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project.godot
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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node2D",
"class": "DrawSprite",
"language": "GDScript",
"path": "res://draw_sprite.gd"
} ]
_global_script_class_icons={
"DrawSprite": ""
}
[application]
config/name="Godot 3 2D Draw Sprite"
config/description="A script to create \"sprites\" using the `_draw()` function to easily create patterns, change the color palette, or change the pixel size.
> The variables `_sprite` and `_colors` are created using [Aseprite to Godot variables](https://github.com/hiulit/aseprite-to-godot-variables)."
run/main_scene="res://draw_sprite.tscn"
config/icon="res://icon.png"
config/version="1.0.0"
config/godot_version="3.x"
config/license="MIT"
config/author="hiulit"
config/banner="examples/Godot-3-2D-Draw-Sprite-Banner.png"
config/patreon="https://www.patreon.com/hiulit"
config/ko-fi="https://ko-fi.com/hiulit"
config/buy_me_a_coffee="https://www.buymeacoffee.com/hiulit"
config/paypal="https://www.paypal.com/paypalme/hiulit"
config/repository="https://github.com/hiulit/Godot-3-2D-Draw-Sprite"
[display]
window/size/width=320
window/size/height=180
window/size/test_width=640
window/size/test_height=360
[physics]
common/enable_pause_aware_picking=true
[rendering]
environment/default_environment="res://default_env.tres"