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main.cpp
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main.cpp
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#include <OpenteraWebrtcNativeClient/DataChannelClient.h>
#include <iostream>
using namespace opentera;
using namespace std;
int main(int argc, char* argv[])
{
vector<IceServer> iceServers;
if (!IceServer::fetchFromServer("http://localhost:8080/iceservers", "abc", iceServers))
{
cout << "IceServer::fetchFromServer failed" << endl;
iceServers.clear();
}
auto signalingServerConfiguration =
SignalingServerConfiguration::create("ws://localhost:8080/signaling", "C++", "chat", "abc");
auto webrtcConfiguration = WebrtcConfiguration::create(iceServers);
auto dataChannelConfiguration = DataChannelConfiguration::create();
DataChannelClient client(signalingServerConfiguration, webrtcConfiguration, dataChannelConfiguration);
client.setOnSignalingConnectionOpened(
[]()
{
// This callback is called from the internal client thread.
cout << "OnSignalingConnectionOpened" << endl;
});
client.setOnSignalingConnectionClosed(
[]()
{
// This callback is called from the internal client thread.
cout << "OnSignalingConnectionClosed" << endl;
});
client.setOnSignalingConnectionError(
[](const string& error)
{
// This callback is called from the internal client thread.
cout << "OnSignalingConnectionError:" << endl << "\t" << error;
});
client.setOnRoomClientsChanged(
[](const vector<RoomClient>& roomClients)
{
// This callback is called from the internal client thread.
cout << "OnRoomClientsChanged:" << endl;
for (const auto& c : roomClients)
{
cout << "\tid=" << c.id() << ", name=" << c.name() << ", isConnected=" << c.isConnected() << endl;
}
});
client.setOnClientConnected(
[](const Client& client)
{
// This callback is called from the internal client thread.
cout << "OnClientConnected:" << endl;
cout << "\tid=" << client.id() << ", name=" << client.name() << endl;
});
client.setOnClientDisconnected(
[](const Client& client)
{
// This callback is called from the internal client thread.
cout << "OnClientDisconnected:" << endl;
cout << "\tid=" << client.id() << ", name=" << client.name() << endl;
});
client.setOnClientConnectionFailed(
[](const Client& client)
{
// This callback is called from the internal client thread.
cout << "OnClientConnectionFailed:" << endl;
cout << "\tid=" << client.id() << ", name=" << client.name() << endl;
});
client.setOnError(
[](const string& error)
{
// This callback is called from the internal client thread.
cout << "error:" << endl;
cout << "\t" << error << endl;
});
client.setLogger(
[](const string& message)
{
// This callback is called from the internal client thread.
cout << "log:" << endl;
cout << "\t" << message << endl;
});
client.setOnDataChannelOpened(
[](const Client& client)
{
// This callback is called from the internal client thread.
cout << "OnDataChannelOpened:" << endl;
cout << "\tid=" << client.id() << ", name=" << client.name() << endl;
});
client.setOnDataChannelClosed(
[](const Client& client)
{
// This callback is called from the internal client thread.
cout << "OnDataChannelClosed:" << endl;
cout << "\tid=" << client.id() << ", name=" << client.name() << endl;
});
client.setOnDataChannelError(
[](const Client& client, const string& error)
{
// This callback is called from the internal client thread.
cout << "OnDataChannelError:" << endl;
cout << "\tid=" << client.id() << ", name=" << client.name() << endl;
cout << "\t" << error << endl;
});
client.setOnDataChannelMessageString(
[](const Client& client, const string& message)
{
// This callback is called from the internal client thread.
cout << "setOnDataChannelMessageString:" << endl;
cout << "\tid=" << client.id() << ", name=" << client.name() << endl;
cout << "\t" << message << endl;
});
client.connect();
cin.get();
return 0;
}