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* Updated SoulsFormatsNEXT. | ||
* Updated Paramdex. | ||
* Hotfix for supporting 1.16 PARAMs. | ||
* Updated SoulsFormatsNEXT to fix a MQB bug. |
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{ | ||
"List": [ | ||
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||
{ | ||
"DisplayName": "ATKPARAM_DMGTYPE_NEW", | ||
"Name": "ATKPARAM_DMGTYPE_NEW", | ||
"Description": "These are categories used to determine the type of stagger the player or enemy takes. (AtkParam version)", | ||
"Options": [ | ||
{ "ID": "0", "Name": "No Stagger [0: NONE]", "Description": "" }, | ||
{ "ID": "1", "Name": "Short Stagger [1: SMALL]", "Description": "" }, | ||
{ "ID": "2", "Name": "Medium Stagger [2: MIDDLE]", "Description": "" }, | ||
{ "ID": "3", "Name": "Long Stagger [3: LARGE]", "Description": "" }, | ||
{ "ID": "4", "Name": "Big Launch Back [4: EXLARGE]", "Description": "" }, | ||
{ "ID": "5", "Name": "Push [5: PUSH]", "Description": "" }, | ||
{ "ID": "6", "Name": "Pancake [6: FLING]", "Description": "" }, | ||
{ "ID": "7", "Name": "Launch Back [7: SMALL_BLOW]", "Description": "" } | ||
] | ||
} | ||
] | ||
} |
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<?xml version="1.0" encoding="utf-8"?> | ||
<PARAMMETA XmlVersion="0"> | ||
<Enums> | ||
<Enum Name="ATK_PARAM_HIT_TYPE" type="u8"> | ||
<Option Value="0" Name="Normal (tip)" /> | ||
<Option Value="1" Name="Middle" /> | ||
<Option Value="2" Name="Root" /> | ||
</Enum> | ||
<Enum Name="ATK_PARAM_MAP_HIT" type="u8"> | ||
<Option Value="0" Name="Normal" /> | ||
<Option Value="1" Name="Precision" /> | ||
<Option Value="2" Name="Not on the map" /> | ||
</Enum> | ||
<Enum Name="ATK_PARAM_HIT_SOURCE" type="u8"> | ||
<Option Value="0" Name="Weapon" /> | ||
<Option Value="1" Name="Body" /> | ||
</Enum> | ||
</Enums> | ||
<Field> | ||
<pad12 AltName="pad12" /> | ||
<dmgLevel AltName="dmgLevel" /> | ||
<parryEnableFrame AltName="parryEnableFrame" /> | ||
<mapHitType AltName="mapHitType" /> | ||
<enableFlyingDamage AltName="enableFlyingDamage" /> | ||
<atkPhys AltName="atkPhys" /> | ||
<atkMag AltName="atkMag" /> | ||
<atkFire AltName="atkFire" /> | ||
<atkStam AltName="atkStam" /> | ||
<atkParry AltName="atkParry" /> | ||
<defParry AltName="defParry" /> | ||
<guardAtkRate AltName="guardAtkRate" /> | ||
<guardBreakRate AltName="guardBreakRate" /> | ||
<guardCutCancelRate AltName="guardCutCancelRate" /> | ||
<ignoreAtkType AltName="ignoreAtkType" /> | ||
<atkSuperArmor AltName="atkSuperArmor" /> | ||
<atkObj AltName="atkObj" /> | ||
<pad2 AltName="pad2" /> | ||
<atkPhysCorrection AltName="atkPhysCorrection" /> | ||
<atkMagCorrection AltName="atkMagCorrection" /> | ||
<atkFireCorrection AltName="atkFireCorrection" /> | ||
<atkStamCorrection AltName="atkStamCorrection" /> | ||
<atkParryCorrection AltName="atkParryCorrection" /> | ||
<defParryCorrection AltName="defParryCorrection" /> | ||
<guardAtkRateCorrection AltName="guardAtkRateCorrection" /> | ||
<guardBreakCorrection AltName="guardBreakCorrection" /> | ||
<pad10 AltName="pad10" /> | ||
<atkSuperArmorCorrection AltName="atkSuperArmorCorrection" /> | ||
<guardStaminaCutRate AltName="guardStaminaCutRate" /> | ||
<pad3 AltName="pad3" /> | ||
<disableGuard AltName="disableGuard" /> | ||
<disableStaminaAttack AltName="disableStaminaAttack" /> | ||
<pad4 AltName="pad4" /> | ||
<guardRate AltName="guardRate" /> | ||
<disableHitSpEffect AltName="disableHitSpEffect" /> | ||
<hitSourceType AltName="hitSourceType" /> | ||
<hit0_DmyPoly1 AltName="hit0_DmyPoly1" /> | ||
<hit0_DmyPoly2 AltName="hit0_DmyPoly2" /> | ||
<hit0_Radius AltName="hit0_Radius" /> | ||
<hit0_hitType AltName="hit0_hitType" /> | ||
<hti0_Priority AltName="hti0_Priority" /> | ||
<hit0_pad AltName="hit0_pad" /> | ||
<hit1_DmyPoly1 AltName="hit1_DmyPoly1" /> | ||
<hit1_DmyPoly2 AltName="hit1_DmyPoly2" /> | ||
<hit1_Radius AltName="hit1_Radius" /> | ||
<hit1_hitType AltName="hit1_hitType" /> | ||
<hti1_Priority AltName="hti1_Priority" /> | ||
<hit1_pad AltName="hit1_pad" /> | ||
<hit2_DmyPoly1 AltName="hit2_DmyPoly1" /> | ||
<hit2_DmyPoly2 AltName="hit2_DmyPoly2" /> | ||
<hit2_Radius AltName="hit2_Radius" /> | ||
<hit2_hitType AltName="hit2_hitType" /> | ||
<hti2_Priority AltName="hti2_Priority" /> | ||
<hit2_pad AltName="hit2_pad" /> | ||
<hit3_DmyPoly1 AltName="hit3_DmyPoly1" /> | ||
<hit3_DmyPoly2 AltName="hit3_DmyPoly2" /> | ||
<hit3_Radius AltName="hit3_Radius" /> | ||
<hit3_hitType AltName="hit3_hitType" /> | ||
<hti3_Priority AltName="hti3_Priority" /> | ||
<hit3_pad AltName="hit3_pad" /> | ||
<knockbackVellocity AltName="knockbackVellocity" /> | ||
<knocbackContTime AltName="knocbackContTime" /> | ||
<knockbackDecTime AltName="knockbackDecTime" /> | ||
<disableKnockbackCut AltName="disableKnockbackCut" /> | ||
<pad11 AltName="pad11" /> | ||
<IgnoreNotifyMissSwingForAI AltName="IgnoreNotifyMissSwingForAI" /> | ||
<spEffectId0 AltName="spEffectId0" /> | ||
<spEffectId1 AltName="spEffectId1" /> | ||
<spEffectId2 AltName="spEffectId2" /> | ||
<spEffectId3 AltName="spEffectId3" /> | ||
<spEffectId4 AltName="spEffectId4" /> | ||
<pad8 AltName="pad8" /> | ||
<pad12 AltName="pad12" IsHidden="" /> | ||
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<dmgLevel AltName="Damage Level" Wiki="Impact level of attack, which determines how the target reacts to it (e.g. knocked backward, launched into the air, etc.)." ProjectEnum="ATKPARAM_DMGTYPE_NEW" /> | ||
<parryEnableFrame AltName="Enable Parry Frame" Wiki="" IsBool="" /> | ||
<mapHitType AltName="Map Hit Type" Wiki="Which map do you see around the attack? The set" Enum="ATK_PARAM_MAP_HIT" /> | ||
<enableFlyingDamage AltName="Enable Flying Damage" IsBool="" Wiki="" /> | ||
<atkPhys AltName="Attack Damage: Physical" Wiki="" /> | ||
<atkMag AltName="Attack Damage: Magic" Wiki="" /> | ||
<atkFire AltName="Attack Damage: Fire" Wiki="" /> | ||
<atkStam AltName="Attack Damage: Stamina" Wiki="" /> | ||
<atkParry AltName="Parry Damage" Wiki="" /> | ||
<defParry AltName="Parry Defence" Wiki="" /> | ||
<guardAtkRate AltName="Guard Attack Rate" Wiki="" /> | ||
<guardBreakRate AltName="Guard Break Rate" Wiki="" /> | ||
<guardCutCancelRate AltName="Guard Absorption Bypass Rate" Wiki="Guard cut rate invalidation ratio (-100 to 100) Normal at 0 / Completely invalidated at -100 / Doubles the defense effect of the opponent at 100 -50, 100% cut shield becomes 50% cut" /> | ||
<ignoreAtkType AltName="Ignore Attack Type" IsBool="" Wiki="" /> | ||
<atkSuperArmor AltName="Attack Damage: Poise" Wiki="" /> | ||
<atkObj AltName="Attack Damage: Object HP" Wiki="" /> | ||
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<pad2 AltName="pad2" IsHidden="" /> | ||
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<atkPhysCorrection AltName="Attack Correction: Physical" Wiki="" /> | ||
<atkMagCorrection AltName="Attack Correction: Magic" Wiki="" /> | ||
<atkFireCorrection AltName="Attack Correction: Fire" Wiki="" /> | ||
<atkStamCorrection AltName="Attack Correction: Stamina" Wiki="" /> | ||
<atkParryCorrection AltName="Parry Damage Correction" Wiki="" /> | ||
<defParryCorrection AltName="Parry Defence Correction" Wiki="" /> | ||
<guardAtkRateCorrection AltName="Guard Attack Rate Correction" Wiki="" /> | ||
<guardBreakCorrection AltName="Guard Break Rate Correction" Wiki="" /> | ||
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<pad10 AltName="pad10" IsHidden="" /> | ||
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<atkSuperArmorCorrection AltName="Attack Correction: Poise" Wiki="" /> | ||
<guardStaminaCutRate AltName="Guard Stamina Absorption Correction" Wiki="" /> | ||
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<pad3 AltName="pad3" IsHidden="" /> | ||
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<disableGuard AltName="Disable Guard" IsBool="" Wiki="" /> | ||
<disableStaminaAttack AltName="Disable Stamina Attack" IsBool="" Wiki="Destruction judgment is performed by stamina attack power, but stamina is not actually reduced." /> | ||
<pad4 AltName="pad4" IsHidden="" /> | ||
<guardRate AltName="Guard Rate" Wiki="NPC, the guard performance set in the weapon parameter is uniformly corrected. 0, 1x / 100, 2x / -100, guard multiplier = (guard multiplier / 100) to increase / decrease the parameter to 0. + 1)" /> | ||
<disableHitSpEffect AltName="Disable SpEffect on Hit" Wiki="Disables special effects when an attack hits." IsBool="" /> | ||
<hitSourceType AltName="Hit Source Type" Wiki="Where do you get the Damipoli ID per attack? To specify" Enum="ATK_PARAM_HIT_SOURCE" /> | ||
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<hit0_DmyPoly1 AltName="Hit 0: Dummy Poly [1]" Wiki="Dummy polygon in sphere, capsule position" /> | ||
<hit0_DmyPoly2 AltName="Hit 0: Dummy Poly [2]" Wiki="Dummy polygon in sphere, capsule position" /> | ||
<hit0_Radius AltName="Hit 0: Radius" Wiki="Sphere, capsule radius" /> | ||
<hit0_hitType AltName="Hit 0: Hit Type" Wiki="Hit part" Enum="ATK_PARAM_HIT_TYPE" /> | ||
<hti0_Priority AltName="Hit 0: Priority" Wiki="priority. If there are two or more hits at the same time, the one with the higher priority will be adopted." /> | ||
<hit0_pad AltName="hit0_pad" IsHidden="" /> | ||
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<hit1_DmyPoly1 AltName="Hit 1: Dummy Poly [1]" Wiki="Dummy polygon in sphere, capsule position" /> | ||
<hit1_DmyPoly2 AltName="Hit 1: Dummy Poly [2]" Wiki="Dummy polygon in sphere, capsule position" /> | ||
