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Three kingdom 9 missing BGM #6953

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daniel229 opened this issue Sep 27, 2014 · 4 comments · Fixed by #6959
Closed

Three kingdom 9 missing BGM #6953

daniel229 opened this issue Sep 27, 2014 · 4 comments · Fixed by #6959

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@daniel229
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Since 0ebe532

debuglog
ppsspplog_not_work
ppsspplog_work

not work

04:54:679              I[ME]: HLE\sceAtrac.cpp:1423 0=sceAtracSetHalfwayBufferAndGetID(091e4a00, 00008000, 00080000)
04:54:679              W[ME]: HLE\sceAtrac.cpp:1275 This is an atrac3+ stereo audio
04:54:679              D[ME]: HW\MediaEngine.cpp:83 FF: parser not found for codec atrac3p, packets or times may be invalid.
04:54:680              D[ME]: HW\MediaEngine.cpp:83 FF: parser not found for codec atrac3p, packets or times may be invalid.
04:54:680 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch:  -> idle0 (314->272, pc: 08afb21c->08000000, atrac set data) +5us
04:54:680              D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 ->  (272->314, pc: 08000000->08afb21c, woke from hle delay) +100us
04:54:680              W[ME]: HLE\sceAtrac.cpp:1532 UNIMPL sceAtracIsSecondBufferNeeded(0)
04:54:680              D[ME]: HLE\sceAtrac.cpp:927 sceAtracGetMaxSample(0, 0bfbd8e4)
04:54:680              D[ME]: HLE\sceAtrac.cpp:872 sceAtracGetChannel(0, 0bfbd8e8)
04:54:680              D[ME]: HLE\sceAtrac.cpp:1516 sceAtracGetOutputChannel(0, 0bfbd8ec)
04:54:680              D[ME]: HLE\sceAtrac.cpp:851 sceAtracGetBitrate(0, 0bfbd8f0)
04:54:680              D[ME]: HLE\sceAtrac.cpp:1001 sceAtracGetRemainFrame(0, 0bfbd8f4)
04:54:681              D[ME]: HLE\sceAtrac.cpp:1040 sceAtracGetSoundSample(0, 0bfbd8f8, 0bfbd8fc, 0bfbd900)
04:54:681              D[ME]: HLE\sceAtrac.cpp:888 sceAtracGetLoopStatus(0, 0bfbd904, 0926cca8)
04:54:681              D[ME]: HLE\sceAtrac.cpp:1449 sceAtracSetLoopNum(0, -1)
04:54:682              I[ME]: HLE\sceAtrac.cpp:1084 sceAtracReleaseAtracID(0)

works

16:16:832              I[ME]: HLE\sceAtrac.cpp:1353 0=sceAtracSetHalfwayBufferAndGetID(091e4a00, 00008000, 00080000)
16:16:832              W[ME]: HLE\sceAtrac.cpp:1207 This is an atrac3+ stereo audio
16:16:833 idle0        D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch:  -> idle0 (314->272, pc: 08afb21c->08000000, atrac set data) +5us
16:16:833              D[KERNEL]: HLE\sceKernelThread.cpp:3262 Context switch: idle0 ->  (272->314, pc: 08000000->08afb21c, woke from hle delay) +100us
16:16:833              W[ME]: HLE\sceAtrac.cpp:1462 UNIMPL sceAtracIsSecondBufferNeeded(0)
16:16:833              D[ME]: HLE\sceAtrac.cpp:869 sceAtracGetMaxSample(0, 09fbd8e4)
16:16:833              D[ME]: HLE\sceAtrac.cpp:814 sceAtracGetChannel(0, 09fbd8e8)
16:16:833              D[ME]: HLE\sceAtrac.cpp:1446 sceAtracGetOutputChannel(0, 09fbd8ec)
16:16:833              D[ME]: HLE\sceAtrac.cpp:793 sceAtracGetBitrate(0, 09fbd8f0)
16:16:833              D[ME]: HLE\sceAtrac.cpp:935 sceAtracGetRemainFrame(0, 09fbd8f4)
16:16:833              D[ME]: HLE\sceAtrac.cpp:974 sceAtracGetSoundSample(0, 09fbd8f8, 09fbd8fc, 09fbd900)
16:16:833              D[ME]: HLE\sceAtrac.cpp:830 sceAtracGetLoopStatus(0, 09fbd904, 0926cca8)
16:16:833              D[ME]: HLE\sceAtrac.cpp:1379 sceAtracSetLoopNum(0, -1)
16:16:833              D[ME]: HLE\sceAtrac.cpp:1012 sceAtracGetStreamDataInfo(0, 09fbd92c[091e4a00], 09fbd934[00080000], 09fbd930[00008000])
@unknownbrackets
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What is the value of endSample it writes? It seems strange that it has a different file parsing error now before even calling that function. Seeking issue?

-[Unknown]

@daniel229
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2706800

@unknownbrackets
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By the way, this is the same game as #2159, right? Does that bug still happen?

-[Unknown]

@daniel229
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That bug is always happen either in PPSSPP or JPCSP with OpenGL,only works with software rendering

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