxGen/wiki) + ## Contributing -Contributors are welcome. Thank you in advance! This is a CMake project with VCPKG for packages. Supported IDEs are Visual Studio 2022 or Visual Studio Code. Personally I use Visual Studio Code with the [clangd extension](https://marketplace.visualstudio.com/items?itemName=llvm-vs-code-extensions.vscode-clangd). It tends to be much faster than VS2022. +Contributors are welcome. Thank you in advance! + +This is a CMake project with VCPKG for packages. Supported IDEs are Visual Studio 2022 or Visual Studio Code. Personally I use Visual Studio Code with the [clangd extension](https://marketplace.visualstudio.com/items?itemName=llvm-vs-code-extensions.vscode-clangd). It tends to be much faster than VS2022. ### Visual Studio Code