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game.h
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game.h
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/*
File: game.h
Created: September 20, 1997
Modified: December 31, 2002
Author: Gunnar Andersson (gunnar@radagast.se)
Contents: The interface to the game routines.
*/
#ifndef GAME_H
#define GAME_H
#include "search.h"
#ifdef __cplusplus
extern "C" {
#endif
typedef struct {
EvaluationType eval;
int side_to_move;
int move;
int pv_depth;
int pv[60];
} EvaluatedMove;
void
toggle_status_log( int write_log );
void
global_setup( int use_random,
int hash_bits );
void
global_terminate( void );
void
game_init( const char *file_name,
int *side_to_move );
void
set_komi( int in_komi );
void
toggle_human_openings( int toggle );
void
toggle_thor_match_openings( int toggle );
void
set_forced_opening( const char *opening_str );
void
ponder_move( int side_to_move,
int book,
int mid,
int exact,
int wld );
int
extended_compute_move( int side_to_move,
int book_only,
int book,
int mid,
int exact,
int wld );
void
perform_extended_solve( int side_to_move,
int actual_move,
int book,
int exact_solve );
int
get_evaluated_count( void );
EvaluatedMove
get_evaluated( int index );
int
compute_move( int side_to_move,
int update_all,
int my_time,
int my_incr,
int timed_depth,
int book,
int mid,
int exact,
int wld,
int search_forced,
EvaluationType *eval_info );
void
get_search_statistics( int *max_depth,
double *node_count );
int
get_pv( int *destin );
#ifdef __cplusplus
}
#endif
#endif /* GAME_H */