-
Notifications
You must be signed in to change notification settings - Fork 4
/
emmett.js
566 lines (484 loc) · 13.2 KB
/
emmett.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
/**
* Here is the list of every allowed parameter when using Emitter#on:
* @type {Object}
*/
var __allowedOptions = {
once: 'boolean',
scope: 'object'
};
/**
* Incremental id used to order event handlers.
*/
var __order = 0;
/**
* A simple helper to shallowly merge two objects. The second one will "win"
* over the first one.
*
* @param {object} o1 First target object.
* @param {object} o2 Second target object.
* @return {object} Returns the merged object.
*/
function shallowMerge(o1, o2) {
var o = {},
k;
for (k in o1) o[k] = o1[k];
for (k in o2) o[k] = o2[k];
return o;
}
/**
* Is the given variable a plain JavaScript object?
*
* @param {mixed} v Target.
* @return {boolean} The boolean result.
*/
function isPlainObject(v) {
return v &&
typeof v === 'object' &&
!Array.isArray(v) &&
!(v instanceof Function) &&
!(v instanceof RegExp);
}
/**
* Iterate over an object that may have ES6 Symbols.
*
* @param {object} object Object on which to iterate.
* @param {function} fn Iterator function.
* @param {object} [scope] Optional scope.
*/
function forIn(object, fn, scope) {
var symbols,
k,
i,
l;
for (k in object)
fn.call(scope || null, k, object[k]);
if (Object.getOwnPropertySymbols) {
symbols = Object.getOwnPropertySymbols(object);
for (i = 0, l = symbols.length; i < l; i++)
fn.call(scope || null, symbols[i], object[symbols[i]]);
}
}
/**
* The emitter's constructor. It initializes the handlers-per-events store and
* the global handlers store.
*
* Emitters are useful for non-DOM events communication. Read its methods
* documentation for more information about how it works.
*
* @return {Emitter} The fresh new instance.
*/
var Emitter = function() {
this._enabled = true;
// Dirty trick that will set the necessary properties to the emitter
this.unbindAll();
};
/**
* This method unbinds every handlers attached to every or any events. So, these
* functions will no more be executed when the related events are emitted. If
* the functions were not bound to the events, nothing will happen, and no error
* will be thrown.
*
* Usage:
* ******
* > myEmitter.unbindAll();
*
* @return {Emitter} Returns this.
*/
Emitter.prototype.unbindAll = function() {
this._handlers = {};
this._handlersAll = [];
this._handlersComplex = [];
return this;
};
/**
* This method binds one or more functions to the emitter, handled to one or a
* suite of events. So, these functions will be executed anytime one related
* event is emitted.
*
* It is also possible to bind a function to any emitted event by not specifying
* any event to bind the function to.
*
* Recognized options:
* *******************
* - {?boolean} once If true, the handlers will be unbound after the first
* execution. Default value: false.
* - {?object} scope If a scope is given, then the listeners will be called
* with this scope as "this".
*
* Variant 1:
* **********
* > myEmitter.on('myEvent', function(e) { console.log(e); });
* > // Or:
* > myEmitter.on('myEvent', function(e) { console.log(e); }, { once: true });
*
* @param {EventName} event The event to listen to.
* @param {Handler} handler The function to bind.
* @param {?object} options Some options.
* @return {Emitter} Returns this.
*
* Variant 2:
* **********
* > myEmitter.on(
* > ['myEvent1', 'myEvent2'],
* > function(e) { console.log(e); }
* > );
* > // Or:
* > myEmitter.on(
* > ['myEvent1', 'myEvent2'],
* > function(e) { console.log(e); }
* > { once: true }}
* > );
*
* @param {EventName[]} events The events to listen to.
* @param {Handler} handler The function to bind.
* @param {?object} options Some options.
* @return {Emitter} Returns this.
*
* Variant 3:
* **********
* > myEmitter.on({
* > myEvent1: function(e) { console.log(e); },
* > myEvent2: function(e) { console.log(e); }
* > });
* > // Or:
* > myEmitter.on({
* > myEvent1: function(e) { console.log(e); },
* > myEvent2: function(e) { console.log(e); }
* > }, { once: true });
*
* @param {Object<EventName, Handler>} bindings An object containing
* pairs event / function.
