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server.js
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////////////////////////////////////////////////////////////////////////////////
// init
const MongoClient = require('mongodb').MongoClient
const MONGODB_URI = process.env.MONGODB_URI
let client, bookdb, poscoll, movecoll
if(MONGODB_URI){
MongoClient.connect(MONGODB_URI, {useNewUrlParser: true, useUnifiedTopology: true}, function(err, setClient) {
if(err){
console.log("MongoDb connection failed.")
}else{
console.log("MongoDb connected. Version", mongoVersion, ".")
client = setClient
let coll
if(mongoVersion == 1){
bookdb = client.db("book")
poscoll = bookdb.collection("positions")
coll = poscoll
}else if(mongoVersion == 2){
bookdb = client.db("book2")
movecoll = bookdb.collection("moves")
coll = movecoll
}
if(coll){
let index = {
variant: 1,
key: 1
}
console.log(`creating index ${JSON.stringify(index)}`)
coll.createIndex(index).then(result => {
console.log(`index creation result ${result}`)
})
}
}
})
}
const fooVersion = '1.0.43'
const lichessBotName = process.env.BOT_NAME || "chesshyperbot"
const { isEnvTrue, formatTime, formatName, SECOND, MINUTE } = require('@easychessanimations/tinyutils')
let envKeys = []
const useStockfish13 = isEnvTrue('USE_STOCKFISH_13')
envKeys.push('USE_STOCKFISH_13')
const disableLogs = isEnvTrue('DISABLE_LOGS')
envKeys.push('DISABLE_LOGS')
const calcFen = (!(isEnvTrue('SKIP_FEN')))
envKeys.push('SKIP_FEN')
const incrementalUpdate = isEnvTrue('INCREMENTAL_UPDATE')
envKeys.push('INCREMENTAL_UPDATE')
const skipAfterFailed = parseInt(process.env.SKIP_AFTER_FAILED || "0")
envKeys.push('SKIP_AFTER_FAILED')
const appName = process.env.APP_NAME || "hyperchessbot"
envKeys.push('APP_NAME')
const generalTimeout = parseInt(process.env.GENERAL_TIMEOUT || "15")
envKeys.push('GENERAL_TIMEOUT')
const engineThreads = process.env.ENGINE_THREADS || "1"
envKeys.push('ENGINE_THREADS')
const engineSkillLevel = process.env.ENGINE_SKILL_LEVEL || "20"
envKeys.push('ENGINE_SKILL_LEVEL')
const engineHash = process.env.ENGINE_HASH || "16"
envKeys.push('ENGINE_HASH')
const engineContempt = process.env.ENGINE_CONTEMPT || "24"
envKeys.push('ENGINE_CONTEMPT')
const engineMoveOverhead = process.env.ENGINE_MOVE_OVERHEAD || "500"
envKeys.push('ENGINE_MOVE_OVERHEAD')
const queryPlayingInterval = parseInt(process.env.QUERY_PLAYING_INTERVAL || "60")
//envKeys.push('QUERY_PLAYING_INTERVAL')
const allowPonder = isEnvTrue('ALLOW_PONDER')
envKeys.push('ALLOW_PONDER')
const useBook = isEnvTrue('USE_BOOK')
envKeys.push('USE_BOOK')
const useMongoBook = isEnvTrue('USE_MONGO_BOOK')
envKeys.push('USE_MONGO_BOOK')
const disableEngineForMongo = isEnvTrue('DISABLE_ENGINE_FOR_MONGO')
envKeys.push('DISABLE_ENGINE_FOR_MONGO')
const mongoVersion = parseInt(process.env.MONGO_VERSION || "1")
envKeys.push('MONGO_VERSION')
const ignoreMongoPercent = parseInt(process.env.IGNORE_MONGO_PERCENT || "20")
envKeys.push('IGNORE_MONGO_PERCENT')
const mongoFilter = parseInt(process.env.MONGO_FILTER || "30")
envKeys.push('MONGO_FILTER')
const bookDepth = parseInt(process.env.BOOK_DEPTH || "20")
envKeys.push('BOOK_DEPTH')
const bookSpread = parseInt(process.env.BOOK_SPREAD || "4")
envKeys.push('BOOK_SPREAD')
const bookRatings = (process.env.BOOK_RATINGS || "2200,2500").split(",")
envKeys.push('BOOK_RATINGS')
const bookSpeeds = (process.env.BOOK_SPEEDS || "blitz,rapid").split(",")
envKeys.push('BOOK_SPEEDS')
const logApi = isEnvTrue('LOG_API')
envKeys.push('LOG_API')
const challengeInterval = parseInt(process.env.CHALLENGE_INTERVAL || "15")
