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frame.h
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frame.h
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#pragma once
#include <cstddef>
#include <c10/util/Optional.h>
#include <torch/csrc/jit/mobile/code.h>
namespace torch {
namespace jit {
namespace mobile {
class Frame {
public:
explicit Frame(const Code& code) : code_(code) {}
const Code& getCode() const {
return code_;
}
void step() {
pc_++;
}
void jump(size_t n) {
pc_ += n;
}
size_t getPC() const {
return pc_;
}
const Instruction& getInstruction() const {
return code_.instructions_.at(pc_);
}
c10::optional<int64_t> getDebugHandle() const {
return getDebugHandle(pc_);
}
c10::optional<int64_t> getDebugHandle(size_t pc) const {
if (pc >= code_.debug_handles_.size()) {
return {};
}
return code_.debug_handles_[pc];
}
private:
const Code& code_;
size_t pc_{0};
};
} // namespace mobile
} // namespace jit
} // namespace torch