-
Notifications
You must be signed in to change notification settings - Fork 1
/
data.lua
172 lines (155 loc) · 5.21 KB
/
data.lua
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
ErmToss = {}
require("__erm_toss__/global")
local ErmConfig = require("__enemyracemanager__/lib/global_config")
require "prototypes/projectiles"
require "prototypes/boss-projectiles"
require "prototypes/noise-functions"
data:extend(
{
{
type = "ammo-category",
name = "protoss-damage"
}
})
-- This set of data is used for set up default autoplace calculation.
data.erm_registered_race = data.erm_registered_race or {}
data.erm_registered_race[MOD_NAME] = true
data.erm_spawn_specs = data.erm_spawn_specs or {}
table.insert(data.erm_spawn_specs, {
mod_name=MOD_NAME,
force_name=FORCE_NAME,
moisture=2, -- 1 = Dry and 2 = Wet
aux=1, -- -- 1 = red desert, 2 = sand
elevation=3, --1,2,3 (1 low elevation, 2. medium, 3 high elavation)
temperature=1, --1,2,3 (1 cold, 2. normal, 3 hot)
})
---
--- This set of data replace vanilla biters for the menu. It may interfere with other mods that use vanilla biter.
---
data.erm_menu_replacement = data.erm_menu_replacement or {}
data.erm_menu_replacement[MOD_NAME] = {
race = MOD_NAME,
level = 3,
["unit"] = {
["small-biter"] = "zealot",
["small-spitter"] = "dragoon",
["medium-biter"] = "dragoon",
["medium-spitter"] = "archon",
["big-biter"] = "archon",
["big-spitter"] = "scout",
["behemoth-biter"] = "darktemplar",
["behemoth-spitter"] = "scout",
},
["turret"] = {
["small-worm-turret"] = "cannon",
["medium-worm-turret"] = "cannon",
["big-worm-turret"] = "cannon",
["behemoth-worm-turret"] = "cannon",
},
["turret-scale"] = 0.8,
["unit-spawner"] = {
["biter-spawner"] = "nexus",
["spitter-spawner"] = "gateway",
},
["unit-spawner-scale"] = 0.8
}
require "prototypes.enemy.arbiter"
require "prototypes.enemy.zealot"
require "prototypes.enemy.dragoon"
require "prototypes.enemy.carrier"
require "prototypes.enemy.scout"
require "prototypes.enemy.corsair"
require "prototypes.enemy.darktemplar"
require "prototypes.enemy.templar"
require "prototypes.enemy.archon"
require "prototypes.enemy.darkarchon"
require "prototypes.enemy.probe"
require "prototypes.enemy.shuttle"
require "prototypes.enemy.interceptor"
require "prototypes.enemy.reaver"
require "prototypes.enemy.scarab"
require "prototypes.building.building_death"
require "prototypes.building.cannon"
require "prototypes.building.nexus"
require "prototypes.building.boss_warpgate"
require "prototypes.building.pylon"
require "prototypes.building.gateway"
require "prototypes.building.forge"
require "prototypes.building.cybernetics_core"
require "prototypes.building.citadel_adun"
require "prototypes.building.templar_archive"
require "prototypes.building.stargate"
require "prototypes.building.fleet_beacon"
require "prototypes.building.arbiter_tribunal"
require "prototypes.building.robotics_facility"
require "prototypes.building.robotics_support_bay"
require "prototypes.building.shield_battery"
local max_level = ErmConfig.MAX_LEVELS
for i = 1, max_level do
ErmToss.make_arbiter(i)
ErmToss.make_zealot(i)
ErmToss.make_dragoon(i)
ErmToss.make_carrier(i)
ErmToss.make_scout(i)
ErmToss.make_corsair(i)
ErmToss.make_darktemplar(i)
ErmToss.make_templar(i)
ErmToss.make_archon(i)
ErmToss.make_darkarchon(i)
ErmToss.make_probe(i)
ErmToss.make_shuttle(i)
ErmToss.make_interceptor(i)
ErmToss.make_reaver(i)
ErmToss.make_scarab(i)
end
--local boss_level = ErmConfig.BOSS_LEVELS
--
--local boss_unit_ai = { destroy_when_commands_fail = true, allow_try_return_to_spawner = false }
--local override_units = {"arbiter","zealot","dragoon","carrier","scout","corsair","darktemplar","templar","archon","probe","shuttle"}
--
--for i = 1, #boss_level do
-- local level = boss_level[i]
-- ErmToss.make_arbiter(level)
-- ErmToss.make_zealot(level)
-- ErmToss.make_dragoon(level)
-- ErmToss.make_carrier(level)
-- ErmToss.make_scout(level)
-- ErmToss.make_corsair(level)
-- ErmToss.make_darktemplar(level)
-- ErmToss.make_templar(level)
-- ErmToss.make_archon(level)
-- ErmToss.make_darkarchon(level)
-- ErmToss.make_probe(level)
-- ErmToss.make_shuttle(level)
-- ErmToss.make_interceptor(level)
-- ErmToss.make_reaver(level)
-- ErmToss.make_scarab(level)
--
-- ErmToss.make_boss_wrapgate(level, ErmConfig.BOSS_BUILDING_HITPOINT[i])
--
-- for _, unit in pairs(override_units) do
-- data.raw["unit"][MOD_NAME.."--"..unit.."--"..level]["ai_settings"] = boss_unit_ai
-- end
--end
for i = 1, max_level do
ErmToss.make_cannon(i)
ErmToss.make_nexus(i)
ErmToss.make_pylon(i)
ErmToss.make_gateway(i)
ErmToss.make_forge(i)
ErmToss.make_cybernetics_core(i)
ErmToss.make_citadel_adun(i)
ErmToss.make_templar_archive(i)
ErmToss.make_stargate(i)
ErmToss.make_fleet_beacon(i)
ErmToss.make_arbiter_tribunal(i)
ErmToss.make_robotics_facility(i)
ErmToss.make_robotics_support_bay(i)
ErmToss.make_shield_battery(i)
end
data.erm_land_scout = data.erm_land_scout or {}
data.erm_land_scout[MOD_NAME] = "zealot"
data.erm_aerial_scout = data.erm_aerial_scout or {}
data.erm_aerial_scout[MOD_NAME] = "scout"
require("prototypes.planets")
require("prototypes.update-teamcolour")