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TODO
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TODO
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[2022/06/19 12:05:00] Add crafting that consumes tool durability (e.g., crafting planks from wood at the cost of durability of a saw)
[2022/06/20 03:41:41] Implement merchants.
[2022/06/20 03:47:17] Make gatherers purchase tools from blacksmiths.
[2022/06/20 03:48:18] Make gatherers require tools and use up their durability.
[2022/06/20 03:48:38] Make blacksmiths purchase resources from the keep's stockpile.
[2022/06/20 03:49:00] Make blacksmiths produce tools.
[2023/04/14 21:10:36] Reimplement render-to-texture, but with textures that match the window size.
[2023/04/24 00:35:56] Towns can generate with flowers where their walls should be.
[2023/04/24 20:20:58] Add a plugin system.
[2023/05/30 11:01:00] Update Entity/TileEntity documentation: add encode/decode.
[2024/01/27 00:35:48] Investigate buy/sell prices. Broken?
[2024/08/23 11:33:22] "Garbage collection" for entitiesByChunk
[2024/09/22 11:44:14] Switch renderers' `window` members from `Window *` to `Window &`.
[2024/09/26 10:56:28] Make focused widgets per-dialog.