envKeys.push('CHALLENGE_INTERVAL')
const challengeTimeout = parseInt(process.env.CHALLENGE_TIMEOUT || "30")
envKeys.push('CHALLENGE_TIMEOUT')
const urlArray = (name,items) => items.map(item=>`${name}[]=${item}`).join("&")
const useScalachess = isEnvTrue('USE_SCALACHESS')
envKeys.push('USE_SCALACHESS')
const acceptVariants = (process.env.ACCEPT_VARIANTS || "standard").split(" ")
envKeys.push('ACCEPT_VARIANTS')
const acceptSpeeds = (process.env.ACCEPT_SPEEDS || "bullet blitz rapid classical").split(" ")
envKeys.push('ACCEPT_SPEEDS')
const gameStartDelay = parseInt(process.env.GAME_START_DELAY || "2")
envKeys.push('GAME_START_DELAY')
const disableRated = isEnvTrue('DISABLE_RATED')
envKeys.push('DISABLE_RATED')
const disableCasual = isEnvTrue('DISABLE_CASUAL')
envKeys.push('DISABLE_CASUAL')
const disableBot = isEnvTrue('DISABLE_BOT')
envKeys.push('DISABLE_BOT')
const disableHuman = isEnvTrue('DISABLE_HUMAN')
envKeys.push('DISABLE_HUMAN')
const useNNUE = (process.env.USE_NNUE || "standard chess960 fromPosition").split(" ")
envKeys.push('USE_NNUE')
const useLc0 = isEnvTrue('USE_LC0')
envKeys.push('USE_LC0')
const usePolyglot = isEnvTrue('USE_POLYGLOT')
envKeys.push('USE_POLYGLOT')
const useSolution = isEnvTrue('USE_SOLUTION')
envKeys.push('USE_SOLUTION')
const welcomeMessage = process.env.WELCOME_MESSAGE || `coded by @hyperchessbotauthor`
envKeys.push('WELCOME_MESSAGE')
const goodLuckMessage = process.env.GOOD_LUCK_MESSAGE || `Good luck !`
envKeys.push('GOOD_LUCK_MESSAGE')
const goodGameMessage = process.env.GOOD_GAME_MESSAGE || `Good game !`
envKeys.push('GOOD_GAME_MESSAGE')
let disableSyzygy = isEnvTrue('DISABLE_SYZYGY')
envKeys.push('DISABLE_SYZYGY')
const filterThresoldPlays = parseInt(process.env.FILTER_THRESOLD_PLAYS, "10")
envKeys.push('FILTER_THRESOLD_PLAYS')
const bookForgiveness = parseInt(process.env.BOOK_FORGIVENESS, "20")
envKeys.push('BOOK_FORGIVENESS')
const alwaysOn = isEnvTrue('ALWAYS_ON')
envKeys.push('ALWAYS_ON')
const abortAfter = parseInt(process.env.ABORT_AFTER || "120")
envKeys.push('ABORT_AFTER')
const allowCorrespondence = isEnvTrue('ALLOW_CORRESPONDENCE')
envKeys.push('ALLOW_CORRESPONDENCE')
const correspondenceThinkingTime = parseInt(process.env.CORRESPONDENCE_THINKING_TIME || "120")
envKeys.push('CORRESPONDENCE_THINKING_TIME')
const declineHard = isEnvTrue('DECLINE_HARD')
envKeys.push('DECLINE_HARD')
const disableChallengeRandom = isEnvTrue('DISABLE_CHALLENGE_RANDOM')
envKeys.push('DISABLE_CHALLENGE_RANDOM')
const fs = require('fs')
const syzygyPath = "/syzygy"
console.log(`finding syzygy path ${syzygyPath}`)
if(fs.existsSync(syzygyPath)){
console.log(`syzygy path exists`)
if(fs.statSync(syzygyPath).isDirectory()){
console.log(`syzygy path is a directory`)
}else{
console.log(`syzygy path is not a directory`)
disableSyzygy = true
}
}else{
console.log(`syzygy path does not exist`)
disableSyzygy = true
}
if(useLc0){
console.log(`syzygy is not enabled for Lc0`)
disableSyzygy = true
}
console.log(`syzygy tablebases ${disableSyzygy ? "disabled" : "enabled"}`)
let lastPlayedAt = 0
const { Section, EnvVars } = require('@easychessanimations/foo/lib/smartmd.js')
const startFen = 'rnbqkbnr/pppppppp/8/8/8/8/PPPPPPPP/RNBQKBNR w KQkq - 0 1'
const polyglotBookName = "elo-3300.bin"
const Polyglot = require('@easychessanimations/polyglot')
const book = new Polyglot()
if(usePolyglot) book.loadThen(polyglotBookName)
let config = {}
for (let envKey of envKeys){
let value = process.env[envKey]
if(value) config[envKey] = value
}
const path = require('path')
const express = require('express')
