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As reported here: http://polycode.org/community/143-questions-of-a-new-user/p1#p560
The function we're talking of looks like this in C++: const String& getStringValue(const String& configNamespace, const String& key);
const String& getStringValue(const String& configNamespace, const String& key);
The conversion in Lua:
function Config:getStringValue(configNamespace, key) local retVal = Polycore.Config_getStringValue(self.__ptr, configNamespace, key) if retVal == nil then return nil end local __c = _G["String"]("__skip_ptr__") __c.__ptr = retVal return __c end
But it still is no string we could work in Lua with. Version: I guess 0.8.4
The text was updated successfully, but these errors were encountered:
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As reported here: http://polycode.org/community/143-questions-of-a-new-user/p1#p560
The function we're talking of looks like this in C++:
const String& getStringValue(const String& configNamespace, const String& key);
The conversion in Lua:
But it still is no string we could work in Lua with.
Version: I guess 0.8.4
The text was updated successfully, but these errors were encountered: