Consists of 5 componsnts:
-
hull
Base for a ship, defines armor and secondary weapons' mount slots
-
engine
Managers produstion of energy to sustain the ship. Every active component by default drains energy, engine restores it. If energy reaches
0
, the ship fallbacks in free fall state. -
thrusters
Control ship's movement.
Normally allows moving left or right. When reaching a border allow going insiode of it at
1/3
thrusters speed stopping when1/3
of ship's width is iinside the boundry. Exiting the boundary also is made under1/3
of thrusters' speed. -
armor
Maximum amount is defined by selected hull
-
primary weapon
Only single primary weapon mount allowed.
Pressing both L/R and firing cuases primary weapon to rapid fire an
2/3
of its usual cooldown timing for a same energy per shot. -
secondary weapons
Maximum amount is defined by selected hull.
During rapid fire cooldowns of all secondary weapons are
4/3
of their usual timeouts.
If engine's energy reaches o
all components are shut down (firing not possible),
requiring manual reactivation once enough energy is restoread and 0.5 sec
passed. Free falling makes ship float in a last thruster move drection and bouncing of the borders (without slowing down or going inside the border) at 1/3
thrusters speed.
If there's energy, free wall will continue since it requires manually moving left or right. Firing during free fall is possible if there's enought energy but it won't stop ship itself from continuesly floating.