const app = express()
const port = process.env.PORT || 3000
const cors = require('cors')
app.use(cors())
const fetch = require('node-fetch')
let docs = null
fetch(`https://raw.githubusercontent.com/hyperbotauthor/hyperbot/docs/docs.json`).then(response=>response.text().then(content=>{
try{
docs = JSON.parse(content)
fs.writeFileSync("README.md",
`# Welcome to Hyper Bot !\n` +
docs.sections.map(section=>Section(section)).join("\n") +
`\n## Config vars\n` +
EnvVars(docs.envvars)
)
}catch(err){console.log(err)}
}))
const lichessUtils = require("@easychessanimations/lichessutils")
const { streamNdjson } = require('@easychessanimations/fetchutils')
const { makeUciMoves } = require("@easychessanimations/scalachess/lib/outopt.js")
const { UciEngine, setLogEngine, AnalyzeJob } = require('@easychessanimations/uci')
const LC0_EXE = (require('os').platform() == "win32") ? "lc0goorm/lc0.exe" : "lc0goorm/lc0"
let stockfishPath = useScalachess ? 'stockfish12m' : 'stockfish12'
if(useStockfish13){
stockfishPath = useScalachess ? 'stockfish13m' : 'stockfish13'
console.log(`using Stockfish 13 ( ${stockfishPath} )`)
}
const enginePath = useLc0 ? LC0_EXE : stockfishPath
const engine = new UciEngine(path.join(__dirname, enginePath))
const corrEngine = allowCorrespondence ? new UciEngine(path.join(__dirname, stockfishPath)) : null
if(useLc0){
engine.setoption("Weights File", "weights.pb.gz")
engine.gothen({depth:1}).then(result => console.log(result))
}
const { Chess } = require('chess.js')
let playingGameId = null
const { sseMiddleware, setupStream, ssesend, TICK_INTERVAL } = require('@easychessanimations/sse')
app.use(sseMiddleware)
setupStream(app)
const logStream = isEnvTrue("LOG_FILE") ? fs.createWriteStream("log.txt", {flags: "a"}) : null
let logFileT0 = new Date().getTime()
function logFile(content){
if(logStream){
let time = new Date().getTime()
let elapsed = time - logFileT0
logFileT0 = time
logStream.write(`${elapsed} > ${content}\n`)
}
}
function logPage(content){
if(disableLogs){
return
}
console.log(content)
ssesend({
kind: "logPage",
content: content
})
}
setLogEngine(logPage)
const KEEP_ALIVE_URL = process.env.KEEP_ALIVE_URL
const KEEP_ALIVE_INTERVAL = parseInt(process.env.KEEP_ALIVE_INTERVAL || "5")
const possibleOpeningMoves = ["e2e4", "d2d4", "c2c4", "g1f3", "e2e3"]
const possibleOpeningResponses = {
"e2e4": ["e7e6", "e7e5", "c7c5", "c7c6", "g8f6", "g7g6", "b7b6", "d7d5"],
"d2d4": ["e7e6", "e7e5", "c7c5", "c7c6", "g8f6", "d7d5"],
"c2c4": ["e7e6", "e7e5", "c7c5", "c7c6", "g8f6"],
"g1f3": ["d7d5", "d7d6", "c7c5", "g8f6"],
"e2e3": ["e7e5", "d7d6", "c7c5", "g8f6"]
}
// end init
////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////////////////////
// bot
function requestBook(state){
return new Promise(resolve=>{
if(!state.fen){
resolve(null)
return
}
if(useSolution && (state.variant == "antichess")){
if(state.movesArray.length){
let url = `http://magma.maths.usyd.edu.au/~watkins/LOSING_CHESS/WEB/browse.php?${state.movesArray.join("+")}`
console.log("getting solution", url)
let timedOut = false
let solutionTimeout = setTimeout(_=>{
console.log("antichess solution timed out")
timedOut = true
resolve(null)
return
}, 5000)
fetch(url).then(response => response.text().then(content => {
clearTimeout(solutionTimeout)
if(timedOut){
return
}
let m = content.match(/<tr class="oddRow"><td><a href="browse.php?[^"]+">([^<]+)/)
if(m){
let san = m[1]
console.log("antichess solution move", san)
let result = makeUciMoves("antichess", state.fen, [])
let legalMovesUcis = result.legalMovesUcis
let uci = null
console.log("legal ucis", legalMovesUcis)
