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Dev Log #1
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Sample of listing the characters in sequence, now that Tracery is integrated:
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Day 3 Got completely distracted from my intended goal and started another NaNoGenMo thing: NaNoGenMo/2021#37 , which is a return to my usual form of playing with code and concepts rather than creating a story. I still have until the end of the month to complete this one..... |
Day 4 After distractions and skipped days, today I quickly threw together a basic character disposition system. Still need to figure out how to use this. Interactions change dispositions depending on the mood, and characters can pick an enemy or friend, and tell how they feel towards someone. Need to decide when a storyteller gets to remove an opponent. (perhaps they can chose a friend to protect from the next teller?) Also added numbering of sections and count of tales by each character.
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Day ?? Learning to work with Tracery, and how to work effectively with grammars ... now the story can include side-stories-within-stories like:
This can be any length, from nothing, to endless... The plan is to have the characters react when the story gets too long and boring... |
Day 6+:
The repetition is repetitive, and the exchanging of items and consistent interests and outfits, even the names of the characters are a bit hard to keep track of... That was part of the point, but I'm not sure how well it's working. I'm almost getting to a good word count; when that's done I should really focus on making the text flow and hang together better. |
Day 7 A small fight breaks out in the corner. The knowledgeable-cum-stumped but not so sour claims investigator, S_______, begins to sing:
The torn but fiery engineering teacher, K____ listens, enraputured by the claims investigator's folic voice. ... The assistant-manager calls for a mop. The giddy and arguably painful yet short-tempered cellular equipment installer, Y_____, begins to sing:
"Cease your piped caterwauling!", quips the satiated but frank photographic process worker, I____, interupting the cellular equipment installer rudely. Next steps:
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30 Nov There's a lot that could be improved, but it's not going to change the word count, and I'm out of time. v2.0 might be some kind of linear 'interactive' game thing, if I feel like continuing working on this. |
I'm going to move the log here.
Day 2
Investigated using pytracery, https://github.com/aparrish/pytracery, for constructing the grammars because that's basically what I want for most of this. The character interaction modelling can be done at another level. I think I'll rewrite the grammar-based text generation using Tracery so I can then focus on modelling character behaviour. Tracery already provides for the extra depth of description I wanted in the basic grammar.
Some quick Tracery output:
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