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Working 3D animation pipeline #239
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Blender seems to be working correctly with version > 2.80 (it seems to be based on OpenCollada). |
Good points, your right about akeytus, it imports collada but only exports FBX, the rest I know export collada. It had this issue: #240 Invalid node handle in h3dSetupModelAnimStage |
It seems that the model you've converted did not load correctly. You should check the h3ddAddNodes function returned node - it is likely incorrect. |
I was trying to animate a group node :/ FBX 2013.3 Converter seems to be pretty good so far. I'll leave this open and test a few of the 3D apps. |
Hi,
Just wondering what 3D animation tools that work with the Horde3D 's converter.
There's openCollada with Max/Maya:
http://horde3d.org/forums/viewtopic.php?f=11&t=2285
And I found TrueSpace working also:
http://horde3d.org/forums/viewtopic.php?f=11&t=2285&p=10422&hilit=truespace#p10422
The problem with TS is that the import side is very limited, I'm testing these FBX, DAE and GLTF plugins:
https://clintons3d.com/plugins/truespace/importexport/index.html
Untested with Collada support:
Poser
Daz3D
Blender
--akeytsu-- FBX Only
milkshape
There is also skinned animation, aka vert animation/morphing, which is easier and works ,but only useful for a single frame of animation/tween:
#225
Also the .anim format seems like a very simple format, I was thinking BVH animation would translate well to it, and probably a lot easier to get and more correct than Collada XML.
What do you think of the convertor also using .bvh files for animation?
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