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animationparticle.cpp
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animationparticle.cpp
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/*
* The Mana World
* Copyright 2006 The Mana World Development Team
*
* This file is part of The Mana World.
*
* The Mana World is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* The Mana World is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with The Mana World; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
*/
#include "animationparticle.h"
#include "graphics.h"
#include "simpleanimation.h"
AnimationParticle::AnimationParticle(Map *map, Animation *animation):
ImageParticle(map, NULL),
mAnimation(new SimpleAnimation(animation))
{
}
AnimationParticle::AnimationParticle(Map *map, xmlNodePtr animationNode):
ImageParticle(map, 0),
mAnimation(new SimpleAnimation(animationNode))
{
}
AnimationParticle::~AnimationParticle()
{
delete mAnimation;
mImage = NULL;
}
bool AnimationParticle::update()
{
mAnimation->update(10); // particle engine is updated every 10ms
mImage = mAnimation->getCurrentImage();
return Particle::update();
}