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SkillProgress.kt
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SkillProgress.kt
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package at.hannibal2.skyhanni.features.skillprogress
import at.hannibal2.skyhanni.SkyHanniMod
import at.hannibal2.skyhanni.api.SkillAPI
import at.hannibal2.skyhanni.api.SkillAPI.activeSkill
import at.hannibal2.skyhanni.api.SkillAPI.lastUpdate
import at.hannibal2.skyhanni.api.SkillAPI.oldSkillInfoMap
import at.hannibal2.skyhanni.api.SkillAPI.showDisplay
import at.hannibal2.skyhanni.api.SkillAPI.skillXPInfoMap
import at.hannibal2.skyhanni.config.features.skillprogress.SkillProgressConfig
import at.hannibal2.skyhanni.events.ActionBarUpdateEvent
import at.hannibal2.skyhanni.events.ConfigLoadEvent
import at.hannibal2.skyhanni.events.GuiRenderEvent
import at.hannibal2.skyhanni.events.ProfileJoinEvent
import at.hannibal2.skyhanni.events.SecondPassedEvent
import at.hannibal2.skyhanni.events.SkillOverflowLevelUpEvent
import at.hannibal2.skyhanni.features.skillprogress.SkillUtil.XP_NEEDED_FOR_60
import at.hannibal2.skyhanni.skyhannimodule.SkyHanniModule
import at.hannibal2.skyhanni.utils.ChatUtils.chat
import at.hannibal2.skyhanni.utils.ColorUtils.toChromaColor
import at.hannibal2.skyhanni.utils.ConditionalUtils.onToggle
import at.hannibal2.skyhanni.utils.HypixelCommands
import at.hannibal2.skyhanni.utils.LorenzUtils
import at.hannibal2.skyhanni.utils.NumberUtil.addSeparators
import at.hannibal2.skyhanni.utils.NumberUtil.formatDouble
import at.hannibal2.skyhanni.utils.NumberUtil.interpolate
import at.hannibal2.skyhanni.utils.NumberUtil.roundTo
import at.hannibal2.skyhanni.utils.Quad
import at.hannibal2.skyhanni.utils.RenderUtils.renderRenderables
import at.hannibal2.skyhanni.utils.RenderUtils.renderStringsAndItems
import at.hannibal2.skyhanni.utils.SimpleTimeMark
import at.hannibal2.skyhanni.utils.SoundUtils
import at.hannibal2.skyhanni.utils.SoundUtils.playSound
import at.hannibal2.skyhanni.utils.TimeUnit
import at.hannibal2.skyhanni.utils.TimeUtils.format
import at.hannibal2.skyhanni.utils.renderables.Renderable
import at.hannibal2.skyhanni.utils.renderables.Renderable.Companion.horizontalContainer
import net.minecraftforge.fml.common.eventhandler.EventPriority
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent
import kotlin.math.ceil
import kotlin.time.Duration.Companion.milliseconds
import kotlin.time.Duration.Companion.seconds
@SkyHanniModule
object SkillProgress {
val config get() = SkyHanniMod.feature.skillProgress
private val barConfig get() = config.skillProgressBarConfig
private val allSkillConfig get() = config.allSkillDisplayConfig
val etaConfig get() = config.skillETADisplayConfig
val customGoalConfig get() = config.customGoalConfig
private var skillExpPercentage = 0.0
private var display = emptyList<Renderable>()
private var allDisplay = emptyList<Renderable>()
private var etaDisplay = emptyList<Renderable>()
private var lastGainUpdate = SimpleTimeMark.farPast()
private var maxWidth = 182
var hideInActionBar = listOf<String>()
@SubscribeEvent
fun onRenderOverlay(event: GuiRenderEvent.GuiOverlayRenderEvent) {
if (!isEnabled()) return
if (display.isEmpty()) return
if (showDisplay) {
renderDisplay()
if (barConfig.enabled.get()) {
