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Crash: Mind Over Mutant - Eternal Loading Screen #7645

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wendersonp opened this issue Mar 31, 2015 · 13 comments
Closed

Crash: Mind Over Mutant - Eternal Loading Screen #7645

wendersonp opened this issue Mar 31, 2015 · 13 comments
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I/O Affected by I/O timing settings, or other kind of I/O issue.

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@wendersonp
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In the game, I'm trying to get back to Wumpa Island, but in the way, the game start a eternal loading, and I can't continue the game. I'm sending a State that you can check the issue and some screenshots of the game and the debug console. Please, check this.

https://drive.google.com/file/d/0B8T8bicNZm_RdWw0OEZUOS0wNTQ/view?usp=sharing
ulus10377_00000
error ppsspp
OBS.: This codes in blue are shown when the loading screen appears.
ROM: ULUS10377

@wendersonp wendersonp changed the title Crash: Mind Over Mutant Eternal Loading Screen Crash: Mind Over Mutant - Eternal Loading Screen Mar 31, 2015
@sum2012
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sum2012 commented Mar 31, 2015

@daniel229
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Simulate UMD delays helps it.

@wendersonp
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How can I simulate UMD delays?

@sum2012
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sum2012 commented Apr 1, 2015

@Prick1
System->I/O timing method->Simulate UMD delays

@unknownbrackets
v1.0.1-236-g1a384da debug log (simulate UMD delays ,work)
https://drive.google.com/file/d/0B3OaSdeV0L8kTjl2ek1SclBXcG8/view?usp=sharing

@hrydgard
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hrydgard commented Apr 1, 2015

Are there still a lot of games that break when we enable Simulate UMD delays? We might want to consider flipping it on by default and trying to fix the fallout soon, right?

@daniel229
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Simulate UMD delays breaks these games which known before.
Radiant mythology2 (hang)
Ghost in the shell (hang)
Race Driver 2006 (hang)
world neverland (slow)

@wendersonp
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Okay, the game works with Simulate auMD Delays setting, Thanks. Can I close this topic?

@unknownbrackets
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The simulate umd delays logic was based on testing, but is not really using anything near accurate logic. Probably need to simulate actual rotation speed and the distance from the center and whatever.

Generally, I think whenever it helps it either means that timing in general is a problem or specifically IO timing is. The setting as it is definitely is not perfect.

I suppose it'd probably be best to collect everything that's probably IO timing related into a single issue and close this.

-[Unknown]

@unknownbrackets unknownbrackets added the I/O Affected by I/O timing settings, or other kind of I/O issue. label Aug 25, 2018
@sum2012
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sum2012 commented Dec 27, 2020

I totally forget how to reproduce the problem

@ghost
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ghost commented Jul 15, 2021

The savestate file from Gdrive can't load and crashing out the emulator using ppsspp latest development apk.

@ghost
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ghost commented Sep 14, 2021

Cannot reproduce this using the latest git.

@unknownbrackets
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I wonder if this is related to the sceKernelVolatileMemTryLock hack, 5705496.

That said, if this is working now, I'm going to close. It could've also been a bad disc.

Confirmed also from reports:
https://report.ppsspp.org/game/ULUS10377_1.01

-[Unknown]

@Vitor23laser
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problem screen pink.

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