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creator.d.ts
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creator.d.ts
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/** !#en
The main namespace of Cocos2d-JS, all engine core classes, functions, properties and constants are defined in this namespace.
!#zh
Cocos 引擎的主要命名空间,引擎代码中所有的类,函数,属性和常量都在这个命名空间中定义。 */
declare module cc {
/** !#en Init Debug setting.
!#zh 设置调试模式。
*/
export function _initDebugSetting(mode : DebugMode) : void;
/** !#en
Outputs an error message to the Cocos Creator Console (editor) or Web Console (runtime).<br/>
- In Cocos Creator, error is red.<br/>
- In Chrome, error have a red icon along with red message text.<br/>
!#zh
输出错误消息到 Cocos Creator 编辑器的 Console 或运行时页面端的 Console 中。<br/>
- 在 Cocos Creator 中,错误信息显示是红色的。<br/>
- 在 Chrome 中,错误信息有红色的图标以及红色的消息文本。<br/>
@param obj A JavaScript string containing zero or more substitution strings.
@param subst JavaScript objects with which to replace substitution strings within msg. This gives you additional control over the format of the output.
*/
export function error(obj : any, subst : any) : void;
/** !#en
Outputs a warning message to the Cocos Creator Console (editor) or Web Console (runtime).
- In Cocos Creator, warning is yellow.
- In Chrome, warning have a yellow warning icon with the message text.
!#zh
输出警告消息到 Cocos Creator 编辑器的 Console 或运行时 Web 端的 Console 中。<br/>
- 在 Cocos Creator 中,警告信息显示是黄色的。<br/>
- 在 Chrome 中,警告信息有着黄色的图标以及黄色的消息文本。<br/>
@param obj A JavaScript string containing zero or more substitution strings.
@param subst JavaScript objects with which to replace substitution strings within msg. This gives you additional control over the format of the output.
*/
export function warn(obj : any, subst : any) : void;
/** !#en Outputs a message to the Cocos Creator Console (editor) or Web Console (runtime).
!#zh 输出一条消息到 Cocos Creator 编辑器的 Console 或运行时 Web 端的 Console 中。
@param obj A JavaScript string containing zero or more substitution strings.
@param subst JavaScript objects with which to replace substitution strings within msg. This gives you additional control over the format of the output.
*/
export function log(obj : any, subst : any) : void;
/** !#en
Outputs an informational message to the Cocos Creator Console (editor) or Web Console (runtime).
- In Cocos Creator, info is blue.
- In Firefox and Chrome, a small "i" icon is displayed next to these items in the Web Console's log.
!#zh
输出一条信息消息到 Cocos Creator 编辑器的 Console 或运行时 Web 端的 Console 中。
- 在 Cocos Creator 中,Info 信息显示是蓝色的。<br/>
- 在 Firefox 和 Chrome 中,Info 信息有着小 “i” 图标。
@param obj A JavaScript string containing zero or more substitution strings.
@param subst JavaScript objects with which to replace substitution strings within msg. This gives you additional control over the format of the output.
*/
export function info(obj : any, subst : any) : void;
export var dragonBonesJson : string;
export var atlasJson : string;
export var texture : Texture2D;
/** !#en
Creates the speed action which changes the speed of an action, making it take longer (speed > 1)
or less (speed < 1) time. <br/>
Useful to simulate 'slow motion' or 'fast forward' effect.
!#zh 修改目标动作的速率。
@example
```js
// change the target action speed;
var action = cc.scaleTo(0.2, 1, 0.6);
var newAction = cc.speed(action, 0.5);
```
*/
export function speed(action : ActionInterval, speed : number) : Action;
/** !#en Create a follow action which makes its target follows another node.
!#zh 追踪目标节点的位置。
@example
```js
// example
// creates the action with a set boundary
var followAction = cc.follow(targetNode, cc.rect(0, 0, screenWidth * 2 - 100, screenHeight));
node.runAction(followAction);
// creates the action with no boundary set
var followAction = cc.follow(targetNode);
node.runAction(followAction);
```
*/
export function follow(followedNode : Node, rect : Rect) : Action;
/** Points setter
*/
export function setPoints(points : any[]) : void;
/** !#en Creates an action with a Cardinal Spline array of points and tension.
!#zh 按基数样条曲线轨迹移动到目标位置。
@param points array of control points
@example
```js
//create a cc.CardinalSplineTo
var action1 = cc.cardinalSplineTo(3, array, 0);
```
*/
export function cardinalSplineTo(duration : number, points : any[], tension : number) : ActionInterval;
/** update position of target
*/
export function updatePosition(newPos : Vec2) : void;
/** !#en Creates an action with a Cardinal Spline array of points and tension.
!#zh 按基数样条曲线轨迹移动指定的距离。
*/
export function cardinalSplineBy(duration : number, points : any[], tension : number) : ActionInterval;
/** !#en Creates an action with a Cardinal Spline array of points and tension.
!#zh 按 Catmull Rom 样条曲线轨迹移动到目标位置。
@example
```js
var action1 = cc.catmullRomTo(3, array);
```
*/
export function catmullRomTo(dt : number, points : any[]) : ActionInterval;
/** !#en Creates an action with a Cardinal Spline array of points and tension.
!#zh 按 Catmull Rom 样条曲线轨迹移动指定的距离。
@example
```js
var action1 = cc.catmullRomBy(3, array);
```
*/
export function catmullRomBy(dt : number, points : any[]) : ActionInterval;
/** !#en
Creates the action easing object with the rate parameter. <br />
From slow to fast.
!#zh 创建 easeIn 缓动对象,由慢到快。
@example
```js
// example
action.easing(cc.easeIn(3.0));
```
*/
export function easeIn(rate : number) : any;
/** !#en
Creates the action easing object with the rate parameter. <br />
From fast to slow.
!#zh 创建 easeOut 缓动对象,由快到慢。
@example
```js
// example
action.easing(cc.easeOut(3.0));
```
*/
export function easeOut(rate : number) : any;
/** !#en
Creates the action easing object with the rate parameter. <br />
Slow to fast then to slow.
!#zh 创建 easeInOut 缓动对象,慢到快,然后慢。
@example
```js
//The new usage
action.easing(cc.easeInOut(3.0));
```
*/
export function easeInOut(rate : number) : any;
/** !#en
Creates the action easing object with the rate parameter. <br />
Reference easeInExpo: <br />
http://www.zhihu.com/question/21981571/answer/19925418
!#zh
创建 easeExponentialIn 缓动对象。<br />
EaseExponentialIn 是按指数函数缓动进入的动作。<br />
参考 easeInExpo:http://www.zhihu.com/question/21981571/answer/19925418
@example
```js
// example
action.easing(cc.easeExponentialIn());
```
*/
export function easeExponentialIn() : any;
/** !#en
Creates the action easing object. <br />
Reference easeOutExpo: <br />
http://www.zhihu.com/question/21981571/answer/19925418
!#zh
创建 easeExponentialOut 缓动对象。<br />
EaseExponentialOut 是按指数函数缓动退出的动作。<br />
参考 easeOutExpo:http://www.zhihu.com/question/21981571/answer/19925418
@example
```js
// example
action.easing(cc.easeExponentialOut());
```
*/
export function easeExponentialOut() : any;
/** !#en
Creates an EaseExponentialInOut action easing object. <br />
Reference easeInOutExpo: <br />
http://www.zhihu.com/question/21981571/answer/19925418
!#zh
创建 easeExponentialInOut 缓动对象。<br />
EaseExponentialInOut 是按指数函数缓动进入并退出的动作。<br />
参考 easeInOutExpo:http://www.zhihu.com/question/21981571/answer/19925418
@example
```js
// example
action.easing(cc.easeExponentialInOut());
```
*/
export function easeExponentialInOut() : any;
/** !#en
Creates an EaseSineIn action. <br />
Reference easeInSine: <br />
http://www.zhihu.com/question/21981571/answer/19925418
!#zh
创建 EaseSineIn 缓动对象。<br />
EaseSineIn 是按正弦函数缓动进入的动作。<br />
参考 easeInSine:http://www.zhihu.com/question/21981571/answer/19925418
@example
```js
// example
action.easing(cc.easeSineIn());
```
*/
export function easeSineIn() : any;
/** !#en
Creates an EaseSineOut action easing object. <br />
Reference easeOutSine: <br />
http://www.zhihu.com/question/21981571/answer/19925418
!#zh
创建 EaseSineOut 缓动对象。<br />
EaseSineIn 是按正弦函数缓动退出的动作。<br />
参考 easeOutSine:http://www.zhihu.com/question/21981571/answer/19925418
@example
```js
// example
action.easing(cc.easeSineOut());
```
*/
export function easeSineOut() : any;
/** !#en
Creates the action easing object. <br />
Reference easeInOutSine: <br />
http://www.zhihu.com/question/21981571/answer/19925418
!#zh
创建 easeSineInOut 缓动对象。<br />
EaseSineIn 是按正弦函数缓动进入并退出的动作。<br />
参考 easeInOutSine:http://www.zhihu.com/question/21981571/answer/19925418
@example
```js
// example
action.easing(cc.easeSineInOut());
```
*/
export function easeSineInOut() : any;
/** !#en
Creates the action easing obejct with the period in radians (default is 0.3). <br />
Reference easeInElastic: <br />
http://www.zhihu.com/question/21981571/answer/19925418
!#zh
创建 easeElasticIn 缓动对象。<br />
EaseElasticIn 是按弹性曲线缓动进入的动作。<br />
参数 easeInElastic:http://www.zhihu.com/question/21981571/answer/19925418
@example
```js
// example
action.easing(cc.easeElasticIn(3.0));
```
*/
export function easeElasticIn(period : number) : any;
/** !#en
Creates the action easing object with the period in radians (default is 0.3). <br />
Reference easeOutElastic: <br />
http://www.zhihu.com/question/21981571/answer/19925418
!#zh
创建 easeElasticOut 缓动对象。<br />
EaseElasticOut 是按弹性曲线缓动退出的动作。<br />
参考 easeOutElastic:http://www.zhihu.com/question/21981571/answer/19925418
@example
```js
// example
action.easing(cc.easeElasticOut(3.0));
```
*/
export function easeElasticOut(period : number) : any;
/** !#en
Creates the action easing object with the period in radians (default is 0.3). <br />
Reference easeInOutElastic: <br />
http://www.zhihu.com/question/21981571/answer/19925418
!#zh
创建 easeElasticInOut 缓动对象。<br />
EaseElasticInOut 是按弹性曲线缓动进入并退出的动作。<br />
参考 easeInOutElastic:http://www.zhihu.com/question/21981571/answer/19925418
@example
```js
// example
action.easing(cc.easeElasticInOut(3.0));
```
*/
export function easeElasticInOut(period : number) : any;
/** !#en
Creates the action easing object. <br />
Eased bounce effect at the beginning.
!#zh
创建 easeBounceIn 缓动对象。<br />
EaseBounceIn 是按弹跳动作缓动进入的动作。
@example
```js
// example
action.easing(cc.easeBounceIn());
```
*/
export function easeBounceIn() : any;
/** !#en
Creates the action easing object. <br />
Eased bounce effect at the ending.
!#zh
创建 easeBounceOut 缓动对象。<br />
EaseBounceOut 是按弹跳动作缓动退出的动作。
@example
```js
// example
action.easing(cc.easeBounceOut());
```
*/
export function easeBounceOut() : any;
/** !#en
Creates the action easing object. <br />
Eased bounce effect at the begining and ending.
!#zh
创建 easeBounceInOut 缓动对象。<br />
EaseBounceInOut 是按弹跳动作缓动进入并退出的动作。
@example
```js
// example
action.easing(cc.easeBounceInOut());
```
*/
export function easeBounceInOut() : any;
/** !#en
Creates the action easing object. <br />
In the opposite direction to move slowly, and then accelerated to the right direction.
!#zh
创建 easeBackIn 缓动对象。<br />
easeBackIn 是在相反的方向缓慢移动,然后加速到正确的方向。<br />
@example
```js
// example
action.easing(cc.easeBackIn());
```
*/
export function easeBackIn() : any;
/** !#en
Creates the action easing object. <br />
Fast moving more than the finish, and then slowly back to the finish.
!#zh
创建 easeBackOut 缓动对象。<br />
easeBackOut 快速移动超出目标,然后慢慢回到目标点。
@example
```js
// example
action.easing(cc.easeBackOut());
```
*/
export function easeBackOut() : any;
/** !#en
Creates the action easing object. <br />
Begining of cc.EaseBackIn. Ending of cc.EaseBackOut.
!#zh
创建 easeBackInOut 缓动对象。<br />
@example
```js
// example
action.easing(cc.easeBackInOut());
```
*/
export function easeBackInOut() : any;
/** !#en
Creates the action easing object. <br />
Into the 4 reference point. <br />
To calculate the motion curve.
!#zh
创建 easeBezierAction 缓动对象。<br />
EaseBezierAction 是按贝塞尔曲线缓动的动作。
@param p0 The first bezier parameter
@param p1 The second bezier parameter
@param p2 The third bezier parameter
@param p3 The fourth bezier parameter
@example
```js
// example
action.easing(cc.easeBezierAction(0.5, 0.5, 1.0, 1.0));
```
*/
export function easeBezierAction(p0 : number, p1 : number, p2 : number, p3 : number) : any;
/** !#en
Creates the action easing object. <br />
Reference easeInQuad: <br />
http://www.zhihu.com/question/21981571/answer/19925418
!#zh
创建 easeQuadraticActionIn 缓动对象。<br />
EaseQuadraticIn是按二次函数缓动进入的动作。<br />
参考 easeInQuad:http://www.zhihu.com/question/21981571/answer/19925418
@example
```js
//example
action.easing(cc.easeQuadraticActionIn());
```
*/
export function easeQuadraticActionIn() : any;
/** !#en
Creates the action easing object. <br />
Reference easeOutQuad: <br />
http://www.zhihu.com/question/21981571/answer/19925418
!#zh
创建 easeQuadraticActionOut 缓动对象。<br />
EaseQuadraticOut 是按二次函数缓动退出的动作。<br />
参考 easeOutQuad:http://www.zhihu.com/question/21981571/answer/19925418
@example
```js
//example
action.easing(cc.easeQuadraticActionOut());
```
*/
export function easeQuadraticActionOut() : any;
/** !#en
Creates the action easing object. <br />
Reference easeInOutQuad: <br />
http://www.zhihu.com/question/21981571/answer/19925418
!#zh
创建 easeQuadraticActionInOut 缓动对象。<br />
EaseQuadraticInOut 是按二次函数缓动进入并退出的动作。<br />
参考 easeInOutQuad:http://www.zhihu.com/question/21981571/answer/19925418
@example
```js
//example
action.easing(cc.easeQuadraticActionInOut());
```
*/
export function easeQuadraticActionInOut() : any;
/** !#en
Creates the action easing object. <br />
Reference easeIntQuart: <br />
http://www.zhihu.com/question/21981571/answer/19925418
!#zh
创建 easeQuarticActionIn 缓动对象。<br />
EaseQuarticIn 是按四次函数缓动进入的动作。<br />
参考 easeIntQuart:http://www.zhihu.com/question/21981571/answer/19925418
@example
```js
//example
action.easing(cc.easeQuarticActionIn());
```
*/
export function easeQuarticActionIn() : any;
/** !#en
Creates the action easing object. <br />
Reference easeOutQuart: <br />
http://www.zhihu.com/question/21981571/answer/19925418
!#zh
创建 easeQuarticActionOut 缓动对象。<br />
EaseQuarticOut 是按四次函数缓动退出的动作。<br />
参考 easeOutQuart:http://www.zhihu.com/question/21981571/answer/19925418
@example
```js
//example
action.easing(cc.QuarticActionOut());
```
*/
export function easeQuarticActionOut() : any;
/** !#en
Creates the action easing object. <br />
Reference easeInOutQuart: <br />
http://www.zhihu.com/question/21981571/answer/19925418
!#zh
创建 easeQuarticActionInOut 缓动对象。<br />
EaseQuarticInOut 是按四次函数缓动进入并退出的动作。<br />
参考 easeInOutQuart:http://www.zhihu.com/question/21981571/answer/19925418
*/
export function easeQuarticActionInOut() : any;
/** !#en
Creates the action easing object. <br />
Reference easeInQuint: <br />
http://www.zhihu.com/question/21981571/answer/19925418
!#zh
创建 easeQuinticActionIn 缓动对象。<br />
EaseQuinticIn 是按五次函数缓动进的动作。<br />
参考 easeInQuint:http://www.zhihu.com/question/21981571/answer/19925418
@example
```js
//example
action.easing(cc.easeQuinticActionIn());
```
*/
export function easeQuinticActionIn() : any;
/** !#en
Creates the action easing object. <br />
Reference easeOutQuint: <br />
http://www.zhihu.com/question/21981571/answer/19925418
!#zh
创建 easeQuinticActionOut 缓动对象。<br />
EaseQuinticOut 是按五次函数缓动退出的动作
参考 easeOutQuint:http://www.zhihu.com/question/21981571/answer/19925418
@example
```js
//example
action.easing(cc.easeQuadraticActionOut());
```
*/
export function easeQuinticActionOut() : any;
/** !#en
Creates the action easing object. <br />
Reference easeInOutQuint: <br />
http://www.zhihu.com/question/21981571/answer/19925418
!#zh
创建 easeQuinticActionInOut 缓动对象。<br />
EaseQuinticInOut是按五次函数缓动进入并退出的动作。<br />
参考 easeInOutQuint:http://www.zhihu.com/question/21981571/answer/19925418
@example
```js
//example
action.easing(cc.easeQuinticActionInOut());
```
*/
export function easeQuinticActionInOut() : any;
/** !#en
Creates the action easing object. <br />
Reference easeInCirc: <br />
http://www.zhihu.com/question/21981571/answer/19925418
!#zh
创建 easeCircleActionIn 缓动对象。<br />
EaseCircleIn是按圆形曲线缓动进入的动作。<br />
参考 easeInCirc:http://www.zhihu.com/question/21981571/answer/19925418
@example
```js
//example
action.easing(cc.easeCircleActionIn());
```
*/
export function easeCircleActionIn() : any;
/** !#en
Creates the action easing object. <br />
Reference easeOutCirc: <br />
http://www.zhihu.com/question/21981571/answer/19925418
!#zh
创建 easeCircleActionOut 缓动对象。<br />
EaseCircleOut是按圆形曲线缓动退出的动作。<br />
参考 easeOutCirc:http://www.zhihu.com/question/21981571/answer/19925418
*/
export function easeCircleActionOut() : any;
/** !#en
Creates the action easing object. <br />
Reference easeInOutCirc: <br />
http://www.zhihu.com/question/21981571/answer/19925418
!#zh
创建 easeCircleActionInOut 缓动对象。<br />
EaseCircleInOut 是按圆形曲线缓动进入并退出的动作。<br />
参考 easeInOutCirc:http://www.zhihu.com/question/21981571/answer/19925418
@example
```js
//example
action.easing(cc.easeCircleActionInOut());
```
*/
export function easeCircleActionInOut() : any;
/** !#en
Creates the action easing object. <br />
Reference easeInCubic: <br />
http://www.zhihu.com/question/21981571/answer/19925418
!#zh
创建 easeCubicActionIn 缓动对象。<br />
EaseCubicIn 是按三次函数缓动进入的动作。<br />
参考 easeInCubic:http://www.zhihu.com/question/21981571/answer/19925418
@example
```js
//example
action.easing(cc.easeCubicActionIn());
```
*/
export function easeCubicActionIn() : any;
/** !#en
Creates the action easing object. <br />
Reference easeOutCubic: <br />
http://www.zhihu.com/question/21981571/answer/19925418
!#zh
创建 easeCubicActionOut 缓动对象。<br />
EaseCubicOut 是按三次函数缓动退出的动作。<br />
参考 easeOutCubic:http://www.zhihu.com/question/21981571/answer/19925418
@example
```js
//example
action.easing(cc.easeCubicActionOut());
```
*/
export function easeCubicActionOut() : any;
/** !#en
Creates the action easing object. <br />
Reference easeInOutCubic: <br />
http://www.zhihu.com/question/21981571/answer/19925418
!#zh
创建 easeCubicActionInOut 缓动对象。<br />
EaseCubicInOut是按三次函数缓动进入并退出的动作。<br />
参考 easeInOutCubic:http://www.zhihu.com/question/21981571/answer/19925418
*/
export function easeCubicActionInOut() : any;
/** !#en Show the Node.
!#zh 立即显示。
@example
```js
// example
var showAction = cc.show();
```
*/
export function show() : ActionInstant;
/** !#en Hide the node.
!#zh 立即隐藏。
@example
```js
// example
var hideAction = cc.hide();
```
*/
export function hide() : ActionInstant;
/** !#en Toggles the visibility of a node.
!#zh 显隐状态切换。
@example
```js
// example
var toggleVisibilityAction = cc.toggleVisibility();
```
*/
export function toggleVisibility() : ActionInstant;
/** !#en Create a RemoveSelf object with a flag indicate whether the target should be cleaned up while removing.
!#zh 从父节点移除自身。
@example
```js
// example
var removeSelfAction = cc.removeSelf();
```
*/
export function removeSelf(isNeedCleanUp : boolean) : ActionInstant;
/** !#en Create a FlipX action to flip or unflip the target.
!#zh X轴翻转。
@param flip Indicate whether the target should be flipped or not
@example
```js
var flipXAction = cc.flipX(true);
```
*/
export function flipX(flip : boolean) : ActionInstant;
/** !#en Create a FlipY action to flip or unflip the target.
!#zh Y轴翻转。
@example
```js
var flipYAction = cc.flipY(true);
```
*/
export function flipY(flip : boolean) : ActionInstant;
/** !#en Creates a Place action with a position.
!#zh 放置在目标位置。
@example
```js
// example
var placeAction = cc.place(cc.p(200, 200));
var placeAction = cc.place(200, 200);
```
*/
export function place(pos : Vec2|number, y? : number) : ActionInstant;
/** !#en Creates the action with the callback.
!#zh 执行回调函数。
@param data data for function, it accepts all data types.
@example
```js
// example
// CallFunc without data
var finish = cc.callFunc(this.removeSprite, this);
// CallFunc with data
var finish = cc.callFunc(this.removeFromParentAndCleanup, this._grossini, true);
```
*/
export function callFunc(selector : Function, selectorTarget? : any|void, data? : any|void) : ActionInstant;
/** !#en
Helper constructor to create an array of sequenceable actions
The created action will run actions sequentially, one after another.
!#zh 顺序执行动作,创建的动作将按顺序依次运行。
@example
```js
// example
// create sequence with actions
var seq = cc.sequence(act1, act2);
// create sequence with array
var seq = cc.sequence(actArray);
```
*/
export function sequence(tempArray : any[]|FiniteTimeAction) : ActionInterval;
/** !#en Creates a Repeat action. Times is an unsigned integer between 1 and pow(2,30)
!#zh 重复动作,可以按一定次数重复一个动,如果想永远重复一个动作请使用 repeatForever 动作来完成。
@example
```js
// example
var rep = cc.repeat(cc.sequence(jump2, jump1), 5);
```
*/
export function repeat(action : FiniteTimeAction, times : number) : ActionInterval;
/** !#en Create a acton which repeat forever, as it runs forever, it can't be added into cc.sequence and cc.spawn.
!#zh 永远地重复一个动作,有限次数内重复一个动作请使用 repeat 动作,由于这个动作不会停止,所以不能被添加到 cc.sequence 或 cc.spawn 中。
@example
```js
// example
var repeat = cc.repeatForever(cc.rotateBy(1.0, 360));
```
*/
export function repeatForever(action : FiniteTimeAction) : ActionInterval;
/** !#en Create a spawn action which runs several actions in parallel.
!#zh 同步执行动作,同步执行一组动作。
@example
```js
// example
var action = cc.spawn(cc.jumpBy(2, cc.p(300, 0), 50, 4), cc.rotateBy(2, 720));
todo:It should be the direct use new
```
*/
export function spawn(tempArray : any[]|FiniteTimeAction) : FiniteTimeAction;
/** !#en
Rotates a Node object to a certain angle by modifying its rotation property. <br/>
The direction will be decided by the shortest angle.
!#zh 旋转到目标角度,通过逐帧修改它的 rotation 属性,旋转方向将由最短的角度决定。
@param duration duration in seconds
@param deltaAngleX deltaAngleX in degrees.
@param deltaAngleY deltaAngleY in degrees.
@example
```js
// example
var rotateTo = cc.rotateTo(2, 61.0);
```
*/
export function rotateTo(duration : number, deltaAngleX : number, deltaAngleY? : number) : ActionInterval;
/** !#en
Rotates a Node object clockwise a number of degrees by modifying its rotation property.
Relative to its properties to modify.
!#zh 旋转指定的角度。
@param duration duration in seconds
@param deltaAngleX deltaAngleX in degrees
@param deltaAngleY deltaAngleY in degrees
@example
```js
// example
var actionBy = cc.rotateBy(2, 360);
```
*/
export function rotateBy(duration : number, deltaAngleX : number, deltaAngleY? : number) : ActionInterval;
/** !#en
Moves a Node object x,y pixels by modifying its position property. <br/>
x and y are relative to the position of the object. <br/>
Several MoveBy actions can be concurrently called, and the resulting <br/>
movement will be the sum of individual movements.
!#zh 移动指定的距离。
@param duration duration in seconds
@example
```js
// example
var actionTo = cc.moveBy(2, cc.p(windowSize.width - 40, windowSize.height - 40));
```
*/
export function moveBy(duration : number, deltaPos : Vec2|number, deltaY : number) : ActionInterval;
/** !#en
Moves a Node object to the position x,y. x and y are absolute coordinates by modifying its position property. <br/>
Several MoveTo actions can be concurrently called, and the resulting <br/>
movement will be the sum of individual movements.
!#zh 移动到目标位置。
@param duration duration in seconds
@example
```js
// example
var actionBy = cc.moveTo(2, cc.p(80, 80));
```
*/
export function moveTo(duration : number, position : Vec2, y : number) : ActionInterval;
/** !#en
Create a action which skews a Node object to given angles by modifying its skewX and skewY properties.
Changes to the specified value.
!#zh 偏斜到目标角度。
@param t time in seconds
@example
```js
// example
var actionTo = cc.skewTo(2, 37.2, -37.2);
```
*/
export function skewTo(t : number, sx : number, sy : number) : ActionInterval;
/** !#en
Skews a Node object by skewX and skewY degrees. <br />
Relative to its property modification.
!#zh 偏斜指定的角度。
@param t time in seconds
@param sx sx skew in degrees for X axis
@param sy sy skew in degrees for Y axis
@example
```js
// example
var actionBy = cc.skewBy(2, 0, -90);
```
*/
export function skewBy(t : number, sx : number, sy : number) : ActionInterval;
/** !#en
Moves a Node object simulating a parabolic jump movement by modifying it's position property.
Relative to its movement.
!#zh 用跳跃的方式移动指定的距离。
@example
```js
// example
var actionBy = cc.jumpBy(2, cc.p(300, 0), 50, 4);
var actionBy = cc.jumpBy(2, 300, 0, 50, 4);
```
*/
export function jumpBy(duration : number, position : Vec2|number, y? : number, height : number, jumps : number) : ActionInterval;
/** !#en
Moves a Node object to a parabolic position simulating a jump movement by modifying its position property. <br />
Jump to the specified location.
!#zh 用跳跃的方式移动到目标位置。
@example
```js
// example
var actionTo = cc.jumpTo(2, cc.p(300, 300), 50, 4);
var actionTo = cc.jumpTo(2, 300, 300, 50, 4);
```
*/
export function jumpTo(duration : number, position : Vec2|number, y? : number, height : number, jumps : number) : ActionInterval;
/** !#en
An action that moves the target with a cubic Bezier curve by a certain distance.
