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code.h
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code.h
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#pragma once
#include <vector>
#include <ATen/core/ivalue.h>
#include <ATen/core/operator_name.h>
#include <torch/csrc/jit/runtime/instruction.h>
namespace torch {
namespace jit {
namespace mobile {
using Stack = std::vector<c10::IValue>;
using DebugHandle = int64_t;
class Function;
// NOLINTNEXTLINE(cppcoreguidelines-pro-type-member-init)
struct Code {
std::vector<Instruction> instructions_;
std::vector<DebugHandle> debug_handles_;
std::vector<c10::OperatorName> op_names_;
std::vector<int> operator_input_sizes_;
std::vector<std::function<void(Stack&)>> operators_;
std::vector<c10::IValue> constants_;
std::vector<c10::TypePtr> types_;
// TODO After we actually export CALL instructions we can remove this.
// We may need a two-stage importing scheme, where we firstly construct all
// function objects, and then append referenced function pointers. This could
// be done in parseMethods().
std::vector<mobile::Function*> functions_;
size_t register_size_ = 0; // Aggregated output size.
// initialized means operators_ array is filled with operators
bool initialized = false;
};
} // namespace mobile
} // namespace jit
} // namespace torch