renderBar()
}
}
if (etaConfig.enabled.get()) {
config.etaPosition.renderRenderables(etaDisplay, posLabel = "Skill ETA")
}
}
@SubscribeEvent
fun onGuiRender(event: GuiRenderEvent) {
if (!isEnabled()) return
if (display.isEmpty()) return
if (allSkillConfig.enabled.get()) {
config.allSkillPosition.renderRenderables(allDisplay, posLabel = "All Skills Display")
}
}
private fun renderDisplay() {
when (val textAlignment = config.textAlignmentProperty.get()) {
SkillProgressConfig.TextAlignment.NONE -> {
config.displayPosition.renderStringsAndItems(listOf(display), posLabel = "Skill Progress")
}
SkillProgressConfig.TextAlignment.CENTERED,
SkillProgressConfig.TextAlignment.LEFT,
SkillProgressConfig.TextAlignment.RIGHT,
-> {
val content = horizontalContainer(display, horizontalAlign = textAlignment.alignment)
val renderables = listOf(Renderable.fixedSizeLine(content, maxWidth))
config.displayPosition.renderRenderables(renderables, posLabel = "Skill Progress")
}
else -> {}
}
}
private fun renderBar() {
val progress = if (barConfig.useTexturedBar.get()) {
val factor = (skillExpPercentage.toFloat().coerceAtMost(1f)) * 182
maxWidth = 182
Renderable.progressBar(
percent = factor.toDouble(),
startColor = barConfig.barStartColor.toChromaColor(),
texture = barConfig.texturedBar.usedTexture.get(),
useChroma = barConfig.useChroma.get(),
)
} else {
maxWidth = barConfig.regularBar.width
val factor = skillExpPercentage.coerceAtMost(1.0)
Renderable.progressBar(
percent = factor,
startColor = barConfig.barStartColor.toChromaColor(),
endColor = barConfig.barStartColor.toChromaColor(),
width = maxWidth,
height = barConfig.regularBar.height,
useChroma = barConfig.useChroma.get(),
)
}
config.barPosition.renderRenderables(listOf(progress), posLabel = "Skill Progress Bar")
}
@SubscribeEvent
fun onProfileJoin(event: ProfileJoinEvent) {
display = emptyList()
allDisplay = emptyList()
etaDisplay = emptyList()
skillExpPercentage = 0.0
}
@SubscribeEvent
fun onSecondPassed(event: SecondPassedEvent) {
if (!isEnabled()) return
if (lastUpdate.passedSince() > 3.seconds) showDisplay = config.alwaysShow.get()
allDisplay = formatAllDisplay(drawAllDisplay())
etaDisplay = drawETADisplay()
if (event.repeatSeconds(1)) {
update()
updateSkillInfo()
}
}
@SubscribeEvent
fun onLevelUp(event: SkillOverflowLevelUpEvent) {
if (!isEnabled()) return
if (!config.overflowConfig.enableInChat) return
val skillName = event.skill.displayName
val oldLevel = event.oldLevel
val newLevel = event.newLevel
val skill = SkillAPI.storage?.get(event.skill) ?: return
val goalReached = newLevel == skill.customGoalLevel && customGoalConfig.enableInChat
val rewards = buildList {
add(" §r§7§8+§b1 Flexing Point")
if (newLevel % 5 == 0)
add(" §r§7§8+§d50 SkyHanni User Luck")
}
val messages = listOf(
"§3§l▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬",
" §r§b§lSKILL LEVEL UP §3$skillName §8$oldLevel➜§3$newLevel",
if (goalReached)
listOf(
"",
" §r§d§lGOAL REACHED!",
"",
).joinToString("\n") else
"",
" §r§a§lREWARDS",
rewards.joinToString("\n"),
"§3§l▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬▬",
)
chat(messages.joinToString("\n"), false)
if (goalReached)
chat("§lYou have reached your goal level of §b§l${skill.customGoalLevel} §e§lin the §b§l$skillName §e§lskill!")
