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Tried to check that Quake II port homebrew for other issues, and it's currently crashing due to lack of memory despite having MEMSIZE flag set to 1, as can be seen:
In case the location matters, it's PARAM.SFO is packed inside memstick\PSP\GAME\QuakeII\EBOOT.PBP.
Extracted PARAM.SFO looks ok I guess -
When it comes to MEMSIZE, it certainly does work fine with commercial games, that is while using ISO, not sure why it fails with homebrew.:]
The text was updated successfully, but these errors were encountered:
It wasn't reaching to neither of the two MEMSIZE checks there, and yeah it goes through PSP_PBP_DIRECTORY then to Load_PSP_ELF_PBP which doesn't have MEMSIZE check.
Adding InitMemoryForGamePBP(loadedFile); to case IdentifiedFileType::PSP_PBP_DIRECTORY: fixes it, so I guess I'll open PR with that.
Tried to check that Quake II port homebrew for other issues, and it's currently crashing due to lack of memory despite having MEMSIZE flag set to 1, as can be seen:
In case the location matters, it's PARAM.SFO is packed inside memstick\PSP\GAME\QuakeII\EBOOT.PBP.
Extracted PARAM.SFO looks ok I guess -
When it comes to MEMSIZE, it certainly does work fine with commercial games, that is while using ISO, not sure why it fails with homebrew.:]
The text was updated successfully, but these errors were encountered: