diff --git a/GPU/Common/TextureCacheCommon.cpp b/GPU/Common/TextureCacheCommon.cpp index 6f374738366d..efa80c93e0b9 100644 --- a/GPU/Common/TextureCacheCommon.cpp +++ b/GPU/Common/TextureCacheCommon.cpp @@ -591,7 +591,7 @@ bool TextureCacheCommon::AttachFramebufferToEntry(TexCacheEntry *entry, u32 texA if (candidates.size() > 1) { bool depth = channel == FramebufferNotificationChannel::NOTIFY_FB_DEPTH; WARN_LOG_REPORT_ONCE(multifbcandidate, G3D, "AttachFramebufferToEntry(%s): Multiple (%d) candidate framebuffers. texaddr: %08x offset: %d (%dx%d stride %d, %s)", - depth ? "DEPTH" : "COLOR", entry->addr, texAddrOffset, dimWidth(entry->dim), dimHeight(entry->dim), entry->bufw, GeTextureFormatToString((GETextureFormat)entry->format)); + depth ? "DEPTH" : "COLOR", (int)candidates.size(), entry->addr, texAddrOffset, dimWidth(entry->dim), dimHeight(entry->dim), entry->bufw, GeTextureFormatToString((GETextureFormat)entry->format)); } return AttachBestCandidate(candidates);