SoundUtils.createSound("random.levelup", 1f, 1f).playSound()
}
@SubscribeEvent
fun onConfigLoad(event: ConfigLoadEvent) {
onToggle(
config.enabled,
config.alwaysShow,
config.showActionLeft,
config.useIcon,
config.usePercentage,
config.useSkillName,
config.overflowConfig.enableInDisplay,
config.overflowConfig.enableInProgressBar,
config.overflowConfig.enableInEtaDisplay,
barConfig.enabled,
barConfig.useChroma,
barConfig.useTexturedBar,
allSkillConfig.enabled,
etaConfig.enabled,
) {
updateDisplay()
update()
}
}
@SubscribeEvent(priority = EventPriority.LOW)
fun onActionBar(event: ActionBarUpdateEvent) {
if (!config.hideInActionBar || !isEnabled()) return
if (event.isCanceled) return
var msg = event.actionBar
for (line in hideInActionBar) {
msg = msg.replace(Regex("\\s*" + Regex.escape(line)), "")
}
msg = msg.trim()
event.changeActionBar(msg)
}
fun updateDisplay() {
display = drawDisplay()
}
private fun update() {
lastGainUpdate = SimpleTimeMark.now()
skillXPInfoMap.forEach {
it.value.xpGainLast = it.value.xpGainHour
}
}
private fun formatAllDisplay(map: Map<SkillType, Renderable>): List<Renderable> {
val newList = mutableListOf<Renderable>()
if (map.isEmpty()) return newList
for (skillType in allSkillConfig.skillEntryList) {
map[skillType]?.let {
newList.add(it)
}
}
return newList
}
private fun drawAllDisplay() = buildMap {
val skillMap = SkillAPI.storage ?: return@buildMap
val sortedMap = SkillType.entries.filter { it.displayName.isNotEmpty() }.sortedBy { it.displayName.take(2) }
for (skill in sortedMap) {
val skillInfo = skillMap[skill] ?: SkillAPI.SkillInfo(level = -1, overflowLevel = -1)
val lockedLevels = skillInfo.overflowCurrentXp > skillInfo.overflowCurrentXpMax
val useCustomGoalLevel =
skillInfo.customGoalLevel != 0 && skillInfo.customGoalLevel > skillInfo.overflowLevel && customGoalConfig.enableInAllDisplay
val targetLevel = skillInfo.customGoalLevel
var xp = skillInfo.overflowTotalXp
if (targetLevel in 50..60 && skillInfo.overflowLevel >= 50) xp += SkillUtil.xpRequiredForLevel(50.0)
else if (targetLevel > 60 && skillInfo.overflowLevel >= 60) xp += SkillUtil.xpRequiredForLevel(60.0)
var have = skillInfo.overflowTotalXp
val need = SkillUtil.xpRequiredForLevel(targetLevel.toDouble())
if (targetLevel in 51..59) have += SkillUtil.xpRequiredForLevel(50.0)
else if (targetLevel > 60) have += SkillUtil.xpRequiredForLevel(60.0)
val (level, currentXp, currentXpMax, totalXp) =
if (useCustomGoalLevel)
Quad(skillInfo.overflowLevel, have, need, xp)
else if (config.overflowConfig.enableInAllDisplay.get() && !lockedLevels)
Quad(
skillInfo.overflowLevel,
skillInfo.overflowCurrentXp,
skillInfo.overflowCurrentXpMax,
skillInfo.overflowTotalXp,
)
else
Quad(skillInfo.level, skillInfo.currentXp, skillInfo.currentXpMax, skillInfo.totalXp)
this[skill] = if (level == -1) {
Renderable.clickAndHover(
"§cOpen your skills menu!",
listOf("§eClick here to execute §6/skills"),
onClick = { HypixelCommands.skills() },
)
} else {
val tips = buildList {
add("§6Level: §b$level")
add("§6Current XP: §b${currentXp.addSeparators()}")
