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The player should be able to "max out a character's trust and affection levels", giving them access to a simplified version of a "front-end scripting language". I'm not about to allow the user to write Lua (as that wouldn't be much fun). Instead, after trust and affection levels are maxed out, the custom menu option should be operational.
The first steps to creating a robust affection system have been implemented by #2099 . Hilda's Menu and several commands have been added. We still have to decide what rest, defend and repair should do.
The player should be able to "max out a character's trust and affection levels", giving them access to a simplified version of a "front-end scripting language". I'm not about to allow the user to write Lua (as that wouldn't be much fun). Instead, after trust and affection levels are maxed out, the
custom
menu option should be operational.Hilda's Menu
The current main menu should be behind the talk command.
The commands will also have to allow for the player to build up her trust and love. For reference, here are the available commands.
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