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PlayerController.cs
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PlayerController.cs
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User
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.AI;
public class PlayerController : MonoBehaviour
{
public Camera cam;
public NavMeshAgent agent;
// Update is called once per frame
void Update()
{
if (Input.GetMouseButtonDown(0))
{
Ray ray = cam.ScreenPointToRay(Input.mousePosition);
RaycastHit hit;
if (Physics.Raycast(ray, out hit))
{
FindAndFollowPath(hit.point);
}
}
}
void FindAndFollowPath(Vector3 target)
{
NavMeshPath path = new NavMeshPath();
NavMesh.CalculatePath(transform.position, target, NavMesh.AllAreas, path);
if (path.status == NavMeshPathStatus.PathComplete)
{
List<Vector3> waypoints = new List<Vector3>(path.corners); // Convert array to List
StartCoroutine(FollowPath(waypoints));
}
}
IEnumerator FollowPath(List<Vector3> waypoints)
{
foreach (Vector3 waypoint in waypoints)
{
agent.SetDestination(waypoint);
while (agent.pathPending)
{
yield return null;
}
yield return new WaitForSeconds(0.1f);
while (agent.remainingDistance > agent.stoppingDistance)
{
yield return null;
}
}
}
}