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Since we added scrollables (see #35), iced_wgpu supports different layers of primitives.
However, wgpu_glyph does not support drawing text without trimming the cache. In other words, whenever we render multiple layers, we lose text caching.
We will most likely need to contribute to glyph-brush to tackle this.
The text was updated successfully, but these errors were encountered:
Since we added scrollables (see #35),
iced_wgpu
supports different layers of primitives.However,
wgpu_glyph
does not support drawing text without trimming the cache. In other words, whenever we render multiple layers, we lose text caching.We will most likely need to contribute to
glyph-brush
to tackle this.The text was updated successfully, but these errors were encountered: