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Decide what to do around mod ...; #27

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harpocrates opened this issue Aug 21, 2017 · 0 comments
Open
2 tasks

Decide what to do around mod ...; #27

harpocrates opened this issue Aug 21, 2017 · 0 comments

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@harpocrates
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Rust supports two syntaxes for mod - one for declaring inline a module and another for referencing the contents of another file. We don't currently try to go follow those files (since that requires IO and parsing is otherwise pure).

  • Add an IO based parse that chases down mod ...; items to expand them
  • Think about what to do in tests (right now, I have to manually take out mod ...; forms to make the difference tests pass
@harpocrates harpocrates added this to the 0.1.0.0 milestone Aug 21, 2017
@harpocrates harpocrates removed this from the 0.1.0.0 milestone Oct 13, 2017
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