* @param {?object} options Some options.
* @return {Emitter} Returns this.
*
* Variant 4:
* **********
* > myEmitter.on(function(e) { console.log(e); });
* > // Or:
* > myEmitter.on(function(e) { console.log(e); }, { once: true });
*
* @param {Handler} handler The function to bind to every events.
* @param {?object} options Some options.
* @return {Emitter} Returns this.
*/
Emitter.prototype.on = function(a, b, c) {
var i,
l,
k,
event,
eArray,
handlersList,
bindingObject;
// Variant 3
if (isPlainObject(a)) {
forIn(a, function(name, fn) {
this.on(name, fn, b);
}, this);
return this;
}
// Variant 4
if (typeof a === 'function') {
c = b;
b = a;
a = null;
}
eArray = [].concat(a);
for (i = 0, l = eArray.length; i < l; i++) {
event = eArray[i];
bindingObject = {
order: __order++,
fn: b
};
// Defining the list in which the handler should be inserted
if (typeof event === 'string' || typeof event === 'symbol') {
if (!this._handlers[event])
this._handlers[event] = [];
handlersList = this._handlers[event];
bindingObject.type = event;
}
else if (event instanceof RegExp) {
handlersList = this._handlersComplex;
bindingObject.pattern = event;
}
else if (event === null) {
handlersList = this._handlersAll;
}
else {
throw Error('Emitter.on: invalid event.');
}
// Appending needed properties
for (k in c || {})
if (__allowedOptions[k])
bindingObject[k] = c[k];
handlersList.push(bindingObject);
}
return this;
};
/**
* This method works exactly as the previous #on, but will add an options object
* if none is given, and set the option "once" to true.
*
* The polymorphism works exactly as with the #on method.
*/
Emitter.prototype.once = function() {
var args = Array.prototype.slice.call(arguments),
li = args.length - 1;
if (isPlainObject(args[li]) && args.length > 1)
args[li] = shallowMerge(args[li], {once: true});
else
args.push({once: true});
return this.on.apply(this, args);
};
/**
* This method unbinds one or more functions from events of the emitter. So,
* these functions will no more be executed when the related events are emitter.
* If the functions were not bound to the events, nothing will happen, and no
* error will be thrown.
*
* Variant 1:
* **********
* > myEmitter.off('myEvent', myHandler);
*
* @param {EventName} event The event to unbind the handler from.
* @param {Handler} handler The function to unbind.
* @return {Emitter} Returns this.
*
* Variant 2:
* **********
* > myEmitter.off(['myEvent1', 'myEvent2'], myHandler);
*
* @param {EventName[]} events The events to unbind the handler from.
* @param {Handler} handler The function to unbind.
* @return {Emitter} Returns this.
*
* Variant 3:
* **********
* > myEmitter.off({
* > myEvent1: myHandler1,
* > myEvent2: myHandler2
* > });
*
* @param {Object<EventName, Handler>} bindings An object containing pairs
* event / function.
* @return {Emitter} Returns this.
*
* Variant 4:
* **********
* > myEmitter.off(myHandler);
*
* @param {Handler} handler The function to unbind from every events.
* @return {Emitter} Returns this.
*
* Variant 5:
* **********
* > myEmitter.off(event);
*
* @param {EventName} event The event we should unbind.
* @return {Emitter} Returns this.
*/
function filter(target, fn) {
target = target || [];
var a = [],
l,
i;
for (i = 0, l = target.length; i < l; i++)
if (target[i].fn !== fn)
a.push(target[i]);
return a;
}
Emitter.prototype.off = function(events, fn) {
var i,
n,
k,
event;
// Variant 4:
if (arguments.length === 1 && typeof events === 'function') {
fn = arguments[0];
var keys = Object.keys(this._handlers)
.concat(Object.getOwnPropertySymbols(this._handlers));
// Handlers bound to events:
for (i = 0; i < keys.length; i++) {
k = keys[i];
this._handlers[k] = filter(this._handlers[k], fn);
if (this._handlers[k].length === 0)
delete this._handlers[k];
}
// Generic Handlers
this._handlersAll = filter(this._handlersAll, fn);
// Complex handlers
this._handlersComplex = filter(this._handlersComplex, fn);
}
// Variant 5
else if (arguments.length === 1 &&
(typeof events === 'string' || typeof events === 'symbol')) {
delete this._handlers[events];
}
// Variant 1 and 2:
else if (arguments.length === 2) {
var eArray = [].concat(events);
for (i = 0, n = eArray.length; i < n; i++) {
event = eArray[i];
this._handlers[event] = filter(this._handlers[event], fn);
if ((this._handlers[event] || []).length === 0)
delete this._handlers[event];
}
}
// Variant 3
else if (isPlainObject(events)) {
forIn(events, this.off, this);
}
return this;
};
/**
* This method retrieve the listeners attached to a particular event.
