Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add support to custom shaders #499

Open
paulojamorim opened this issue Jan 23, 2023 · 5 comments
Open

Add support to custom shaders #499

paulojamorim opened this issue Jan 23, 2023 · 5 comments

Comments

@paulojamorim
Copy link
Collaborator

Currently, InVesalius has fixed scene lighting options. Shaders allow you to manipulate part of the graphics pipeline, being able, for example, to change the color, lighting and camera of the scene. In the medical field this is useful as some regions can be better highlighted just by changing the lighting.

References:

https://vtk.org/Wiki/Shaders_In_VTK
https://learnopengl.com/Getting-started/Shaders

@ashutosh887
Copy link

I would like to work on this Issue
@paulojamorim

@paulojamorim
Copy link
Collaborator Author

Hi @ashutosh887 ,

Thanks for your interest! We will put the guidelines here (github) soon.

@dwasd7
Copy link

dwasd7 commented Mar 17, 2023

I would like to work on this as well @paulojamorim

@ashutosh887
Copy link

@dwasd7 Great to hear that
Even I've been waiting to hear back from @paulojamorim

Hi @ashutosh887 ,

Thanks for your interest! We will put the guidelines here (github) soon.

@paulojamorim
Copy link
Collaborator Author

Hi @dwasd7 and @ashutosh887

The instructions were posted here two weeks ago: https://github.com/invesalius/gsoc/blob/main/gsoc_application.md

Any discussion must be done here: https://github.com/invesalius/invesalius3/discussions

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

3 participants