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TickAutomaton.cc
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TickAutomaton.cc
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/*
* TickAutomaton.cc
*
* Created on: Nov 10, 2015
* Author: inti
*/
#include "TickAutomaton.h"
namespace inet {
class NotifyTick: public StateActions {
protected:
StateMachine* target;
MessageType msgId;
public:
NotifyTick(StateMachine* t, MessageType mi):target(t), msgId(mi) {}
virtual void enteringState(State* s, StateMachine* stateMachine, MessageType msg, void* extraData) {
target->reportMessage(msgId);
stateMachine->reportMessage(MSG_TRUE);
}
};
class ActivateTick: public StateActions, public ITimeOut {
protected:
StateMachine* sm;
ITimeOutProducer* top;
double d;
public:
ActivateTick(double d, ITimeOutProducer* top) {
this->top= top;
this->d = d;
}
virtual void enteringState(State* s, StateMachine* stateMachine, MessageType msg, void* extraData) {
sm = stateMachine;
top->registerListener(this, d);
}
virtual void timeOut() {
sm->reportMessage(MSG_TIME_OUT);
}
};
StateMachine* buildTicker(string name, double d, StateMachine* target, MessageType msgId, ITimeOutProducer* top)
{
StateMachine* sm = new StateMachine(name);
// adding initial state
StateActions* a = new NoActions();
State* s0 = new State(string("initial"), a);
sm->addState(s0);
// adding middle state
a = new ActivateTick(d, top);
State* s1 = new State(string("middle"), a);
sm->addState(s1);
// adding last state
a = new NotifyTick(target, msgId);
State* s2 = new State(string("last"), a);
sm->addState(s2);
// adding transitions
sm->addTransition(MSG_TRUE, s2, s1);
sm->addTransition(MSG_FALSE, s1, s2);
sm->addTransition(MSG_TIME_OUT, s1, s2);
sm->addTransition(MSG_ACTIVATE, s0, s1);
//sm->addTransition(MSG_ACTIVATE, s1, s1);
return sm;
}
StateMachine* buildDummyAutomaton(MessageType msgId)
{
StateMachine* sm = new StateMachine("dummy");
StateActions* a = new LogActions(std::string("I received a message from a remote automaton"));
State* s0 = new State(string("initial"), a);
sm->addState(s0);
sm->addTransition(msgId, s0, s0);
return sm;
}
void ITimeOutProducer::registerListener(ITimeOut* listener, double afterElapsedTime)
{
ITimeOutProducer::Record r = ITimeOutProducer::Record {
afterElapsedTime, listener
};
listeners.push_back(r);
}
}