-
Notifications
You must be signed in to change notification settings - Fork 2.2k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Dtm race driver 2 missing numbers #10836
Comments
Is this a new issue or does it happen in 1.5.4 and older versions too? -[Unknown] |
In older versions( i think never fixed yet) |
I wonder if it's similar to the speedometer issue in Ridge Racer then - there it was drawing a palette which failed. Does it work in software rendering (even if slow), or not even there? If it doesn't happen there, it could even be a cpu bug, so just trying to narrow it down. -[Unknown] |
Is this issue on vulkan backend too? |
First is without HW transformation |
If you want more information, i Will try to help |
Can't it be issue in Mali driver? |
If it happens even in the software renderer, it's probably not a Mali driver bug. But I'm not sure what's going on. -[Unknown] |
Could you try exporting a GE debugger dump on PC? Also, has this improved in the latest git build while using the software renderer? To do this, open the game and select Debug -> GE debugger..., then when it's displaying the scene, press Record in the top right. After a second or so, it'll finish and save a trace of the drawing activity. After that, check the memstick/PSP/SYSTEM/DUMP folder and it'll have created a file named something like "ULES12345_0000.ppdmp". You can zip that and then drag and drop it into a reply here. -[Unknown] |
still happens |
@marosis this issue still happen to your phone? |
@emulatorer yes |
@marosis what's your phone specifications? |
Maybe this issue was fixed by #12227? |
@emulatorer i have same gpu like you... |
@marosis did you see my screenshots I don't see black squares o cars :/ |
Man you are really dont play racing games right? |
I think he means on the door of the car, like on benderscruffy01's last screenshot. |
@hrydgard can you look at this when you will have time? I think this cannot be hard to fix. Now is just fixed vertex range so lets get this game be fully playable without texture issues |
It's actually quite possible that this is a hard one to fix. Maybe the numbers are only rendered once at the beginning of the race to a texture which is reused later, and that initial rendering goes wrong, for example - can be really hard to track down what happened afterwards. |
Sorry I can't download the GE Dump that's why I copy and paste here hope this could help? 😅
|
Unfortunately none of that stuff is useful for this.. |
@marosis can you try latest ppsspp git? |
|
Maybe this issue is related to depthz/guardband IMOO. Mali GPU is very problematic gpu :/ |
Using the latest git build the number is now showing :) |
This is still an issue? the missing number is now fixed in the latest build 0ce4e1b |
Oh good. Let's close then, do reopen if the issue re-appears. |
Both Vulkan and OpenGL still have the same errors and I even found more errors in the vehicle numbers: -Textures appear with the number inverted or upside down. -Textures are displayed asymmetrically placed. -The textures of the number that appears in our vehicle will be repeated in the other cars. |
Is that with the latest git build? If not, can you double check it hasn't improved in the latest git build? The latest frame dump doesn't show the numbers either, so it seems to me like a framebuffer issue: However, the frame dump is pretty old. Could you try exporting a new GE frame dump? These help a lot. Just make sure to export it when you see the issue - it's almost like a screenshot. If you make it while the issue isn't happening, it won't help. See here for instructions - it's not hard and works on Android too: You can zip that and then drag and drop it into a reply here. Also it might help to confirm if this happens in the software renderer (it may be slow though.) -[Unknown] |
What happens?
In DTM race driver 2 missing numbers on cars. Instead on cars are Black squares
What should happen?
What hardware and operating system are you running PPSSPP on? GPU might matter if it's a graphical issue.
OpenGL
The text was updated successfully, but these errors were encountered: