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inspector.md

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uio

mud provides a range of generic ui components residing in the uio module. these components are of a critical utility either for live debugging the state of the app or for production-grade editor tools:

  • browse a module namespaces, functions, types
  • call a method
  • edit a value
  • inspect an object fields
  • inspect an object structure as a graph
  • create an object
  • inspect a collection of objects, add and remove object to it
  • toggle a console to do virtually any operation on the application state

browse

the system_inspector and module_inspector ui components allow to inspect all the system modules, or one module specifically :

uio::system_inspector();
uio::module_inspector();

call

this method_call_edit component allows to set the arguments to a method and call it :

Method& meth = method(MyObject::foo);
uio::method_call_edit(ui, meth);

edit

the value_edit component allows to edit a single value :

Var value = var(35);
uio::value_edit(ui, value);

inspector

the inspector component allows to edit any object, all of its fields, and all of its components :

AppObject object(12, 'cocorico');
uio::inspector(ui, &object);

creator

the creator component allows to edit all fields of an object and create it :

Var object = var<MyObject>();
uio::creator(ui, object); 

library

the multi_inspector component allows to edit each of a collection of objects, and add and remove objects to it :

std::vector<Var> objects = { var(MyObject(5, "cocorico")) };
uio::multi_inspector(ui, objects);

console