Relative to its movement.
!#zh 按贝赛尔曲线轨迹移动指定的距离。
@param t time in seconds
@param c Array of points
@example
```js
// example
var bezier = [cc.p(0, windowSize.height / 2), cc.p(300, -windowSize.height / 2), cc.p(300, 100)];
var bezierForward = cc.bezierBy(3, bezier);
```
*/
export function bezierBy(t : number, c : any[]) : ActionInterval;
/** !#en An action that moves the target with a cubic Bezier curve to a destination point.
!#zh 按贝赛尔曲线轨迹移动到目标位置。
@param c array of points
@example
```js
// example
var bezier = [cc.p(0, windowSize.height / 2), cc.p(300, -windowSize.height / 2), cc.p(300, 100)];
var bezierTo = cc.bezierTo(2, bezier);
```
*/
export function bezierTo(t : number, c : any[]) : ActionInterval;
/** !#en Scales a Node object to a zoom factor by modifying it's scale property.
!#zh 将节点大小缩放到指定的倍数。
@param sx scale parameter in X
@param sy scale parameter in Y, if Null equal to sx
@example
```js
// example
// It scales to 0.5 in both X and Y.
var actionTo = cc.scaleTo(2, 0.5);
// It scales to 0.5 in x and 2 in Y
var actionTo = cc.scaleTo(2, 0.5, 2);
```
*/
export function scaleTo(duration : number, sx : number, sy? : number) : ActionInterval;
/** !#en
Scales a Node object a zoom factor by modifying it's scale property.
Relative to its changes.
!#zh 按指定的倍数缩放节点大小。
@param duration duration in seconds
@param sx sx scale parameter in X
@param sy sy scale parameter in Y, if Null equal to sx
@example
```js
// example without sy, it scales by 2 both in X and Y
var actionBy = cc.scaleBy(2, 2);
//example with sy, it scales by 0.25 in X and 4.5 in Y
var actionBy2 = cc.scaleBy(2, 0.25, 4.5);
```
*/
export function scaleBy(duration : number, sx : number, sy? : number|void) : ActionInterval;
/** !#en Blinks a Node object by modifying it's visible property.
!#zh 闪烁(基于透明度)。
@param duration duration in seconds
@param blinks blinks in times
@example
```js
// example
var action = cc.blink(2, 10);
```
*/
export function blink(duration : number, blinks : number) : ActionInterval;
/** !#en
Fades an object that implements the cc.RGBAProtocol protocol.
It modifies the opacity from the current value to a custom one.
!#zh 修改透明度到指定值。
@param opacity 0-255, 0 is transparent
@example
```js
// example
var action = cc.fadeTo(1.0, 0);
```
*/
export function fadeTo(duration : number, opacity : number) : ActionInterval;
/** !#en Fades In an object that implements the cc.RGBAProtocol protocol. It modifies the opacity from 0 to 255.
!#zh 渐显效果。
@param duration duration in seconds
@example
```js
//example
var action = cc.fadeIn(1.0);
```
*/
export function fadeIn(duration : number) : ActionInterval;
/** !#en Fades Out an object that implements the cc.RGBAProtocol protocol. It modifies the opacity from 255 to 0.
!#zh 渐隐效果。
@param d duration in seconds
@example
```js
// example
var action = cc.fadeOut(1.0);
```
*/
export function fadeOut(d : number) : ActionInterval;
/** !#en Tints a Node that implements the cc.NodeRGB protocol from current tint to a custom one.
!#zh 修改颜色到指定值。
@param red 0-255
@param green 0-255
@param blue 0-255
@example
```js
// example
var action = cc.tintTo(2, 255, 0, 255);
```
*/
export function tintTo(duration : number, red : number, green : number, blue : number) : ActionInterval;
/** !#en
Tints a Node that implements the cc.NodeRGB protocol from current tint to a custom one.
Relative to their own color change.
!#zh 按照指定的增量修改颜色。
@param duration duration in seconds