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Releases: hiloteam/Hilo3d

1.15.18

14 May 07:59
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1.15.17...1.15.18 (2021-05-14)

  • update doc & .d.ts

1.15.17

22 Feb 05:11
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1.15.16...1.15.17 (2021-02-22)

Bug Fixes

  • glTF texture should ignore texture colorspace conversion, fix #32 (08f1252)

Features

  • add colorSpaceConversion property of the texture (ddd170b)
  • add PBRMaterial emissionFactor support (de7cf25)

1.15.16

20 Jan 09:35
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1.15.15...1.15.16 (2021-01-20)

  • update doc & .d.ts
  • refactor: optimize multiple destroy framebuffer (c68599e)

1.15.15

06 Jan 02:42
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1.15.14...1.15.15 (2021-01-05)

Bug Fixes

  • Animation.clipTime should be updated while updating the animStatesList (447ae1e)

1.15.14

15 Dec 04:23
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1.15.13...1.15.14 (2020-12-15)

Features

  • add LoadCache.getLoaded (302c690)
  • add Loader.preHandlerUrl (ed7ff87)

1.15.13

18 Nov 09:34
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1.15.12...1.15.13 (2020-11-18)

Bug Fixes

  • RenderList.useInstanced should update after renderer init (d91293e)

1.15.12

05 Nov 04:26
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1.15.11...1.15.12 (2020-11-05)

Bug Fixes

  • Semantic Tangent data should also be returned when there is no normal map (c7b261b)

Features

  • Add GLTFLoader KHR_materials_clearcoat extension support (0cfa90c)
  • Add material stencil support, close #30 (6dbb2c1)
  • Add PBRMaterial Clearcoat support, close #15 (b83cbe6)

1.15.11

19 Oct 02:41
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1.15.10...1.15.11 (2020-10-19)

Bug Fixes

  • attribute pointer should use GeometryData.size (bdab767)

1.15.10

13 Oct 04:36
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1.15.9...1.15.10 (2020-10-13)

Bug Fixes

  • Add light.isDirty and fix the bug that directionalLight lignt shadow does not update (d808a89)

Features

1.15.9

10 Sep 06:34
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1.15.8...1.15.9 (2020-09-10)

Bug Fixes

  • capabilities remove duplicate MAX_COMBINED_TEXTURE_IMAGE_UNITS (f601071)

Features

  • add userData property to Node,Geometry,Material and Skeleton (40db285)