add("§6Needed XP: §b${currentXpMax.addSeparators()}")
add("§6Total XP: §b${totalXp.addSeparators()}")
}
val nameColor = if (skill == activeSkill) "§2" else "§a"
Renderable.hoverTips(
buildString {
append("$nameColor${skill.displayName} $level ")
append("§7(")
append("§b${currentXp.addSeparators()}")
if (currentXpMax != 0L) {
append("§6/")
append("§b${currentXpMax.addSeparators()}")
}
append("§7)")
},
tips,
)
}
}
}
private fun drawETADisplay() = buildList {
val activeSkill = activeSkill ?: return@buildList
val skillInfo = SkillAPI.storage?.get(activeSkill) ?: return@buildList
val xpInfo = skillXPInfoMap[activeSkill] ?: return@buildList
val skillInfoLast = oldSkillInfoMap[activeSkill] ?: return@buildList
oldSkillInfoMap[activeSkill] = skillInfo
val level = if (config.overflowConfig.enableInEtaDisplay.get() || config.customGoalConfig.enableInETADisplay) {
skillInfo.overflowLevel
} else {
skillInfo.level
}
val useCustomGoalLevel =
skillInfo.customGoalLevel != 0 && skillInfo.customGoalLevel > skillInfo.overflowLevel && customGoalConfig.enableInETADisplay
var targetLevel = if (useCustomGoalLevel) skillInfo.customGoalLevel else level + 1
if (targetLevel <= level || targetLevel > 400) targetLevel = (level + 1)
val need = skillInfo.overflowCurrentXpMax
val have = skillInfo.overflowCurrentXp
val currentLevelNeededXp = SkillUtil.xpRequiredForLevel(level.toDouble()) + have
val targetNeededXp = SkillUtil.xpRequiredForLevel(targetLevel.toDouble())
var remaining = if (useCustomGoalLevel) targetNeededXp - currentLevelNeededXp else need - have
if (!useCustomGoalLevel && have < need) {
if (skillInfo.overflowCurrentXpMax == skillInfoLast.overflowCurrentXpMax) {
remaining =
interpolate(remaining.toFloat(), (need - have).toFloat(), lastGainUpdate.toMillis()).toLong()
}
}
add(Renderable.string("§6Skill: §a${activeSkill.displayName} §8$level➜§3$targetLevel"))
if (useCustomGoalLevel)
add(Renderable.string("§7Needed XP: §e${remaining.addSeparators()}"))
var xpInterp = xpInfo.xpGainHour
if (have > need) {
add(Renderable.string("§7In §cIncrease level cap!"))
} else if (xpInfo.xpGainHour < 1000) {
add(Renderable.string("§7In §cN/A"))
} else {
val duration = ((remaining) * 1000 * 60 * 60 / xpInterp.toLong()).milliseconds
val format = duration.format(TimeUnit.DAY)
add(
Renderable.string(
"§7In §b$format " +
if (xpInfo.isActive) "" else "§c(PAUSED)",
),
)
}
if (xpInfo.xpGainLast == xpInfo.xpGainHour && xpInfo.xpGainHour <= 0) {
add(Renderable.string("§7XP/h: §cN/A"))
} else {
xpInterp = interpolate(xpInfo.xpGainHour, xpInfo.xpGainLast, lastGainUpdate.toMillis())
add(
Renderable.string(
"§7XP/h: §e${xpInterp.toLong().addSeparators()} " +
if (xpInfo.isActive) "" else "§c(PAUSED)",
),
)
}
val session = xpInfo.timeActive.seconds.format(TimeUnit.HOUR)
add(
Renderable.clickAndHover(
"§7Session: §e$session ${if (xpInfo.sessionTimerActive) "" else "§c(PAUSED)"}",
listOf("§eClick to reset!"),
onClick = {
xpInfo.sessionTimerActive = false
xpInfo.timeActive = 0L
chat("Timer for §b${activeSkill.displayName} §ehas been reset!")
},
),
)
}
private fun drawDisplay() = buildList {
val activeSkill = activeSkill ?: return@buildList
val skillMap = SkillAPI.storage ?: return@buildList
val skill = skillMap[activeSkill] ?: return@buildList
val useCustomGoalLevel = skill.customGoalLevel != 0 && skill.customGoalLevel > skill.overflowLevel
val targetLevel = skill.customGoalLevel
val xp = skill.totalXp
val currentLevel = if (xp <= XP_NEEDED_FOR_60) {
SkillUtil.getLevel(xp)
} else {
SkillUtil.calculateOverFlow(xp).first
}
var have = skill.overflowTotalXp
val need = SkillUtil.xpRequiredForLevel(targetLevel.toDouble())
if (targetLevel in 51..59) have += SkillUtil.xpRequiredForLevel(50.0)
else if (targetLevel > 60) have += SkillUtil.xpRequiredForLevel(60.0)
val (level, currentXp, currentXpMax, _) =
if (useCustomGoalLevel && customGoalConfig.enableInDisplay)
Quad(currentLevel, have, need, xp)
else if (config.overflowConfig.enableInDisplay.get())
Quad(skill.overflowLevel, skill.overflowCurrentXp, skill.overflowCurrentXpMax, skill.overflowTotalXp)
else
Quad(skill.level, skill.currentXp, skill.currentXpMax, skill.totalXp)
if (config.showLevel.get())
add(Renderable.string("§9[§d$level§9] "))
if (config.useIcon.get()) {
add(Renderable.itemStack(activeSkill.item, 1.0))
}
add(
Renderable.string(
buildString {
append("§b+${skill.lastGain} ")
if (config.useSkillName.get())
append("${activeSkill.displayName} ")
val (barCurrent, barMax) =
if (useCustomGoalLevel && customGoalConfig.enableInProgressBar)
Pair(have, need)
else if (config.overflowConfig.enableInProgressBar.get())
Pair(skill.overflowCurrentXp, skill.overflowCurrentXpMax)
else
Pair(skill.currentXp, skill.currentXpMax)
val barPercent = if (barMax == 0L) 100F else 100F * barCurrent / barMax
skillExpPercentage = (barPercent.toDouble() / 100)
val percent = if (currentXpMax == 0L) 100F else 100F * currentXp / currentXpMax
if (config.usePercentage.get())
append("§7(§6${percent.roundTo(2)}%§7)")
else {
if (currentXpMax == 0L)
append("§7(§6${currentXp.addSeparators()}§7)")
else
append("§7(§6${currentXp.addSeparators()}§7/§6${currentXpMax.addSeparators()}§7)")
}
if (config.showActionLeft.get() && percent != 100f) {
append(" - ")
val gain = skill.lastGain.formatDouble()
val actionLeft = (ceil(currentXpMax.toDouble() - currentXp) / gain).toLong().addSeparators()
if (skill.lastGain != "" && !actionLeft.contains("-")) {
append("§6$actionLeft Left")
} else {
append("§6∞ Left")
}
}
},
),
)
}
private fun updateSkillInfo() {
val activeSkill = activeSkill ?: return
val xpInfo = skillXPInfoMap.getOrPut(activeSkill) { SkillAPI.SkillXPInfo() }
val skillInfo = SkillAPI.storage?.get(activeSkill) ?: return
oldSkillInfoMap[activeSkill] = skillInfo
val totalXp = skillInfo.currentXp
if (xpInfo.lastTotalXp > 0) {
val delta = totalXp - xpInfo.lastTotalXp
if (delta > 0 && delta < 1000) {
xpInfo.timer = when (SkillAPI.activeSkill) {
SkillType.FARMING -> etaConfig.farmingPauseTime
SkillType.MINING -> etaConfig.miningPauseTime
SkillType.COMBAT -> etaConfig.combatPauseTime
SkillType.FORAGING -> etaConfig.foragingPauseTime
SkillType.FISHING -> etaConfig.fishingPauseTime
else -> 3
}
xpInfo.xpGainQueue.add(0, delta)
calculateXPHour(xpInfo)
} else if (xpInfo.timer > 0) {
xpInfo.timer--
xpInfo.xpGainQueue.add(0, 0f)
calculateXPHour(xpInfo)
} else if (delta <= 0) {
xpInfo.isActive = false
}
}
xpInfo.lastTotalXp = totalXp.toFloat()
}
private fun calculateXPHour(xpInfo: SkillAPI.SkillXPInfo) {
while (xpInfo.xpGainQueue.size > 30) {
xpInfo.xpGainQueue.removeLast()
}
val totalGain = xpInfo.xpGainQueue.sum()
xpInfo.xpGainHour = totalGain * (60 * 60) / xpInfo.xpGainQueue.size
xpInfo.isActive = true
}
private fun isEnabled() = LorenzUtils.inSkyBlock && config.enabled.get()
}