*
* @param {?EventName} event Name of the event.
* @return {array} Array of handler functions.
*/
Emitter.prototype.listeners = function(event) {
var handlers = this._handlersAll || [],
complex = false,
h,
i,
l;
if (!event)
throw Error('Emitter.listeners: no event provided.');
handlers = handlers.concat(this._handlers[event] || []);
for (i = 0, l = this._handlersComplex.length; i < l; i++) {
h = this._handlersComplex[i];
if (typeof event === 'string' && ~event.search(h.pattern)) {
complex = true;
handlers.push(h);
}
}
// If we have any complex handlers, we need to sort
if (this._handlersAll.length || complex)
return handlers.sort(function(a, b) {
return a.order - b.order;
});
else
return handlers.slice(0);
};
/**
* This method emits the specified event(s), and executes every handlers bound
* to the event(s).
*
* Variant 1:
* **********
* > myEmitter.emit('myEvent');
* > myEmitter.emit('myEvent', myData);
*
* @param {EventName} event The event to emit.
* @param {object?} data Some data.
* @return {Emitter} Returns this.
*
* Variant 2:
* **********
* > myEmitter.emit(['myEvent1', 'myEvent2']);
* > myEmitter.emit(['myEvent1', 'myEvent2'], myData);
*
* @param {EventName[]} events The events to emit.
* @param {object?} data Some data.
* @return {Emitter} Returns this.
*
* Variant 3:
* **********
* > myEmitter.emit({myEvent1: myData1, myEvent2: myData2});
*
* @param {Object<EventName, any>} events The events to emit.
* @return {Emitter} Returns this.
*/
Emitter.prototype.emit = function(events, data) {
// Short exit if the emitter is disabled
if (!this._enabled)
return this;
// Object variant
if (isPlainObject(events)) {
forIn(events, this.emit, this);
return this;
}
var eArray = [].concat(events),
onces = [],
event,
parent,
handlers,
handler,
i,
j,
l,
m;
for (i = 0, l = eArray.length; i < l; i++) {
handlers = this.listeners(eArray[i]);
for (j = 0, m = handlers.length; j < m; j++) {
handler = handlers[j];
event = {
type: eArray[i],
target: this
};
if (arguments.length > 1)
event.data = data;
handler.fn.call('scope' in handler ? handler.scope : this, event);
if (handler.once)
onces.push(handler);
}
// Cleaning onces
for (j = onces.length - 1; j >= 0; j--) {
if (onces[j].type)
parent = this._handlers[onces[j].type];
else if (onces[j].pattern)
parent = this._handlersComplex;
else
parent = this._handlersAll;
var onceIndex = parent.indexOf(onces[j]);
if (onceIndex !== -1) {
parent.splice(onceIndex, 1);
}
}
}
return this;
};
/**
* This method will unbind all listeners and make it impossible to ever rebind
* any listener to any event.
*/
Emitter.prototype.kill = function() {
this.unbindAll();
this._handlers = null;
this._handlersAll = null;
this._handlersComplex = null;
this._enabled = false;
// Nooping methods
this.unbindAll =
this.on =
this.once =
this.off =
this.emit =
this.listeners = Function.prototype;
};
/**
* This method disabled the emitter, which means its emit method will do
* nothing.
*
* @return {Emitter} Returns this.
*/
Emitter.prototype.disable = function() {
this._enabled = false;
return this;
};
/**
* This method enables the emitter.
*
* @return {Emitter} Returns this.
*/
Emitter.prototype.enable = function() {
this._enabled = true;
return this;
};
/**
* Version:
*/
Emitter.version = '3.2.0';
/**
* Export:
*/
module.exports = Emitter;