diff --git a/crates/bevy_render/src/render_graph/graph.rs b/crates/bevy_render/src/render_graph/graph.rs index 88b19dce1f4b40..0633cb342a353f 100644 --- a/crates/bevy_render/src/render_graph/graph.rs +++ b/crates/bevy_render/src/render_graph/graph.rs @@ -12,7 +12,7 @@ use std::{borrow::Cow, fmt::Debug}; use super::EdgeExistence; /// The render graph configures the modular, parallel and re-usable render logic. -/// It is a retained and stateless (nodes itself my have their internal state) structure, +/// It is a retained and stateless (nodes themselves may have internal state) structure, /// which can not be modified while it is executed by the graph runner. /// /// The `RenderGraphRunner` is responsible for executing the entire graph each frame. @@ -25,7 +25,7 @@ use super::EdgeExistence; /// Slots describe the render resources created or used by the nodes. /// /// Additionally a render graph can contain multiple sub graphs, which are run by the -/// corresponding nodes. Every render graph can have it’s own optional input node. +/// corresponding nodes. Every render graph can have its own optional input node. /// /// ## Example /// Here is a simple render graph example with two nodes connected by a node edge.