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ExParty.h
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ExParty.h
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/*==========================================================
* D2Ex2
* https://github.com/lolet/D2Ex2
* ==========================================================
* Copyright (c) 2011-2014 Bartosz Jankowski
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
* ==========================================================
*/
#ifndef _EXPARTY_H__
#define _EXPARTY_H__
#include <cstdio>
#include <string>
#include <algorithm>
#include <list>
#include "ExControl.h"
#include "ExTextBox.h"
using namespace std;
struct PlayerTable;
struct AccountBase;
namespace ExParty
{
void ClearScreenHandle();
int GetPlayerArea(UnitAny* ptUnit = D2Funcs.D2CLIENT_GetPlayer());
bool isTownLvl(UnitAny* ptUnit = D2Funcs.D2CLIENT_GetPlayer());
bool isOpen();
UnitAny* GetUnitByName(const char* szName);
bool isPlayerNear(const char * szName);
void Fill(char * szSkip = 0);
void Resort(char * szSkip = 0);
void Refresh(char * szSkip = 0);
void Update();
void AddAccount(string szName, string szAccount);
void UpdateAccount(string szCharName, string szAccountName);
void RequestAccount(string szName);
string FindAccount(string szName);
void SetClan(string szName, string clan);
string FindClan(string szName);
AccountBase* FindRoster(string szName);
int FindRoster(string szName, int Type);
void ClearRoster();
RosterUnit * GetRosterById(DWORD dwUnitId);
RosterUnit * GetRosterByName(const char* szName);
bool IsInPartyWithClass(UnitAny* pPlayer, DWORD dwClassId);
void Clear();
BOOL __fastcall GetKillCount(BYTE* aPacket);
BOOL __fastcall GetRoster(BYTE* aPacket);
BOOL __fastcall OnPartyUpdate(BYTE *aPacket);
BOOL __fastcall OnPartyUpdate2(BYTE *aPacket);
BOOL __fastcall OnPartyUpdate3(BYTE *aPacket);
BOOL __fastcall OnLocationUpdate(BYTE* aPacket);
int GetPlayerCount(void);
int GetExPartyCount(void);
int GetFrameColor(DWORD dwUnitId);
wstring GetClassById(int ClassId);
DWORD GetPvpFlags(DWORD dwUnitId);
void ShowHide(void);
void ClearScreen();
}
#endif