for(let test of legalMovesUcis){
let result = makeUciMoves("antichess", state.fen, [test])
let sanMoves = result.sanMoves
//console.log("convert", test, sanMoves[0])
if(sanMoves[0] == san){
console.log("solution move", test)
resolve({
source: "solution",
moves: [{
white: 1,
draws: 0,
black: 0,
uci: test
}]
})
}
}
resolve(null)
return
}else{
resolve(null)
return
}
}))
}else{
resolve({
source: "solution",
moves: [{
white: 1,
draws: 0,
black: 0,
uci: "e2e3"
}]
})
return
}
return
}
if(usePolyglot && lichessUtils.isStandard(state.variant)){
if(!book.loaded){
console.log("polyglot book not yet loaded")
resolve(null)
return
}
let entries = book.find(state.fen)
if((!entries) || (!entries.length)){
resolve(null)
return
}
resolve({
source: "polyglot",
moves: entries.map(entry => ({
white: 0,
draws: entry.weight,
black: 0,
uci: entry.algebraic_move
}))
})
return
}
let coll = (mongoVersion == 1) ? poscoll : movecoll
if( useMongoBook && coll ){
if(!disableEngineForMongo){
if((Math.random() * 100) < ignoreMongoPercent){
resolve(null)
return
}
}
let key = state.fen.split(" ").slice(0, 4).join(" ")
getBook(state.variant, key).then(result => {
if(result.length){
let moves = result.map(item => ({
uci: item.uci,
plays: item.plays,
score: Math.floor(item.score * 100)
}))
let filteredMoves = moves
if(!disableEngineForMongo){
filteredMoves = moves.filter(move => {
let perf = move.score / move.plays
if(move.plays < filterThresoldPlays) return true
if((Math.random() * 100) < bookForgiveness) return true
if(perf < mongoFilter) return false
return true
})
}
if(!filteredMoves.length){
resolve(null)
return
}
let blob = {
source: "mongo",
moves: filteredMoves.map(move => ({
uci: move.uci,
white: 0,
draws: move.score,
black: 0
}))
}
resolve(blob)
return
}else{
resolve(null)
}
})
return
}
if(!useBook){
resolve(null)
return
}
let reqUrl = `https://explorer.lichess.ovh/lichess?fen=${state.fen}&${urlArray("ratings", bookRatings)}&${urlArray("speeds", bookSpeeds)}&moves=${bookSpread}&variant=${state.variant}`
if(logApi) console.log(reqUrl)
fetch(reqUrl).then(response=>response.text().then(content=>{
try{
let blob = JSON.parse(content)
blob.source = "lichess"
resolve(blob)
}catch(err){resolve(null)}
}))
})
}
function getUseBook(moves, failedLookups){
if(skipAfterFailed){
if(failedLookups.count >= skipAfterFailed){
logFile(`skip use book after ${failedLookups.count} failed lookups`)
return false
}
}
return (useBook || useMongoBook || usePolyglot || useSolution) && (moves.length <= bookDepth)
}
async function makeMove(gameId, state, moves, analyzejob, actualengine, failedLookups){
logFile(`makeMove ${gameId} ${state} ${moves} ${analyzejob} ${actualengine}`)
if(state.realtime && playingGameId && (gameId != playingGameId)){
logPage(`refused to make move for real time game ${gameId} ( already playing real time : ${playingGameId} )`)
return
}
logPage(`making move for game ${gameId}, variant ${state.variant}, fen ${state.fen}, moves ${moves}`)
engine.logProcessLine = false
let enginePromise
if(state.variant == "standard"){
if(moves.length == 0){
let randomOpeningMove = possibleOpeningMoves[Math.floor(Math.random() * possibleOpeningMoves.length)]
enginePromise = Promise.resolve({
bestmove: randomOpeningMove,
source: "own book"
})
}
if(moves.length == 1){
let responses = possibleOpeningResponses[moves[0]]
if(responses){
let randomOpeningResponse = responses[Math.floor(Math.random() * responses.length)]
enginePromise = Promise.resolve({
bestmove: randomOpeningResponse,
source: "own book"
})
}
}
}
let bookalgeb = null
let bookSource = null