<hit1_Radius AltName="Hit 1: Radius" Wiki="Sphere, capsule radius" /> | ||
<hit1_hitType AltName="Hit 1: Hit Type" Wiki="Hit part" Enum="ATK_PARAM_HIT_TYPE" /> | ||
<hti1_Priority AltName="Hit 1: Priority" Wiki="priority. If there are two or more hits at the same time, the one with the higher priority will be adopted." /> | ||
<hit1_pad AltName="hit1_pad" IsHidden="" /> | ||
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<hit2_DmyPoly1 AltName="Hit 2: Dummy Poly [1]" Wiki="Dummy polygon in sphere, capsule position" /> | ||
<hit2_DmyPoly2 AltName="Hit 2: Dummy Poly [2]" Wiki="Dummy polygon in sphere, capsule position" /> | ||
<hit2_Radius AltName="Hit 2: Radius" Wiki="Sphere, capsule radius" /> | ||
<hit2_hitType AltName="Hit 2: Hit Type" Wiki="Hit part" Enum="ATK_PARAM_HIT_TYPE" /> | ||
<hti2_Priority AltName="Hit 2: Priority" Wiki="priority. If there are two or more hits at the same time, the one with the higher priority will be adopted." /> | ||
<hit2_pad AltName="hit2_pad" IsHidden="" /> | ||
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<hit3_DmyPoly1 AltName="Hit 3: Dummy Poly [1]" Wiki="Dummy polygon in sphere, capsule position" /> | ||
<hit3_DmyPoly2 AltName="Hit 3: Dummy Poly [2]" Wiki="Dummy polygon in sphere, capsule position" /> | ||
<hit3_Radius AltName="Hit 3: Radius" Wiki="Sphere, capsule radius" /> | ||
<hit3_hitType AltName="Hit 3: Hit Type" Wiki="Hit part" Enum="ATK_PARAM_HIT_TYPE" /> | ||
<hti3_Priority AltName="Hit 3: Priority" Wiki="priority. If there are two or more hits at the same time, the one with the higher priority will be adopted." /> | ||
<hit3_pad AltName="hit3_pad" IsHidden="" /> | ||
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<knockbackVellocity AltName="Knockback Velocity" /> | ||
<knocbackContTime AltName="Knockback: Maintenance Time" /> | ||
<knockbackDecTime AltName="Knockback: Deceleration Time" /> | ||
<disableKnockbackCut AltName="Disable Knockback Absorption" IsBool="" /> | ||
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<pad11 AltName="pad11" IsHidden="" /> | ||
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<IgnoreNotifyMissSwingForAI AltName="Disable Missed Attack Notification For AI" Wiki="Do not notify AI of missed swing" IsBool="" /> | ||
<spEffectId0 AltName="Target SpEffect [0]" Wiki="Enter the ID created with the special effects parameter" Refs="SpEffectParam" /> | ||
<spEffectId1 AltName="Target SpEffect [1]" Wiki="Enter the ID created with the special effects parameter" Refs="SpEffectParam" /> | ||
<spEffectId2 AltName="Target SpEffect [2]" Wiki="Enter the ID created with the special effects parameter" Refs="SpEffectParam" /> | ||
<spEffectId3 AltName="Target SpEffect [3]" Wiki="Enter the ID created with the special effects parameter" Refs="SpEffectParam" /> | ||
<spEffectId4 AltName="Target SpEffect [4]" Wiki="Enter the ID created with the special effects parameter" Refs="SpEffectParam" /> | ||
<pad8 AltName="pad8" IsHidden="" /> | ||
</Field> | ||
<Self Row0Dummy="" /> | ||
</PARAMMETA> |
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1_15_0_1000L | ||
1_16_0_1000L |
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