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azure-pipelines.yml
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azure-pipelines.yml
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trigger:
batch: true
branches:
include:
- master
- release/3.x
- release/5.0
pr:
branches:
include:
- master
- release/3.x
- release/5.0
- templates
variables:
- template: eng/common-variables.yml
resources:
containers:
- container: LinuxContainer
image: microsoft/dotnet-buildtools-prereqs:ubuntu-14.04-cross-0cd4667-20170319080304
stages:
- stage: build
displayName: Build
jobs:
- template: /eng/common/templates/jobs/jobs.yml
parameters:
artifacts:
publish:
artifacts: true
logs: true
manifests: true
enableMicrobuild: true
enablePublishUsingPipelines: true
enableSourceIndex: true
enableSourceBuild: true
workspace:
clean: all
jobs:
- job: Windows_NT
timeoutInMinutes: 90
pool:
${{ if eq(variables._RunAsPublic, True) }}:
name: NetCorePublic-Pool
queue: BuildPool.Server.Amd64.VS2017.Arcade.Open
${{ if eq(variables._RunAsInternal, True) }}:
name: NetCoreInternal-Pool
queue: BuildPool.Server.Amd64.VS2017.Arcade
strategy:
matrix:
Build_Release:
_BuildConfig: Release
${{ if eq(variables._RunAsPublic, True) }}:
Build_Debug:
_BuildConfig: Debug
preSteps:
- checkout: self
clean: true
steps:
- script: eng\common\cibuild.cmd
-configuration $(_BuildConfig)
-prepareMachine
$(_InternalBuildArgs)
/p:Test=false
displayName: Windows Build / Publish
- ${{ if eq(variables._RunAsPublic, False) }}:
- task: ComponentGovernanceComponentDetection@0
- ${{ if eq(variables._RunAsPublic, True) }}:
- job: Linux
container: LinuxContainer
pool:
name: NetCorePublic-Pool
queue: BuildPool.Ubuntu.1604.Amd64.Arcade.Open
strategy:
matrix:
Build_Debug:
_BuildConfig: Debug
Build_Release:
_BuildConfig: Release
preSteps:
- checkout: self
clean: true
steps:
- script: eng/common/cibuild.sh
--configuration $(_BuildConfig)
--prepareMachine
/p:Test=false
displayName: Unix Build / Publish
- ${{ if eq(variables._RunAsPublic, True) }}:
- stage: Test
dependsOn: build
jobs:
- template: /eng/common/templates/jobs/jobs.yml
parameters:
artifacts:
publish:
artifacts:
name: Artifacts_Test_$(Agent.OS)_$(_BuildConfig)
logs:
name: Logs_Test_$(Agent.OS)_$(_BuildConfig)
download: true
workspace:
clean: all
jobs:
- job: Windows_NT
timeoutInMinutes: 90
pool:
vmimage: windows-latest
strategy:
matrix:
Build_Release:
_BuildConfig: Release
Build_Debug:
_BuildConfig: Debug
preSteps:
- checkout: self
clean: true
steps:
- powershell: eng\common\build.ps1
-configuration $(_BuildConfig)
-prepareMachine
-ci
-restore
-test
-projects $(Build.SourcesDirectory)\tests\UnitTests.proj
/bl:$(Build.SourcesDirectory)\artifacts\log\$(_BuildConfig)\Helix.binlog
/p:RestoreUsingNuGetTargets=false
displayName: Run Helix Tests
env:
SYSTEM_ACCESSTOKEN: $(System.AccessToken)
HelixAccessToken: ''
# We don't have enough hardware to run these tests on Arcade PR given the Arcade XHarness SDK changes infrequently. (https://github.com/dotnet/core-eng/issues/12238)
# Until the above issue is resolved, if you are editing the Xharness SDK's Windows side, please exercise this manually. Contact dnceng for assistance.
# - powershell: eng\common\build.ps1
# -configuration $(_BuildConfig)
# -prepareMachine
# -ci
# -restore
# -test
# -projects $(Build.SourcesDirectory)\tests\UnitTests.XHarness.Android.WindowsQueues.proj
# /bl:$(Build.SourcesDirectory)\artifacts\log\$(_BuildConfig)\Helix.XHarness.Android.WindowsQueues.binlog
# /p:RestoreUsingNuGetTargets=false
# /p:XharnessTestARM64_V8A=true
# displayName: XHarness Android Helix Testing (Windows)
# env:
# SYSTEM_ACCESSTOKEN: $(System.AccessToken)
# HelixAccessToken: ''
- job: Linux
container: LinuxContainer
pool:
vmimage: ubuntu-latest
strategy:
matrix:
Build_Debug:
_BuildConfig: Debug
Build_Release:
_BuildConfig: Release
preSteps:
- checkout: self
clean: true
steps:
- script: eng/common/build.sh
--configuration $(_BuildConfig)
--prepareMachine
--ci
--restore
--test
--projects $(Build.SourcesDirectory)/tests/UnitTests.proj
/bl:$(Build.SourcesDirectory)/artifacts/log/$(_BuildConfig)/Helix.binlog
/p:RestoreUsingNuGetTargets=false
displayName: Run Helix Tests
env:
SYSTEM_ACCESSTOKEN: $(System.AccessToken)
HelixAccessToken: ''
- script: eng/common/build.sh
-configuration $(_BuildConfig)
-prepareMachine
-ci
-restore
-test
-projects $(Build.SourcesDirectory)/tests/UnitTests.XHarness.iOS.proj
/bl:$(Build.SourcesDirectory)/artifacts/log/$(_BuildConfig)/Helix.XHarness.iOS.binlog
/p:RestoreUsingNuGetTargets=false
displayName: XHarness iOS Simulator Helix Testing
env:
SYSTEM_ACCESSTOKEN: $(System.AccessToken)
HelixAccessToken: ''
# TODO (prvysoky): This will be enabled once we get a better app to test with (core-eng/11893)
# - script: eng/common/build.sh
# -configuration $(_BuildConfig)
# -prepareMachine
# -ci
# -restore
# -test
# -projects $(Build.SourcesDirectory)/tests/UnitTests.XHarness.iOS.Device.proj
# /bl:$(Build.SourcesDirectory)/artifacts/log/$(_BuildConfig)/Helix.XHarness.iOS.Device.binlog
# /p:RestoreUsingNuGetTargets=false
# displayName: XHarness iOS Device Helix Testing
# env:
# SYSTEM_ACCESSTOKEN: $(System.AccessToken)
# HelixAccessToken: ''
- script: eng/common/build.sh
-configuration $(_BuildConfig)
-prepareMachine
-ci
-restore
-test
-projects $(Build.SourcesDirectory)/tests/UnitTests.XHarness.iOS.IncludeCliOnly.proj
/bl:$(Build.SourcesDirectory)/artifacts/log/$(_BuildConfig)/Helix.XHarness.CLI.binlog
/p:RestoreUsingNuGetTargets=false
displayName: XHarness CLI pre-install Helix Testing
env:
SYSTEM_ACCESSTOKEN: $(System.AccessToken)
HelixAccessToken: ''
- script: eng/common/build.sh
-configuration $(_BuildConfig)
-prepareMachine
-ci
-restore
-test
-projects $(Build.SourcesDirectory)/tests/UnitTests.XHarness.Android.LinuxQueues.proj
/bl:$(Build.SourcesDirectory)/artifacts/log/$(_BuildConfig)/Helix.XHarness.Android.LinuxQueues.binlog
/p:RestoreUsingNuGetTargets=false
/p:XharnessTestX86=true
/p:XharnessTestX86_64=true
displayName: XHarness Android Helix Testing (Linux)
env:
SYSTEM_ACCESSTOKEN: $(System.AccessToken)
HelixAccessToken: ''
- ${{ if eq(variables._RunAsInternal, True) }}:
- stage: ValidateSdk
displayName: Validate Arcade SDK
dependsOn: build
jobs:
- template: /eng/validate-sdk.yml
parameters:
buildArgs: -configuration $(_BuildConfig)
-prepareMachine
$(_InternalBuildArgs)
/p:Test=false
- template: eng\common\templates\post-build\post-build.yml
parameters:
publishingInfraVersion: 3
# signing validation will not run, even if the below value is 'true', if the 'PostBuildSign' variable is set to 'true'
enableSigningValidation: false
# Sourcelink validation isn't passing for Arcade due to some regressions. This should be
# enabled back once this issue is resolved: https://github.com/dotnet/arcade/issues/2912
enableSourceLinkValidation: false
publishDependsOn:
- Validate
- ValidateSdk
# This is to enable SDL runs part of Post-Build Validation Stage
SDLValidationParameters:
enable: true
continueOnError: false
params: ' -SourceToolsList @("policheck","credscan")
-TsaInstanceURL $(_TsaInstanceURL)
-TsaProjectName $(_TsaProjectName)
-TsaNotificationEmail $(_TsaNotificationEmail)
-TsaCodebaseAdmin $(_TsaCodebaseAdmin)
-TsaBugAreaPath $(_TsaBugAreaPath)
-TsaIterationPath $(_TsaIterationPath)
-TsaRepositoryName "Arcade"
-TsaCodebaseName "Arcade"
-TsaPublish $True
-PoliCheckAdditionalRunConfigParams @("UserExclusionPath < $(Build.SourcesDirectory)/eng/PoliCheckExclusions.xml")'