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cpp-rrb

C++ port of Jean Niklas L'orange's RRB-tree implementation

Relaxed Radix Balanced trees (RRB-trees) are immutable data structures with good performance for all vector-like operations, including insertion, erasion, and concatenation.

This implementation is a C++ port of the library c-rrb, with the following modifications:

  • Garbage collection (Boehm GC) has been replaced by reference counting.
  • The original c-rrb implementation stores objects in the rrb-tree as boxed objects (i.e. pointers). Here we store them unboxed (as values sequentially in memory per tree node).

The main data structure has three template parameters:

  template <typename T, bool atomic_ref_counting, int N>
  struct rrb;  

The first parameter T is the type of the elements. The second parameter bool atomic_ref_counting indicates whether the reference counting should be thread-safe or not. If false and thus not thread-safe, the performance is faster. The third parameter int N indicates the branching factor of the tree. The default is 5, which corresponds to a branching factor of 2^5.

The usage of the rbb tree has been wrapped in a more familiar vector-like structure:

  template <typename T, bool atomic_ref_counting, int N>
  class vector;

similar to immer::flex_vector of the library immer.

This library has been tested on Windows 10 using Visual Studio 2017/2019, on Ubuntu 18.04.4 with gcc 7.5.0, and on MacOS 10.15.6 with XCode 11.7. You best use CMake to generate a solution file or makefile or XCode project.

For a practical application, see my jedi project: a minimalist text editor inspired by Acme and Nano.