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pack_unity_package
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pack_unity_package
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#!/bin/bash
#
# Export Unity3d-TexturePacker to Unity Bundle
#
# Permission is hereby granted, free of charge, to any person obtaining a copy of
# this software and associated documentation files (the "Software"), to deal in
# the Software without restriction, including without limitation the rights to
# use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies
# of the Software, and to permit persons to whom the Software is furnished to do
# so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all
# copies or substantial portions of the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
#
# Latest version can be found at https://github.com/haysclark/unity3d-texturepackerimporter
# Tested on OSX (10.9)
#
# Copyright (c) 2013 Hays Clark
#
UNITY_PATH="/Applications/Unity/Unity.app/Contents/MacOS/Unity"
FOLDER_PATH="TexturePacker"
OUTPUT_PATH="TexturePackerImporter.unitypackage"
# vars
NAME=`basename "$0"`
VERSION=1.0
DRY_RUN=0
EXPECTED_FLAGS="[-h] [-v] [-u unityPath] [-f folderPath] [-o outputFile]"
CMD=""
PRINT_VERSION(){
echo ${NAME} version ${VERSION}
}
PRINT_HELP(){
echo usage: ${NAME} ${EXPECTED_FLAGS}
echo
echo "Options"
echo " -v show version"
echo " -f set folder to bundle"
echo " -o set filename to output"
echo " -u set unity command path"
echo "(-h) show this help"
}
COPY_README(){
if [ -d "Assets/" ]; then
cp LICENSE Assets/LICENSE.txt
fi
}
COPY_LICENSE(){
if [ -d "Assets/" ]; then
cp README.md Assets/README.txt
fi
}
CLEAN_UP(){
if [ -d "Assets/" ]; then
rm -r Assets/
fi
if [ -d "ProjectSettings/" ]; then
rm -r ProjectSettings/
fi
if [ -d "Library/" ]; then
rm -r Library/
fi
if [ -d "Temp/" ]; then
rm -r Temp/
fi
}
while getopts "dvf:o:u:h" VALUE "${@}" ; do
if [ "${VALUE}" = "h" ] ; then
PRINT_HELP
exit 0
fi
if [ "${VALUE}" = "v" ] ; then
PRINT_VERSION
fi
if [ "${VALUE}" = "d" ] ; then
DRY_RUN=1
fi
if [ "${VALUE}" = "f" ] ; then
FOLDER_PATH="${OPTARG}"
fi
if [ "${VALUE}" = "o" ] ; then
OUTPUT_PATH="${OPTARG}"
fi
if [ "${VALUE}" = "u" ] ; then
UNITY_PATH="${OPTARG}"
if ! [ -f "${UNITY_PATH}" ]; then
echo "Unity path is incorrect or missing."
exit 1
fi
fi
if [ "${VALUE}" = ":" ] ; then
echo "Flag -${OPTARG} requires an argument."
echo "Usage: $0 ${EXPECTED_FLAGS}"
exit 1
fi
if [ "${VALUE}" = "?" ] ; then
echo "Unknown flag -${OPTARG} detected."
echo "Usage: $0 ${EXPECTED_FLAGS}"
exit 1
fi
done
if ! [ -d "${FOLDER_PATH}" ]; then
echo "Folder path is incorrect or missing."
exit 1
fi
if [ -f "${OUTPUT_PATH}" ]; then
rm ${OUTPUT_PATH};
fi
EXPORT_PATH="Assets/${FOLDER_PATH}"
CMD+="${UNITY_PATH} -quit -batchmode -createProject .;"
COPY_README
COPY_LICENSE
CMD+="cp -r ${FOLDER_PATH} $EXPORT_PATH;"
CMD+="${UNITY_PATH} -quit -batchmode -exportPackage ${EXPORT_PATH} ${OUTPUT_PATH};"
if [ "${DRY_RUN}" = 1 ] ; then
echo "${CMD}"
exit 0
fi
eval "${CMD}"
CLEAN_UP
exit 0