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GrassyKnight.csproj
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GrassyKnight.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{542DBA18-73A8-4824-8BB3-00B43529701F}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>GrassyKnight</RootNamespace>
<AssemblyName>GrassyKnight</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>1</WarningLevel>
</PropertyGroup>
<ItemGroup>
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<Reference Include="System.Core">
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<Reference Include="System.Xml">
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<Reference Include="UnityEngine.ImageConversionModule">
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<Reference Include="UnityEngine.UIModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath Condition="Exists('..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Hollow Knight\hollow_knight_Data\Managed\UnityEngine.UIModule.dll')">..\..\..\..\..\Program Files (x86)\Steam\steamapps\common\Hollow Knight\hollow_knight_Data\Managed\UnityEngine.UIModule.dll</HintPath>
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<SpecificVersion>False</SpecificVersion>
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</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="GrassyKnight.cs" />
<Compile Include="GrassDB.cs" />
<Compile Include="GrassKey.cs" />
<Compile Include="GrassState.cs" />
<Compile Include="GrassList.cs" />
<Compile Include="GrassStats.cs" />
<Compile Include="GrassKnower.cs" />
<Compile Include="Behaviour.cs" />
<Compile Include="GrassyCompass.cs" />
<Compile Include="GrassyBox.cs" />
<Compile Include="AutoMower.cs" />
<Compile Include="GrassCount.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="img/grass-icon.png">
<LogicalName>grass-icon.png</LogicalName>
</EmbeddedResource>
<EmbeddedResource Include="img/global-grass-icon.png">
<LogicalName>global-grass-icon.png</LogicalName>
</EmbeddedResource>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<PropertyGroup>
<PostBuildEvent Condition="Exists('C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\hollow_knight_Data\Managed\Mods')">
copy "$(TargetPath)" "C:\Program Files (x86)\Steam\steamapps\common\Hollow Knight\hollow_knight_Data\Managed\Mods"
</PostBuildEvent>
<PostBuildEvent Condition="Exists('/Users/johnsullivan/Library/Application Support/Steam/steamapps/common/Hollow Knight/hollow_knight.app/Contents/Resources/Data/Managed/Mods/')">
cp "$(TargetPath)" "/Users/johnsullivan/Library/Application Support/Steam/steamapps/common/Hollow Knight/hollow_knight.app/Contents/Resources/Data/Managed/Mods/"
</PostBuildEvent>
</PropertyGroup>
</Project>