if(getUseBook(moves, failedLookups)){
let blob = await requestBook(state)
if(blob){
let bmoves = blob.moves
if(bmoves && bmoves.length){
let grandTotal = 0
for(let bmove of bmoves){
bmove.total = bmove.white + bmove.draws + bmove.black
grandTotal += bmove.total
}
let rand = Math.round(Math.random() * grandTotal)
let currentTotal = 0
for(let bmove of bmoves){
currentTotal += bmove.total
if(currentTotal >= rand){
bookalgeb = bmove.uci
bookSource = blob.source
break
}
}
}
}
}
if(bookalgeb){
logPage(`${bookSource} book move found ${bookalgeb}`)
enginePromise = Promise.resolve({
bestmove: bookalgeb,
source: bookSource + " book"
})
}else{
failedLookups.count++
logFile(`failed lookups ${failedLookups.count}`)
}
if(!enginePromise){
logFile(`making engine move`)
let doPonder = ( ( state.botTime > ( 15 * SECOND ) ) || isEnvTrue("ALLOW_LATE_PONDER") ) && allowPonder
if(isEnvTrue('REDUCE_LATE_TIME')){
if(state.botTime < ( 30 * SECOND ) ) state.botTime = Math.floor(state.botTime * 0.75)
if(state.botTime < ( 15 * SECOND ) ) state.botTime = Math.floor(state.botTime * 0.75)
}
logPage(`engine time ${state.botTime} ponder ${doPonder} thinking with ${engineThreads} thread(s) at skill level ${engineSkillLevel} using ${engineHash} hash and overhead ${engineMoveOverhead} with contempt ${engineContempt}`)
analyzejob.position(`fen ${state.initialFen}`, moves)
let timecontrol = state.realtime ? {
wtime: state.botWhite ? state.botTime : state.wtime, winc: state.winc,
btime: state.botWhite ? state.btime : state.botTime, binc: state.binc,
ponderAfter: allowPonder
}
:
{
wtime: correspondenceThinkingTime * SECOND, winc: 0,
btime: correspondenceThinkingTime * SECOND, binc: 0
}
analyzejob.setTimecontrol(timecontrol)
analyzejob.processing = false
analyzejob.waiting = true
enginePromise = actualengine.enqueueJob(analyzejob)
}else{
if(state.realtime) engine.stop()
}
logFile(`launching search`)
enginePromise.then(result => {
let bestmove = result.bestmove
let ponder = result.ponder
let score = {unit: "none", value: "none"}
try{
scoreTemp = result.depthInfos[result.depthInfos.length - 1].score
if(scoreTemp) score = scoreTemp
}catch(err){/*console.log(err)*/}
let logMsg = `bestmove: ${bestmove}, ponder: ${ponder || "none"}, source: ${result.source || "engine"}, score unit: ${score.unit}, score value: ${score.value}`
logPage(logMsg)
logFile(`bestmove ${bestmove} ponder ${ponder} score ${score}`)
lichessUtils.postApi({
url: lichessUtils.makeBotMoveUrl(gameId, bestmove), log: logApi, token: process.env.TOKEN,
callback: content => {
logFile(`make move response ${content}`)
if(logApi) logPage(`move ack: ${content}`)
if(content.match(/error/)){
if(state.realtime && playingGameId && (gameId == playingGameId)){
logPage(`retry move for ${gameId} ${bestmove}`)
engine.spawn() // restart engine for retry move
setTimeout(_ => makeMove(gameId, state, moves, analyzejob, actualengine, failedLookups), 10 * SECOND)
}
}
}
})
})
}
function abortGame(gameId){
console.log(`aborting game ${gameId}`)
lichessUtils.postApi({
url: lichessUtils.abortGameUrl(gameId), log: logApi, token: process.env.TOKEN,
callback: content => logPage(`abort game response: ${content}`)
})
}
function enqueueGame(gameId){
if(playQueue.find(id => id == gameId)){
logFile(`game already in queue ${gameId}`)
return
}
playQueue.push(gameId)
logFile(`enqueued game ${gameId} , queue ${playQueue}`)
}
function playGame(gameId){
let abortGameTimeout = null
logPage(`playing game: ${gameId}`)
let actualengine, analyzejob, speed, correspondence, realtime, botWhite, variant, initialFen, whiteName, blackName, whiteTitle, blackTitle, whiteRating, blackRating, rated, mode
