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Vector Tile optimizer

Build Status Linux Build status Dependency Status License

A small NodeJS cli tool to inspect and optimize Mapbox MBTiles files used to encode Mapbox Vector Tiles. You can find an explanation on what it does and how it works in this blog post

Installation

Clone this repository and run npm install

Usage

This tool has two main functionalities: inspecting a vector tile to see if it conforms to Mapbox's recommendations of an average tile size of 50KB and a maximum tile size of 500KB and optimizing a vector tile to be used with a fixed style.

Vector Tile inspection

When running the tool with the -m file.mbtiles argument, the inspection mode will be started. This mode is used for interactively inspecting the contents of a Vector Tile.

After the file is read, some metadata about the file, the layers list and a summary table are shown. With this table you can get a first glimpse of how well your Vector Tile is doing. Where:

  • Zoom level is the zoom level index
  • Tiles is the total number of tiles found in this level
  • Total level size is the sum of all the data found in this level in kilobytes
  • Average tile size is the average tile size of the tiles found in this level in kilobytes
  • Max tile size is the maximum tile size found in this level

We can then get more information about a given level to see the distribution of its tiles by size on a 10-bucket histogram. Where:

  • Bucket min and Bucket max are the minimum and maximum size of this bucket respectively
  • Nº of tiles is the number of tiles that have a size between the min and max values defined by the bucket
  • Running avg size is the tile average size in kilobytes that this level would have if only the buckets up to and including this one were present. Average sizes that are almost at the limit of the recommendation are drawn in yellow and the ones that go above the limit are drawn in red. If the average size is above limit you'd want, it, ideally, as lower as possible on the list.
  • % of tiles in this level is the percentage of tiles found in this bucket. Ideally you'd want an almost even distribution of tiles between bucket sizes.
  • % of level size is the percentage of level size that this bucket brings to the level total
  • Accum % of tiles is the accumulated percentage number of tiles from the lower size bucket up to the one we are looking at
  • Accum % size is the accumulated percentage of level size from the lower size bucket up to the one we are looking at

Afterwards we can see which are the specific tiles that fall inside a given bucket and selecting one of them we can see a summary of the tile contents where the number of layers and the number of features and properties of each layer are shown.

Single tile inspection

From a local file

When running the tool with the -m file.pbf and -x X -y Y -z Z arguments, each layer of the tile contents will be converted to geojson and printed on the console

From an url

When running the tool with the -u url.pbf and -x X -y Y -z Z arguments, the pbf will be downloaded and each layer of the single tile will be converted to geojson and printed on the console

Vector Tile optimization

When running the tool with the -m file.mbtiles and -s style.json arguments, the optimization mode will be started. This mode is used for optimizing a Vector Tile when used in conjunction with a style that follows Mapbox Style Specification. It reads both the Vector Tile and style and removes all the layers and features that are not visible, either because they are not used or because the style configuration makes them not renderable. When the process is finished the number of features removed in each zoom level and the levels where each layer has been removed from are shown. Note: To use the optimization tool it's better to run the --max-old-space-size NodeJS argument to increase NodeJS process heap space as the entire Vector Tile is loaded and decompressed when working.

node --max-old-space-size=16386 index.js -m files/input.mbtiles -s files/style.json -o files/output.mbtiles

Vector Tile layer simplification

When running the tool with the -x X -y Y -z Z -l layerName -t tolerance arguments, the simplification mode will be started. This mode is used for simplifying a layer on a given tile. Note: The tolerance value is in degrees (1º is aproximately 110 meters) and tells the algorithm that two points with a distance lower than the tolerance value should be merged.

When the process is finished, the results of the simplification are shown.