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Sengoku Basara - Graphical glitch (Android) #11931
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If I understand correctly, it's just the ground that is wrong, right? Interesting that it's OpenGL only - might mean that it's related to depth clamping in some way. Could you try exporting a GE frame dump? These help a lot. See here for instructions - it's not hard and works on Android too: You can zip that and then drag and drop it into a reply here. -[Unknown] |
Yes, graphical glitch on the ground and here GE dump. |
Yes, I use PPSSPP v1.8.0-31-g8adb0dfd6. |
Lord of Apocalypse get same problem too. GE Dump 2 |
Strange. The draw happening there doesn't seem even close to being culled. -[Unknown] |
Enable DepthRangeHack for this game (or any game that encounter the same problem like Lord of Apocalypse, MGS:PW) It fixed graphical glitch on my device. |
Okay, fixed by #12227 Thank you!! ヽ(´▽`)/ |
Ah, great. Thanks for retesting and reporting. -[Unknown] |
What happens?
Graphics showing glitch, since v1.6.3-483-g1f881d790 (after Implement vertex range culling) occurs only in the OpenGL, on Vulkan is work well and happen on Android only.
What should happen?
Last work v1.6.3-468-gad6938de5 or v1.8.0 recent build with Vulkan.
What hardware, operating system, and PPSSPP version? On desktop, GPU matters for graphical issues.
Huawei P9+ (Kirin 955/Mali T-880/Android 8.0)
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