let playgame = true
let playgameTimeout = null
let duration = null
let storedChess = null
let storedMoves = null
let failedLookups = {
count: 0
}
streamNdjson({url: lichessUtils.streamBotGameUrl(gameId), token: process.env.TOKEN, timeout: generalTimeout, log: logApi, timeoutCallback: _=>{
logPage(`game ${gameId} timed out ( playing : ${playingGameId} )`)
if( (gameId == playingGameId) || correspondence ){
playGame(gameId)
}
}, callback: async function(blob){
logFile(`game event ${JSON.stringify(blob)}`)
if(!playgame) return
lastPlayedAt = new Date().getTime()
if(blob.type == "gameFull"){
speed = blob.speed
correspondence = ( speed == "correspondence" )
realtime = !correspondence
if(realtime && playingGameId && ( gameId != playingGameId )){
playgame = false
logPage(`can't start new game ${gameId}, already playing ${playingGameId}`)
return
}
if(realtime){
playingGameId = gameId
setTimeout(_=>lichessUtils.gameChat(gameId, "all", welcomeMessage), 2 * SECOND)
setTimeout(_=>lichessUtils.gameChat(gameId, "all", goodLuckMessage), 4 * SECOND)
engine.spawn()
engine
.setoption("Threads", engineThreads)
.setoption("Skill Level", engineSkillLevel)
.setoption("Hash", engineHash)
.setoption("Contempt", engineContempt)
.setoption("Move Overhead", engineMoveOverhead)
actualengine = engine
if(blob.clock){
const clock = blob.clock
console.log("clock", clock)
const initial = clock.initial || 0
const increment = clock.increment || 0
duration = initial + lichessUtils.AVERAGE_GAME_LENGTH * increment
}else{
duration = ( 180 * MINUTE ) + ( lichessUtils.AVERAGE_GAME_LENGTH * 180 * SECOND )
}
console.log("duration", duration)
}else{
actualengine = corrEngine
}
//console.log("actual engine", actualengine)
abortGameTimeout = setTimeout(_ => {
console.log(`opponent failed to make their opening move for ${abortAfter} seconds`)
abortGame(gameId)
}, abortAfter * SECOND)
whiteName = blob.white.name
whiteTitle = blob.white.title
whiteRating = blob.white.rating
blackName = blob.black.name
blackTitle = blob.black.title
blackRating = blob.black.rating
botWhite = whiteName == lichessBotName
variant = blob.variant.key
initialFen = blob.initialFen
rated = blob.rated
mode = rated ? "rated" : "casual"
if(initialFen == 'startpos') initialFen = startFen
analyzejob = new AnalyzeJob()
if(!useLc0){
analyzejob.setoption("UCI_Chess960", variant == "chess960" ? "true" : "false")
if(useScalachess){
let uciVariant = ( variant == "threeCheck" ? "3check" : variant.toLowerCase() )
if(lichessUtils.isStandard(variant)) uciVariant = "chess"
analyzejob.setoption("UCI_Variant", uciVariant)
}
analyzejob.setoption("Use NNUE", useNNUE.includes(variant) ? "true" : "false")
analyzejob.setoption("SyzygyPath", ( (!disableSyzygy) && lichessUtils.isStandard(variant) ) ? syzygyPath : "<empty>")
}
}
if(blob.type != "chatLine"){
if(playgameTimeout){
clearTimeout(playgameTimeout)
}
playgameTimeout = setTimeout(_ => {
if(playingGameId && (gameId == playingGameId)){
console.log("playing game timed out, shutting down", gameId)
playingGameId = null
}
}, duration)
let moves = []
let state = blob.type == "gameFull" ? blob.state : blob
state.variant = variant
state.initialFen = initialFen
state.fen = initialFen
state.movesArray = []
state.whiteTitle = whiteTitle
state.blackTitle = blackTitle
state.rated = rated
state.mode = mode
state.correspondence = correspondence
state.realtime = realtime
if(state.moves){
logFile(`setting up fen from moves`)
moves = state.moves.split(" ")
state.movesArray = moves
