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Objects will be Polars answer to entities and any other in-world data which may need to be stored. Currently they are very unstructured, just containing a position, id, and some arbitrary user data.
For now, there will be no builtin handling of world objects, it will require the user to explicitly handle them using a
PolarWorldAccess
implementation. In the future, there may be some builtin implementation for handling vanilla-style entities.This change will mean a version bump, though it will not affect backwards compatibility as usual.