if(getUseBook(moves, failedLookups) || calcFen){
if(useScalachess && (state.variant != "standard")){
let result = makeUciMoves(state.variant, state.initialFen, moves)
state.fen = result.fen
}else{
if(useScalachess) logPage(`switched to chess.js for variant standard`)
let chess = new Chess()
let updateDone = false
if(storedMoves && ( (moves.length - storedMoves.split(" ").length) == 1 ) && incrementalUpdate ){
if(state.moves.substring(0, storedMoves.length) == storedMoves){
chess = storedChess
const lastMove = moves[moves.length - 1]
chess.move(lastMove, {sloppy:true})
updateDone = true
logFile(`updated chess incrementally with move ${lastMove} , stored was ${storedMoves} , update was ${state.moves}`)
}
}
if(!updateDone){
for(let move of moves) chess.move(move, {sloppy:true})
}
state.fen = chess.fen()
storedMoves = state.moves
storedChess = chess
}
logFile(`setting up fen from moves done`)
}else{
logFile(`skipping setting up fen`)
}
}
if( abortGameTimeout && ( (botWhite && (state.movesArray.length > 1)) || ((!botWhite) && (state.movesArray.length > 0)) ) ){
clearTimeout(abortGameTimeout)
abortGameTimeout = null
}
state.botWhite = botWhite
state.botTime = botWhite ? state.wtime : state.btime
state.orientation = botWhite ? "w" : "b"
state.title = `${formatName(whiteName, whiteTitle)} ( ${whiteRating} ) ${formatTime(state.wtime)} - ${formatName(blackName, blackTitle)} ( ${blackRating} ) ${formatTime(state.btime)} ${state.variant} ${state.mode}`
state.lastmove = null
if(state.movesArray.length) state.lastmove = state.movesArray.slice().pop()
if(realtime && (!disableLogs)) ssesend({
kind: "refreshGame",
gameId: gameId,
fen: state.fen,
orientation: state.orientation,
title: state.title,
lastmove: state.lastmove
})
let whiteMoves = (moves.length % 2) == 0
let botTurn = (whiteMoves && botWhite) || ((!whiteMoves) && (!botWhite))
if(logApi) logPage(`bot turn: ${botTurn}`)
if(botTurn){
try{
makeMove(gameId, state, moves, analyzejob, actualengine, failedLookups)
}catch(err){
console.log(err)
}
}
}
}})
}
function decline(challengeId, reason){
console.log("ignoring challenge", challengeId, "reason", reason)
if(declineHard){
console.log("declining challenge", challengeId, "reason", reason)
lichessUtils.postApi({
contentType: "application/x-www-form-urlencoded",
url: lichessUtils.declineChallengeUrl(challengeId), log: this.logApi, token: process.env.TOKEN,
body: `reason=${reason}`,
callback: content => console.log(`decline challenge response: ${content}`)
})
}
}
function streamEvents(){
streamNdjson({url: lichessUtils.streamEventsUrl, token: process.env.TOKEN, timeout: generalTimeout, log: logApi, timeoutCallback: _=>{
logPage(`event stream timed out`)
streamEvents()
}, callback: blob => {
if(blob.type == "challenge"){
let challenge = blob.challenge
let challengeId = challenge.id
let rated = challenge.rated
let challenger = challenge.challenger
let challengerTitle = challenger.title
let variant = challenge.variant.key
let speed = challenge.speed
let correspondence = speed == "correspondence"
let realtime = !correspondence
let speedok = acceptSpeeds.includes(speed)
if(correspondence && allowCorrespondence) speedok = true
if( (realtime && playingGameId) || playQueue.length ){
decline(challengeId, `later`)
}else if(!acceptVariants.includes(variant)){
decline(challengeId, `variant`)
}else if(!speedok){
decline(challengeId, `timeControl`)
}else if(rated && disableRated){
decline(challengeId, `casual`)
}else if((!rated) && disableCasual){
decline(challengeId, `rated`)
}else if((challengerTitle == "BOT") && disableBot){
decline(challengeId, `noBot`)